Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy / Edition 1

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy / Edition 1

by James Paul Gee
ISBN-10:
0820497347
ISBN-13:
9780820497341
Pub. Date:
03/30/2007
Publisher:
Peter Lang Inc., International Academic Publishers
ISBN-10:
0820497347
ISBN-13:
9780820497341
Pub. Date:
03/30/2007
Publisher:
Peter Lang Inc., International Academic Publishers
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy / Edition 1

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy / Edition 1

by James Paul Gee

Hardcover

$113.65 Current price is , Original price is $113.65. You
$113.65 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Overview

This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

Product Details

ISBN-13: 9780820497341
Publisher: Peter Lang Inc., International Academic Publishers
Publication date: 03/30/2007
Series: New Literacies and Digital Epistemologies , #27
Edition description: 2nd ed.
Pages: 194
Product dimensions: 6.30(w) x 9.06(h) x 0.02(d)

About the Author

The Author: James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his Ph.D. in linguistics from Stanford University and has published widely in linguistics and education. Sociolinguistics and Literacies (1990) was one of the founding documents in the formation of «New Literacies Studies». An Introduction to Discourse Analysis (1999) brings together his work on a methodology for studying communication in its cultural settings. His most recent books deal with video games, language and learning. What Video Games Have to Teach Us About Learning and Literacy (2003) addresses why good video games produce better learning conditions than many of today’s schools. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy in relation to thinking about school reform. Why Video Games Are Good for Your Soul (2006) shows how good video games combine pleasure and learning and have the capacity to empower people.

Table of Contents

Click to read or download
From the B&N Reads Blog

Customer Reviews