Gurps Basic Set: Characters

( 4 )


With GURPS, you can be anyone you want—an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic ...

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With GURPS, you can be anyone you want—an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

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Product Details

  • ISBN-13: 9781556347290
  • Publisher: Jackson, Steve Games, Incorporated
  • Publication date: 8/28/2004
  • Edition description: 4TH
  • Edition number: 4
  • Pages: 336
  • Sales rank: 219,375
  • Product dimensions: 8.40 (w) x 10.90 (h) x 0.80 (d)

Table of Contents

Introduction 5
About the Authors 6
What Is Roleplaying? 7
Mini-Glossary 7
Materials Needed for Play 8
Quick Start 8
Metric Conversions 9
1 Creating a Character 10
Character Points 10
Character Concept 11
How GURPS Works: Realism and Game Balance 11
Character Types 12
Example of Character Creation: Dai Blackthorn 12
Character Creation Checklist 13
Sample Character Sheet 13
Things Not Shown on the Character Sheets 13
Basic Attributes 14
How to Select Basic Attributes 14
Handedness 14
How GURPS Works: IQ, Sentience, and Sapience 15
Secondary Characteristics 15
Damage Table 16
Machines and Fatigue 16
Basic Lift and Encumbrance Table 17
Example of Character Creation (cont'd) 18
Build 18
Size Modifier (SM) 19
How GURPS Works: ST, Mass, and Move 19
Shopping for the Big, Tall, Thin, and Small 20
Age and Beauty 20
Age 20
Physical Appearance 21
Other Physical Features 21
Example of Character Creation (cont'd) 22
Social Background 22
Technology Level (TL) 22
Culture 23
Language 23
Sapience and Language 23
Accents 24
Broken to Broken 24
Example of Character Creation (cont'd) 25
Wealth and Influence 25
Wealth 25
Starting Wealth 26
Reputation 26
Tech Level and Starting Wealth 27
Importance 28
Classless Meritocracies 28
Special Rules for Rank 29
Example of Character Creation (cont'd) 30
Privilege 30
Social Restraints 30
Friends and Foes 31
Associated NPCs 31
Contacts 31
Identities 31
Alternate Identity vs. Secret Identity 31
2 Advantages 32
Types of Advantages 32
Advantage Origins 33
Potential Advantages 33
What's Allowed 34
Turning Advantages Off and On 34
Advantage List 34
Frequency of Appearance 36
Limited Defenses 46
Alternative Attacks 61
Perks 100
Modifiers 101
Enhancements 102
Attack Enhancements and Limitations 102
Turning Enhancements Off and On 102
Limitations 110
Optional Rule: Limited Enhancements 111
Examples of Modified Attacks 114
Gadget Limitations 116
Example of Character Creation (cont'd) 116
New Advantages 117
Modifying Existing Advantages 117
Designing Entirely New Advantages 118
3 Disadvantages 119
Disadvantages for Heroes 119
Restrictions on Disadvantages 120
Types of Disadvantages 120
Secret Disadvantages 120
Self-Control for Mental Disadvantages 120
Self-Imposed Mental Disadvantages 121
"Buying Off" Disadvantages 121
Disadvantage List 122
Example of Character Creation (cont'd) 162
Quirks 162
Mental Quirks 162
Example of Character Creation (cont'd) 164
Physical Quirks 165
New Disadvantages 165
Modifying Existing Disadvantages 165
Brand-New Problems 166
4 Skills 167
Controlling Attribute 167
Choosing Your Beginning Skills 167
Difficulty Level 168
Technological Skills 168
Tech-Level Modifiers 168
Prerequisites 169
Specialties 169
Grouped Skills 169
Familiarity 169
Buying Skills 170
Skill Notation 170
Improving Your Skills 170
Skill Cost Table 170
Meaning of Skill Levels 171
Probability of Success 171
Relative Skill Level 171
Choosing Your Skill Levels 172
Skill Defaults: Using Skills You Don't Know 173
Skill List 174
Optional Rule: Wildcard Skills 175
Geographical and Temporal Scope 176
Planet Types 180
Physiology Modifiers 181
Skills for Design, Repair, and Use 190
Example of Character Creation (concluded) 227
Techniques 229
Creating Techniques 229
Buying and Improving Techniques 230
Technique Cost Table 230
Using Techniques 230
Sample Combat Techniques 230
Double Defaults and Techniques 232
Sample Noncombat Techniques 232
5 Magic 234
Glossary of Magical Terms 234
Learning Magic 235
Prerequistes 235
Mana 235
Casting Spells 235
Distraction and Injury 236
Caster and Subject 236
Time Required 236
Energy Cost 236
Critical Spell Failure Table 236
Magic Rituals 237
Limits on Effect 237
Duration of Spells and Maintaining Spells 237
Canceling Spells 237
Casting Spells While Maintaining Other Spells 238
Ceremonial Magic 238
Different Kinds of Magic 239
Colleges of Magic 239
Spell Classes 239
Area Spells on a Battle Map 239
Magic Staffs 240
Dissipating Held Melee and Missile Spells 241
Long-Distance Modifiers 241
Alternative Magic Systems 242
Spell List 242
Air Spells 242
Body Control Spells 244
Communication and Empathy Spells 245
Earth Spells 245
Enchantment Spells 246
Fire Spells 246
Gate Spells 247
Healing Spells 248
Knowledge Spells 249
Light and Darkness Spells 249
Meta-Spells 250
Mind Control Spells 250
Movement Spells 251
Necromantic Spells 251
Protection and Warning Spells 252
Water Spells 253
6 Psionics 254
Glossary of Psi Terminology 254
Powers, Talents, and Abilities 254
Pside Effects 255
Gaining New Psi Abilities 255
Using Psi Abilities 255
Psionic Powers 255
Antipsi 255
ESP 255
Psychic Healing 256
Psychokinesis (PK) 256
Psionics and Magic 256
Telepathy 257
Teleportation 257
Examples of Psionic Powers 257
Other Powers 257
7 Templates 258
Character Templates 258
How to Use Character Templates 258
Are Character Templates "Character Classes"? 259
Sample Character Templates 259
Uniqueness 259
Racial Templates 260
How to Use Racial Templates 261
Sample Racial Templates 261
Omitting Racial Traits 262
Meta-Traits 262
8 Equipment 264
Money 264
Cost of Living 265
Cost of Living Table 265
What Cost of Living Gets You: A Modern Example 266
Buying Equipment 266
Legality Class 267
Weapons 267
Choosing Your Weapons 267
Weapon Statistics 268
Glossary of Arms and Armor 268
Optional Rule: Modifying Dice + Adds 269
Melee Weapons 271
Silver Weapons 275
Muscle-Powered Ranged Weapons 275
Bodkin Points 277
Hand Grenades and Incendiaries 277
Firearms 278
"Smartgun" Electronics 278
Optional Rule: Malfunction 279
Heavy Weapons 281
Armor 282
Armor Tables 282
Wearing Armor 286
Shields 287
Carrying Weapons and Other Gear 287
Miscellaneous Equipment 288
9 Character Development 290
Improvement Through Adventure 290
Traits Gained in Play 291
Money 291
Quick Learning Under Pressure 292
Improvement Through Study 292
Jobs 292
Finding a Teacher 293
Optional Rule: Maintaining Skills 294
Learnable Advantages 294
Transformations 294
Body Modification 294
Mind Transfer 296
Supernatural Afflictions 296
Death 296
Trait Lists 297
Advantages 297
Disadvantages 299
Modifiers 300
Skills 301
Techniques 304
Spells 304
Iconic Characters 307
Combat Lite 324
Combat Turn Sequence 324
Maneuvers 324
Ranged Attacks 326
Attacking 326
Defending 326
Damage and Injury 327
Recovery 328
Fatigue 328
Index 329
Character Sheet 335
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Customer Reviews

