Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.

Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelićanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.

This book will be of great interest to anybody curious about or currently working in games development.

1144964579
Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.

Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelićanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.

This book will be of great interest to anybody curious about or currently working in games development.

63.99 In Stock
Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

by Matthew John Dyet
Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

by Matthew John Dyet

eBook

$63.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.

Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelićanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.

This book will be of great interest to anybody curious about or currently working in games development.


Product Details

ISBN-13: 9781040106051
Publisher: CRC Press
Publication date: 08/30/2024
Sold by: Barnes & Noble
Format: eBook
Pages: 232
File size: 767 KB

About the Author

Matthew John Dyet is the founder and project lead of EverySecond Studio and a games lecturer at the SAE Institute in Perth, Western Australia.

Table of Contents

Prologue

Part 1 Leadership

Chapter 1.1 ◾ Fundamentals

Chapter 1.2 ◾ Multiclassing

Part 2 The Warrior

Chapter 2.1 ◾ Acting

Chapter 2.2 ◾ Enabling

Part 3 The Bard

Chapter 3.1 ◾ Speaking

Chapter 3.2 ◾ Inspiring

Part 4 The Cleric

Chapter 4.1 ◾ Feeling

Chapter 4.2 ◾ Knowing

Epilogue

From the B&N Reads Blog

Customer Reviews