Got Game: How the Gamer Generation Is Reshaping Business Forever

Overview

Managers Must "Get" Gamers…or Lose

Think video games are kids' stuff? Think again. Provocative new data shows that video games have created a new generation of employees and executives-bigger than the baby boom-that will dramatically transform the workplace. And according to strategists John C. Beck and Mitchell Wade, managers who understand and harness this generation's distinct attributes can leap far ahead of their competition.

Got Game ...

See more details below
Available through our Marketplace sellers.
Other sellers (Hardcover)
  • All (31) from $1.99   
  • New (3) from $14.89   
  • Used (28) from $1.99   
Close
Sort by
Page 1 of 1
Showing All
Note: Marketplace items are not eligible for any BN.com coupons and promotions
$14.89
Seller since 2010

Feedback rating:

(2484)

Condition:

New — never opened or used in original packaging.

Like New — packaging may have been opened. A "Like New" item is suitable to give as a gift.

Very Good — may have minor signs of wear on packaging but item works perfectly and has no damage.

Good — item is in good condition but packaging may have signs of shelf wear/aging or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Acceptable — item is in working order but may show signs of wear such as scratches or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Used — An item that has been opened and may show signs of wear. All specific defects should be noted in the Comments section associated with each item.

Refurbished — A used item that has been renewed or updated and verified to be in proper working condition. Not necessarily completed by the original manufacturer.

New
1578519497 This item is brand new. Please allow 4 - 14 business days for Standard shipping, within the US. Thank you for supporting our small, family-owned business!

Ships from: ACWORTH, GA

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
$20.00
Seller since 2007

Feedback rating:

(334)

Condition: New
1st Edition, Fine/Fine Clean, very tight & bright. No ink names, tears, chips, foxing etc. Price unclipped. ISBN 1578519497

Ships from: Troy, NY

Usually ships in 1-2 business days

  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$58.77
Seller since 2008

Feedback rating:

(213)

Condition: New

Ships from: Chicago, IL

Usually ships in 1-2 business days

  • Standard, 48 States
  • Standard (AK, HI)
Page 1 of 1
Showing All
Close
Sort by
Sending request ...

Overview

Managers Must "Get" Gamers…or Lose

Think video games are kids' stuff? Think again. Provocative new data shows that video games have created a new generation of employees and executives-bigger than the baby boom-that will dramatically transform the workplace. And according to strategists John C. Beck and Mitchell Wade, managers who understand and harness this generation's distinct attributes can leap far ahead of their competition.

Got Game shows how growing up immersed in video games has profoundly shaped the attitudes and abilities of this new generation. Though little-noticed, these ninety million rising professionals, through sheer numbers, will inevitably dominate business-and are already changing the rules.

While many of these changes are positive-such as more open communication and creative problem-solving-they have caused a generation gap that frustrates gamers and the boomers who manage them. Got Game identifies the distinct values and traits that define the gamer generation-from an increased appetite for risk to unexpected leadership skills-and reveals management techniques today's leaders can use to bridge the generation gap and unleash gamers' hidden potential.

Author Biography:

John C. Beck is President of North Star Leadership Group, Senior Advisor at Monitor Group, and Senior Research Fellow at UCLA's Center for Communication Policy. He is coauthor of The Attention Economy (HBS Press, 2001). Mitchell Wade develops information tools and strategy for firms like Google, RAND, and Charles Schwab.

Read More Show Less

Editorial Reviews

The Financial Times
Got Game deserves credit for drawing attention to an issue...in 200 bright and breezy pages.
21 October, 2004
Soundview Executive Book Summaries
There are more than 90 million people in the "gamer generation" and, according to business strategists John C. Beck and Mitchell Wade, they will have a huge impact on the future of business. In Got Game, the authors present statistics that show how gaming is not merely a waste of time, but is actually amazingly effective training for essential business skills. The authors reveal gamers as committed, team-oriented professionals who play to win, and describe how managers can unleash their hidden potential. Copyright © 2005 Soundview Executive Book Summaries
Read More Show Less

Product Details

  • ISBN-13: 9781578519491
  • Publisher: Harvard Business Review Press
  • Publication date: 10/1/2004
  • Pages: 202
  • Product dimensions: 6.40 (w) x 9.55 (h) x 0.95 (d)

Table of Contents

Introduction : planet of the rotting minds? 1
Ch. 1 Space invader 27
Ch. 2 Sex, violence, and stereotypes 47
Ch. 3 Not the real world 59
Ch. 4 Want 'tude with that? 77
Ch. 5 Play nice 109
Ch. 6 Win or go home 133
Ch. 7 Gamers on top 153
Ch. 8 Press start to continue 173
Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted May 18, 2005

    A Contrarian View of Video Games

    It is high time that we began to understand the depth of our children's investment in video games. Anyone with children-- especially male children--under 18 knows full well how deeply immersed kids are in video games. What we don't understand well is how they view that immersion or how it is shaping their thought and behavior. The standard rants about video games--that they are transforming our children into violent sociopaths, eroding literacy, turning young minds to mush--have become all too familiar. In fact, many of the same criticisms have been aimed at other new media, most notably television. If you want to go back far enough, you can find Plato's Socrates raging in similar fashion about that newfangled invention, writing. So we have seen plenty of analysis of the price we're paying for the younger generation's addiction to gaming. What we haven't seen much of, though, is hard-headed description of what impacts gaming is having or much assessment of the potential benefits. Into this vacuum comes a terrific book from Harvard Business School press. The authors, Beck and Wade, have surveyed and interviewed hundreds of young business leaders and entrepreneurs and found that nearly all shared one thing in common--a set of attitudes and behaviors traceable to their childhood immersion in videogames. Some of these include: a willingness to take risks; a strong interest in exploring innovative and offbeat approaches to problem-solving; the flexibility needed to multitask and play multiple roles in an organization. Moreover, these attitudes and behaviors were viewed by the interviewees as powereful determinants of their business success. 'Got Game' is thus a contrarian argument for the value of video games. Parents raising videogame-aholics should buy this book and read it. It may relieve some chronic anxieties, or at the very least give pause for reflection. Readers who remain unconvinced by the book's argument will still enjoy the book's wit and eloquence. It's livelier and funnier than one has any right to expect from Harvard Business School Press.

    Was this review helpful? Yes  No   Report this review
Sort by: Showing 1 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)