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  • Anonymous

    Posted July 20, 2014

    Seems to be a great book

    I sent the book to my son and he says it is great.

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  • Anonymous

    Posted January 18, 2008

    A reviewer

    For those looking at GURPS for the first time: GURPS stands for Generic, Universal Role Playing System, and it lives up to that name. You could easily design a campaign for a superhero, a Tolkienesque elven spell caster, a modern day private detective and a time-traveling alien. Everything just fits together, and the system gives you the freedom to design the campaign that you want to run, not the one that the publisher thought you wanted. For any long-time gamer, you know that every system has its warts. GURPS 3e was very nice, but there were a number of places where the system was just a bit too cumbersome: secondary stats that were purchased as advantage/disadvantage pairs, powers that were a tad too static and a number of skills and advantages that didn't fit with the rest of the system. In 4e, all of this is resolved, but more importantly, the system isn't a re-write like d20 was to AD&D. It's just a series of improvements. Some are radical enough that you can't really use the old rules 'Vehicles', some are substantial, but workable with conversion if you have an old character 'Psionics', but the vast majority convert nearly effortlessly. For most games this would be a nice bonus. For GURPS, whose publication history includes dozens of world-books and supplements, this was a requirement. Some of the 3e books, such as Blood Types or Imperial Rome, were so widely praised that they remain recommended reading for any system, and losing access to the rules from those books in 4e would have been unthinkable. Many of the improvements to the system remind me of Hero System 'such as the way secondary attributes are managed', and while I used to say that GURPS was good for just about any gaming except the genres that Hero System did best 'mostly supers', GURPS may now be the one system to use. The only negative thing I have to say about the book is pure preference: I don't like the thin, glossy pages. I understand that they let SJG pack more pages into a thinner binding 'and that probably saves a fair amount of money'. I understand that they probably last longer. I just don't like turning them. They feel like plastic to me.

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  • Anonymous

    Posted April 8, 2010

    No text was provided for this review.

  • Anonymous

    Posted May 1, 2010

    No text was provided for this review.

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