The Graphic Novel Classroom: POWerful Teaching and Learning with Images

The Graphic Novel Classroom: POWerful Teaching and Learning with Images

by Maureen M. Bakis
The Graphic Novel Classroom: POWerful Teaching and Learning with Images

The Graphic Novel Classroom: POWerful Teaching and Learning with Images

by Maureen M. Bakis

eBook

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Overview

A secret weapon for engaging adolescents

Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to:

  • Teach 21st century skills, including interpretation of content and form
  • Promote authentic literacy learning
  • Grow learners′ competency in writing and visual comprehension
  • Motivate students to create in multiple formats, including images
  • Engage struggling as well as proficient students in reading

This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!



 


Product Details

ISBN-13: 9781452296487
Publisher: SAGE Publications
Publication date: 11/07/2011
Sold by: Barnes & Noble
Format: eBook
Pages: 176
File size: 9 MB

About the Author

Maureen Bakis is a mother of four children and has been teaching English at Masconomet Regional High School in Topsfield, Massachusetts for seven years. Maureen presents her experiences teaching graphic novels to high school students at local, regional, and national conferences and events, most recently New York Comic Con, Harvard University’s Center for Middle Eastern Studies, and New England Comics in the Classroom. She also blogs about her experiences as webmaster at www.graphicnovelsandhighschoolenglish.com.

Table of Contents

Preface
Acknowledgments
Introduction: Welcome to the Graphic Novel Classroom
Part I. Looking at Literacy in the Graphic Novel Classroom
1. Looking at the Comics Medium
Scott McCloud’s Understanding Comics
2. Interpreting Images
Shaun Tan’s The Arrival
Rachel Masilimani’s Two Kinds of People
Gene Leun Yang’s American Born Chinese
3. Looking at the Big Picture
Will Eisner’s A Contract with God and A Life Force
Part II. Looking at Memoir in the Graphic Novel Classroom
4. Pictures, Perception, and the Past: Teaching Marjane Satrapi’s Persepolis
5. Legacies&Images: Teaching Art Spiegelman’s Maus, Elie Weisel’s Night, and Scott Russell Sanders’ “Under the Influence”
Part III: Looking at Superheroes in the Graphic Novel Classroom
6. A Glimpse at the Superhero Genre: Teaching Frank Miller’s Batman: The Dark Knight Returns
7. Making the Invisible Visible: Teaching Alan Moore’s V for Vendetta
Afterword: The Value of Teaching Graphic Novels in School
Resources
References
Index
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