Guia Oficial 3ds Max [NOOK Book]

Overview

Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include ...
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Guia Oficial 3ds Max

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Overview

Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.

Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.
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Product Details

  • ISBN-13: 9781135054014
  • Publisher: Taylor & Francis
  • Publication date: 12/11/2012
  • Language: Portuguese
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 345
  • File size: 20 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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Table of Contents

Autodesk 3ds Max 2010 Foundation for Games

Table of Contents

Project 01

Lesson 01 | Introduction to Modeling for Games 13

Lesson 02 | Interface and UI 21

Lesson 03 | Primitives 43

Lesson 04 | Modifiers, Layers, Copies, Instances and References 71

Lesson 05 | Editable Polygon Objects 97

Lesson 06 | Materials and Texture Maps 123

Project 02

Lesson 07 | Using 2D Concepts 141

Lesson 08 | Polygonal Modeling for Games 155

Lesson 09 | UVW Unwrapping 181

Lesson 10 | Texturing Your First Prop 203

Lesson 11 | Animation Basics 215

3DSM10_FFG_Book 6 8/7/09 10:42:30 AM

Project 03

Lesson 12 | Environment Planning and Organization 259

Lesson 13 | Modeling a Game Environment 269

Lesson 14 | Unwrapping and Texture Maps 291

Lesson 15 | The Camera 307

Lesson 16 | Introduction to Lighting and FX 315

Lesson 17 | Rendering 325

Image Gallery 224

Professional Interviews 332

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