The second remarkable installment in The Keys to the Kingdom, from spellbinding bestseller Garth Nix.
Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world--where one boy is about to venture and unlock a number of fantastical secrets.
Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday--the house that contains an entire world. But Tuesday brings new challenges--in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything--an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultimate showdown.
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Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world--where one boy is about to venture and unlock a number of fantastical secrets.
Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday--the house that contains an entire world. But Tuesday brings new challenges--in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything--an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultimate showdown.
Grim Tuesday (Keys to the Kingdom Series #2)
The second remarkable installment in The Keys to the Kingdom, from spellbinding bestseller Garth Nix.
Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world--where one boy is about to venture and unlock a number of fantastical secrets.
Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday--the house that contains an entire world. But Tuesday brings new challenges--in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything--an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultimate showdown.
Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world--where one boy is about to venture and unlock a number of fantastical secrets.
Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday--the house that contains an entire world. But Tuesday brings new challenges--in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything--an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bear-like spirit, fighting the void-like Nithlings, and traveling in the scary Far Reaches for the ultimate showdown.
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Grim Tuesday (Keys to the Kingdom Series #2)

Grim Tuesday (Keys to the Kingdom Series #2)
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Product Details
BN ID: | 2940169148794 |
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Publisher: | Penguin Random House |
Publication date: | 01/13/2004 |
Series: | Keys to the Kingdom Series , #2 |
Edition description: | Unabridged |
Age Range: | 8 - 11 Years |
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