Graphics Interface 2003

Overview

Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the annual Canadian conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first was held in 1969. This collection contains papers presented at the 2003 Graphics Interface conference, June 11--13, 2003 at ...
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Overview

Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the annual Canadian conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first was held in 1969. This collection contains papers presented at the 2003 Graphics Interface conference, June 11--13, 2003 at Dalhousie University in Halifax.
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Product Details

  • ISBN-13: 9781568812076
  • Publisher: Taylor & Francis
  • Publication date: 6/15/2003
  • Edition number: 10
  • Pages: 250

Table of Contents

Fast Extraction of BRDFs and Material Maps from Images 1
Interactive Point-Based Modeling of Complex Objects from Images 11
Silhouette-Based 3D Face Shape Recovery 21
Simulating Fluid-Solid Interaction 31
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration 39
Finding Things in Fisheyes: Memorability in Distorted Spaces 47
Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques 57
Hardware-Accelerated Visual Hull Reconstruction and Rendering 65
CInDeR: Collision and Interference Detection in Real-Time Using Graphics Hardware 73
Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering 81
Input-Based Language Modelling in the Design of High Performance Text Input Techniques 89
Less-Tap: A Fast and Easy-to-Learn Text Input Technique for Phones 97
The Effects of Dynamic Transparency on Targeting Performance 105
A Gestural Interface to Free-Form Deformation 113
Dynamic Canvas for Non-Photorealistic Walkthroughs 121
Pen-and-Ink Textures for Real-Time Rendering 131
Multi-Resolution Point-Sample Raytracing 139
Entropy-Based Adaptive Sampling 149
Digital Decor: Augmented Everyday Things 159
A Tangible Interface for High-Level Direction of Multiple Animated Characters 167
Mixed Initiative Interactive Edge Detection 177
A Stream Algorithm for the Decimation of Massive Meshes 185
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm 201
Portrait: Generating Personal Presentations 209
Modularity and Hierarchical Structure in the Digital Video Lifecycle 217
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories 225
Learning from Games: HCI Design Innovations in Entertainment Software 237
Interactive Deformation Using Modal Analysis with Constraints 247
Easy Realignment of k-DOP Bounding Volumes 257
Scanning Large-Scale Articulated Deformations 265
Toward Modeling of a Suturing Task 273
The Interdisciplinary Challenge of Building Virtual Worlds 281
Computational Multi-Field Visualization 283
Animating Human Characters 285
Beyond HCI to Human Information Interaction 287
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