Graphics Concepts with Pro/ENGINEER / Edition 1

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  • Chapters 1-5: Basics Concepts introduce the reader to fundamentals that they will need to learn for engineering graphics and design.
  • Part II: Pro/ENGINEER Tutorial is self-paced and allows the reader to create and assemble a pizza cutter with Pro/ENGINEER.
  • Great for self-study or short courses; This text provides an inexpensive solution that gets the user up-and-running on PRO/ENGINEER.
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Editorial Reviews

An introduction to graphics concepts through the use of Pro/ENGINEER, useful as a classroom text for first-year students, or for self-study. Early chapters cover engineering graphics, projections, freehand sketching, CAD and drafting, and tolerances. Later chapters cover features of Pro/ENGINEER. Pedagogical features include chapter objectives, practice boxes, problems, key terms, application boxes, and tips on study skills. Leuptow teaches mechanical engineering at Northwestern University. Annotation c. Book News, Inc., Portland, OR (
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Product Details

Table of Contents

1. Engineering Graphics.
The Importance of Engineering Graphics. Engineering Graphics. CAD. Design and CAD.

2. Projections Used in Engineering Graphics.
Projections. 3-D Projections. Multiview Projections. Working Drawings.

3. Freehand Sketching.
Why Freehand Sketches? Freehand Sketching Fundamentals. Basic Freehand Sketching. Advanced Freehand Sketching.

4. Computer Aided Design and Drafting.
CAD Models. CAD and Solids Modeling. The Nature of Solids Modeling.

5. Standard Practice for Engineering Drawings.
Introduction to Drawing Standards. Sheet Layouts. Lines. Dimension Placement and Conventions. Section and Detail Views. Fasteners and Screw Threads. Assembly Drawings.

6. Tolerances.
Why Tolerances? Displaying Tolerances on Drawings. How to Determine Tolerances. Surface Finish. Geometric Dimensioning and Tolerancing.

7. Getting Started in Pro/ENGINEER.
The Pizza Cutter. Pro/ENGINEER Background. Starting Pro/ENGINEER. Tutorial Conventions. Creating a Generic Part in Pro/ENGINEER. Modeling the Guard Base Feature. Viewing the Part. Cutting a Circular Hole. Creating a Round at the Corners.

8. Modeling the Handle.
Modeling the Handle Base Feature. Creating a Round. Creating a Cut. Cutting a Rectangular Slot. Cutting a Circular Hole.Creating Patterned Features.

9. Creating More Parts.
Thin Extrude Features—The Arm. Solid Revolve Features with Arcs—The Rivet. Thin Revolve Features with the Intent Manager—The Cap. Mirroring to Model the Blade.

10. Modeling an Assembly.
Creating Assembly Datum Planes. Bringing the First Part into the Assembly. Adding Other Parts to the Assembly. Checking Interference in the Assembly. Fixing Errors in Parts. Assembly after Correcting Part Errors.

11. Creating Working Drawings.
Detail Drawings in Pro/ENGINEER. Opening a Drawing. Placing Views in a Drawing. Dimensioning a Drawing. Creating Notes. Creating a Title Block. Creating an Assembly Drawing. Creating a Section View. Creating a Detail View. Cleaning Up the Views and Labeling Parts.

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  • Posted February 20, 2010

    teaching ProE to students

    I am teaching proe to UG and PG students. pl. send review copy

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  • Anonymous

    Posted August 10, 2000

    Learn Pro/E Quickly and Easily

    Learn the latest version of Pro/ENGINEER quickly and easily using this engaging tutorial, 'Graphics Concepts with Pro/ENGINEER.' First, model six parts of a pizza cutter using extrusions, revolves, cuts, rounds, patterns, and many other features. Then assemble the parts to create a virtual pizza cutter. Finally, make engineering drawings of one of the parts and the entire assembly. The tutorial uses a progressive self-learning method to effectively teach the basics of Pro/ENGINEER. In addition to the tutorial, the book includes information on projections, CAD, free-hand sketching, dimensioning, and tolerancing. These sections offer an excellent review of engineering graphics for practicing designers and engineers and a complete, yet concise, introduction to engineering graphics for students.

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