Glued to Games: How Video Games Draw Us In and Hold Us Spellbound

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound

ISBN-10:
0313362246
ISBN-13:
9780313362248
Pub. Date:
02/18/2011
Publisher:
Bloomsbury Academic
ISBN-10:
0313362246
ISBN-13:
9780313362248
Pub. Date:
02/18/2011
Publisher:
Bloomsbury Academic
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound

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Overview

This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games.

With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.

Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.


Product Details

ISBN-13: 9780313362248
Publisher: Bloomsbury Academic
Publication date: 02/18/2011
Series: New Directions in Media
Edition description: New Edition
Pages: 200
Product dimensions: 6.30(w) x 9.40(h) x 1.00(d)

About the Author

Scott Rigby, PhD, is founder and president of Immersyve, Inc.

Richard M. Ryan is a clinical psychologist and professor of psychology, psychiatry, and education.

Table of Contents

Acknowledgments IX

Introduction XI

1 The Emotional Experience of Games Today 1

2 Games and the Need for Competence 15

3 Games and the Need for Autonomy 39

4 Games and the Need for Relatedness 65

5 Immersion and Presence 81

6 Dangerous Waters: The Addictive Undertow of Games 97

7 The Appeal and Perils of Aggression in Video Games 119

8 Gaming Beyond Entertainment 139

9 Relating to Games: A Practical Road Map 155

Index 175

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