Great Global Puzzle Challenge with Google Earth(TM)

Overview

Great Global Puzzle Challenge with Google Earth(TM) by Clive Gifford, illustrated by William Ings is an amazing illustrated tour of some of the most interesting places on Earth.

Each spread focuses on one destination, and the amazingly intricate artwork gives readers a visual flavour of the place, with masses to look at and discover the more you look. There are links from one place to the next – historical, geographical, natural history or just simple proximity – for example, ...

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Overview

Great Global Puzzle Challenge with Google Earth(TM) by Clive Gifford, illustrated by William Ings is an amazing illustrated tour of some of the most interesting places on Earth.

Each spread focuses on one destination, and the amazingly intricate artwork gives readers a visual flavour of the place, with masses to look at and discover the more you look. There are links from one place to the next – historical, geographical, natural history or just simple proximity – for example, there is an ancient Egyptian obelisk in NY’s central park, with two sister obelisks in Paris and London. Find the one in the Central Park using Google™ Earth co-ordinates and it gives you the clue to where you will be going next. The pyramids at the Louvre in Paris will whisk you off to the temples of Ancient Egypt, then find a connection from the Colosseum of Ancient Rome to the hot plains of Tanzania that team with wildlife, from flocks of flamingos to herds of wildebeest to prides of lions. The crater is actually a collapsed volcano; this knowledge then helps speed you to Mount Fuji and Tokyo. . . and so on.

In each location you have to find a souvenir to take with you. You will also need to solve a puzzle with the help of Google™ Earth to collect co-ordinates for your final secret location – again on Google™ Earth. For instance, the puzzle tells you to visit the Statue of Liberty on Google™ Earth and to count the number of points on its crown. This number is one of the co-ordinates you need to find your final destination at the end of the book.

 

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Editorial Reviews

Publishers Weekly
Integrating print with electronic media, each spread of this interactive time-jumping, globe-hopping book contains digitally rendered illustrations of a world location, along with corresponding Google Earth coordinates. In ancient Rome, gladiators fight in the Colosseum, while a prompt points readers to the site’s ruins online. Other sights include the Great Barrier Reef, the Amazon rainforest, and the city of New Delhi. In addition to browsing the locations online, the book offers numerous puzzles, games, and seek-and-find questions, though readers may become engrossed in online browsing or in the book’s challenges, rather than moving back and forth between the two. Ages 8–up. (Sept.)
From the Publisher
San Francisco Book Review

Both youngsters and adults will enjoy taking this computerized tour over the planet Earth and even venture out of this world. In this vibrant, graphically illustrated puzzle program, the reader is presented with the basic tools to navigate Google Earth. . . . This global puzzle has a dynamic design that will captivate youngsters and challenge them to explore the endless possibilities enabled by this program. It is incredibly awesome. It should be sitting beside the computer as the computer operator navigates throughout the world.

 

Library Media Connection

This book brings together the intricate searching of print and computer sites to expand the reader's understanding of the world. By combining with Google Earth, this book takes the search format to a new level. Readers who have enjoyed searching for Waldo will have fun with this.

 

Publishers Weekly

Integrating print with electronic media, each spread of this interactive time-jumping, globe-hopping book contains digitally rendered illustrations of a world location, along with corresponding Google Earth coordinates. . . . In addition to browsing the locations online, the book offers numerous puzzles, games, and seek-and-find questions.

 

Kirkus Reviews

Gifford's language is crisp and engagingly friendly as he proceeds to explain the book's game format . . . The canny sense of place the book imparts and its encouragment to let Google Earth guide you to other realms (both terrestrial and celestial) [is overwhelming].

Children's Literature - Meredith Kiger
This interesting and useful book is a guide for elementary students on the use of Google Earth. Google Earth is a "mapping program that lets you see close-up images of locations from all over the world" using your computer. The 14 two-paged sections begin with an explanation of Google Earth and some introductory terms and tools within it. The next section describes how to navigate the various layers within Google Earth for maximum usage. This section also includes a puzzle challenge for the reader that includes exploring various sites in the world looking for particular items or locations. The remaining 12 sections of the book are cartoon-like representations of locations such as London, ancient Rome, Tanzania, Tokyo and the Great Barrier Reef, with challenges for the reader to find locations and puzzles to solve within both the Google version and the illustrated versions. The eye-catching layout will appeal to youngsters and includes bubbles with souvenir hunts, "misfits" to hunt for and text that adds to one's knowledge of a particular location. The last location invites readers to explore outer space using Google Earth for views of Mars, the moon and beyond. Answers to all puzzle questions are included at the end of the book. It's a useful and fun book that even adults might find interesting. Reviewer: Meredith Kiger, Ph.D.
Kirkus Reviews

This modestly oversized volume is a Google Earth launch vehicle for young grade-schoolers.

The book starts with an introduction to Google Earth (a free download): how to get it, how to navigate and special features such as a tilted look at the locale and zoom. Gifford's language is crisp and engagingly friendly as he proceeds to explain the book's game format, with quizzes and hunts for objects in the illustrations—like historical and geographical incongruities in the places visited—and the gradual accumulation of numbers that will lead to the final destination. The artwork is imposing, great two-page spreads, busy and colorful, in which Ings has drawn the images readers will see on their Google Earth photographs. The single most obvious drawback is that once the various hidden objects have been located and the quizzes have been successfully wrestled to the ground, those critical aspects of the book become moot. But this is overwhelmed by the canny sense of place the book imparts and its encouragement to let Google Earth guide you to other realms (both terrestrial and celestial).

Use in conjunction with a conventional atlas, which requires—better yet, allows for—more imagination.(Nonfiction. 8-14)

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Product Details

  • ISBN-13: 9780753467213
  • Publisher: Kingfisher
  • Publication date: 9/27/2011
  • Pages: 32
  • Age range: 8 - 12 Years
  • Product dimensions: 10.30 (w) x 11.90 (h) x 0.40 (d)

Meet the Author

Clive Gifford is an award-winning writer for children whose first book was published at the age of seventeen. He has written over 80 non-fiction books including Robots (Carlton), Spies (Carlton), The Kingfisher Geography Encyclopaedia, and the Kingfisher Book of Living Worlds. He has received commendations from PBS and the Smithsonian Museum and received a Times Educational Supplement Information Book of the Year award.

 

William Ings graduated in Graphic Design and Illustration from Central St Martins, London, in 2002. He spent three years as a graphic illustrator with world-class architects where he developed a passion for buildings. Since 2002 William has worked continuously on illustrations for various high-profile publishers, including The Independent, The Guardian, Penguin and OUP.

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