Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
1114639512
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
17.99 In Stock
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

by Richard Hawley
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

by Richard Hawley

eBook

$17.99 

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Overview

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

Product Details

ISBN-13: 9781849699402
Publisher: Packt Publishing
Publication date: 02/18/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 162
File size: 17 MB
Note: This product may take a few minutes to download.

About the Author

Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8-16 bit machines. He went on to develop end user tools for popular flight simulations including Empire Interactive's Enemy Engaged helicopter series and the highly successful Origin Jane's Longbow series (MissioneerPlus).He's the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X), they are collectively known for their work on helicopter simulations.Related Titles:Unity 3.x Scripting, Unity iOS Game Development Beginners Guide, Marmalade SDK Mobile Game Development Essentials, UnrealScript Game Programming Cookbook
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