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Publishers Weekly
Lake (Escapement) makes a shift from steampunk to lush fantasy filled with exotic locales and exquisite descriptions. Sold as a child, raised and educated as a courtesan and secretly trained as an assassin, strong-willed Green retains her unyielding sense of independence, leading her to make drastic, unwise choices. Often used as a pawn and occasionally betrayed, she perseveres in trying to gain a measure of control over her life and a place to call home. Her goals become harder to reach when she's caught up in the machinations of immortals and power games of meddling gods. Despite an occasionally episodic feel and some rocky pacing that suggests it might have worked better split over several installments, the story is nicely powered by strong mythic undertones and a fresh take on the relationship between gods and mortals. (June)
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Overview
"She was born in poverty, in a dusty village under the equatorial sun. She does not remember her mother, she does not remember her own name - her earliest clear memory is of the day her father sold her to the tall pale man. In the Court of the Pomegranate Tree, where she was taught the ways of a courtesan...and the skills of an assassin...she was named Emerald, the precious jewel of the Undying Duke's collection of beauties." "She calls herself Green." "The world she inhabits is one of political power and magic, where Gods meddle in the affairs ...