Go Boy 7, Volume 2: The Human Factor

Go Boy 7, Volume 2: The Human Factor

by Jon Sommariva, Todd Demong, Kris Justice, Brian Augustyn
     
 

When Jonny Zero's blood was infused with lifesaving nanotech plasm, his life was changed forever. No longer simply a teenage boy, Jonny became GO BOY 7 - Human Action Machine! Now Jonny's life is one adventure after another as he battles the evil, nonsensical genius of The Cultist - who seeks the destruction of logic, reason, and Go Boy 7! In this graphic novel the

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Overview

When Jonny Zero's blood was infused with lifesaving nanotech plasm, his life was changed forever. No longer simply a teenage boy, Jonny became GO BOY 7 - Human Action Machine! Now Jonny's life is one adventure after another as he battles the evil, nonsensical genius of The Cultist - who seeks the destruction of logic, reason, and Go Boy 7! In this graphic novel the Cultist's devastating creativity with anarchic giga-technology threatens civilization yet again as an enigmatic new player comes in town: BioAgent! Who is this sudden hero, what is happening to Jonny's body, and what is the origin of the Cultist?

Editorial Reviews

Publishers Weekly
This unoriginal but fast-moving superhero graphic novel works as a modern adventure story for younger readers. Go Boy 7 is a teenager named Johnny who gained superpowers after being infused with life-saving "nanoplasm." (Go Boy 7's poignant though somewhat predictable origin is explained near the end of the volume for maximum dramatic effect.) His colleagues are his uncle, Professor Zero; Zero's assistant, Jett Girl; and Go Boys 2 through 6-robots that help the professor fight bad guys. They operate out of Go Base and tackle menaces like a terrorist group that threatens to destroy a Microsoft-like company with an electromagnetic pulse bomb. Their primary nemesis, however, is the Cultist, a powerful robot dedicated to the elimination of all life on Earth. This may sound grim, but the art ensures it's not. All the characters, including the Cultist, are joke-cracking wise guys, and they all are drawn as brightly colored, exaggerated, cartoony figures. The action moves too quickly to allow readers to dwell on the dire significance of the Cultist's apocalyptic plans. Indeed, aside from the general lack of new ideas, the biggest problem with this graphic novel is its speed. It rushes along so rapidly that readers barely get a chance to get to know the characters' names. (Dec.) Copyright 2005 Reed Business Information.

Product Details

ISBN-13:
9781593072643
Publisher:
Dark Horse Comics
Publication date:
12/01/2004
Series:
Go Boy 7 Series, #2
Pages:
96
Product dimensions:
6.02(w) x 9.02(h) x 0.25(d)
Age Range:
5 - 10 Years

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