Gurps Basic Set: Characters
With GURPS, you can be anyone you want an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.
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Gurps Basic Set: Characters
With GURPS, you can be anyone you want an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.
39.95 Out Of Stock
Gurps Basic Set: Characters

Gurps Basic Set: Characters

Gurps Basic Set: Characters

Gurps Basic Set: Characters

Hardcover(4TH)

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Overview

With GURPS, you can be anyone you want an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

Product Details

ISBN-13: 9781556347290
Publisher: Jackson, Steve Games, Incorporated
Publication date: 08/28/2004
Series: GURPS: Generic Universal Role Playing System
Edition description: 4TH
Pages: 336
Product dimensions: 8.40(w) x 10.90(h) x 0.80(d)

Table of Contents

Introduction5
About the Authors6
What Is Roleplaying?7
Mini-Glossary7
Materials Needed for Play8
Quick Start8
Metric Conversions9
1Creating a Character10
Character Points10
Character Concept11
How GURPS Works: Realism and Game Balance11
Character Types12
Example of Character Creation: Dai Blackthorn12
Character Creation Checklist13
Sample Character Sheet13
Things Not Shown on the Character Sheets13
Basic Attributes14
How to Select Basic Attributes14
Handedness14
How GURPS Works: IQ, Sentience, and Sapience15
Secondary Characteristics15
Damage Table16
Machines and Fatigue16
Basic Lift and Encumbrance Table17
Example of Character Creation (cont'd)18
Build18
Size Modifier (SM)19
How GURPS Works: ST, Mass, and Move19
Shopping for the Big, Tall, Thin, and Small20
Age and Beauty20
Age20
Physical Appearance21
Other Physical Features21
Example of Character Creation (cont'd)22
Social Background22
Technology Level (TL)22
Culture23
Language23
Sapience and Language23
Accents24
Broken to Broken24
Example of Character Creation (cont'd)25
Wealth and Influence25
Wealth25
Starting Wealth26
Reputation26
Tech Level and Starting Wealth27
Importance28
Classless Meritocracies28
Special Rules for Rank29
Example of Character Creation (cont'd)30
Privilege30
Social Restraints30
Friends and Foes31
Associated NPCs31
Contacts31
Identities31
Alternate Identity vs. Secret Identity31
2Advantages32
Types of Advantages32
Advantage Origins33
Potential Advantages33
What's Allowed34
Turning Advantages Off and On34
Advantage List34
Frequency of Appearance36
Limited Defenses46
Alternative Attacks61
Perks100
Modifiers101
Enhancements102
Attack Enhancements and Limitations102
Turning Enhancements Off and On102
Limitations110
Optional Rule: Limited Enhancements111
Examples of Modified Attacks114
Gadget Limitations116
Example of Character Creation (cont'd)116
New Advantages117
Modifying Existing Advantages117
Designing Entirely New Advantages118
3Disadvantages119
Disadvantages for Heroes119
Restrictions on Disadvantages120
Types of Disadvantages120
Secret Disadvantages120
Self-Control for Mental Disadvantages120
Self-Imposed Mental Disadvantages121
"Buying Off" Disadvantages121
Disadvantage List122
Example of Character Creation (cont'd)162
Quirks162
Mental Quirks162
Example of Character Creation (cont'd)164
Physical Quirks165
New Disadvantages165
Modifying Existing Disadvantages165
Brand-New Problems166
4Skills167
Controlling Attribute167
Choosing Your Beginning Skills167
Difficulty Level168
Technological Skills168
Tech-Level Modifiers168
Prerequisites169
Specialties169
Grouped Skills169
Familiarity169
Buying Skills170
Skill Notation170
Improving Your Skills170
Skill Cost Table170
Meaning of Skill Levels171
Probability of Success171
Relative Skill Level171
Choosing Your Skill Levels172
Skill Defaults: Using Skills You Don't Know173
Skill List174
Optional Rule: Wildcard Skills175
Geographical and Temporal Scope176
Planet Types180
Physiology Modifiers181
Skills for Design, Repair, and Use190
Example of Character Creation (concluded)227
Techniques229
Creating Techniques229
Buying and Improving Techniques230
Technique Cost Table230
Using Techniques230
Sample Combat Techniques230
Double Defaults and Techniques232
Sample Noncombat Techniques232
5Magic234
Glossary of Magical Terms234
Learning Magic235
Prerequistes235
Mana235
Casting Spells235
Distraction and Injury236
Caster and Subject236
Time Required236
Energy Cost236
Critical Spell Failure Table236
Magic Rituals237
Limits on Effect237
Duration of Spells and Maintaining Spells237
Canceling Spells237
Casting Spells While Maintaining Other Spells238
Ceremonial Magic238
Different Kinds of Magic239
Colleges of Magic239
Spell Classes239
Area Spells on a Battle Map239
Magic Staffs240
Dissipating Held Melee and Missile Spells241
Long-Distance Modifiers241
Alternative Magic Systems242
Spell List242
Air Spells242
Body Control Spells244
Communication and Empathy Spells245
Earth Spells245
Enchantment Spells246
Fire Spells246
Gate Spells247
Healing Spells248
Knowledge Spells249
Light and Darkness Spells249
Meta-Spells250
Mind Control Spells250
Movement Spells251
Necromantic Spells251
Protection and Warning Spells252
Water Spells253
6Psionics254
Glossary of Psi Terminology254
Powers, Talents, and Abilities254
Pside Effects255
Gaining New Psi Abilities255
Using Psi Abilities255
Psionic Powers255
Antipsi255
ESP255
Psychic Healing256
Psychokinesis (PK)256
Psionics and Magic256
Telepathy257
Teleportation257
Examples of Psionic Powers257
Other Powers257
7Templates258
Character Templates258
How to Use Character Templates258
Are Character Templates "Character Classes"?259
Sample Character Templates259
Uniqueness259
Racial Templates260
How to Use Racial Templates261
Sample Racial Templates261
Omitting Racial Traits262
Meta-Traits262
8Equipment264
Money264
Cost of Living265
Cost of Living Table265
What Cost of Living Gets You: A Modern Example266
Buying Equipment266
Legality Class267
Weapons267
Choosing Your Weapons267
Weapon Statistics268
Glossary of Arms and Armor268
Optional Rule: Modifying Dice + Adds269
Melee Weapons271
Silver Weapons275
Muscle-Powered Ranged Weapons275
Bodkin Points277
Hand Grenades and Incendiaries277
Firearms278
"Smartgun" Electronics278
Optional Rule: Malfunction279
Heavy Weapons281
Armor282
Armor Tables282
Wearing Armor286
Shields287
Carrying Weapons and Other Gear287
Miscellaneous Equipment288
9Character Development290
Improvement Through Adventure290
Traits Gained in Play291
Money291
Quick Learning Under Pressure292
Improvement Through Study292
Jobs292
Finding a Teacher293
Optional Rule: Maintaining Skills294
Learnable Advantages294
Transformations294
Body Modification294
Mind Transfer296
Supernatural Afflictions296
Death296
Trait Lists297
Advantages297
Disadvantages299
Modifiers300
Skills301
Techniques304
Spells304
Iconic Characters307
Combat Lite324
Combat Turn Sequence324
Maneuvers324
Ranged Attacks326
Attacking326
Defending326
Damage and Injury327
Recovery328
Fatigue328
Index329
Character Sheet335
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