Gurps Black OPS: Find the Truth--and Kill It

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Product Details

  • ISBN-13: 9781556343339
  • Publisher: Jackson, Steve Games, Incorporated
  • Publication date: 10/1/1997
  • Series: Gurps Series
  • Pages: 128
  • Product dimensions: 8.38 (w) x 10.88 (h) x 0.36 (d)

Table of Contents

Introduction 4
A Note From the Authors 4
Important Players' Note 4
So It Begins 4
About GURPS 4
Listen Close 5
About the Authors 5
1. The Secret Elite 6
If You Only Knew the Half of It 7
Argus' Eyes Only 7
About the Narrator 7
Interview with General Davis Steele 8
Backtracking 9
The Birth of Argus 9
The Company 10
Combat 11
Intelligence 11
Science 11
Security 12
Technology 12
The Government Denies Knowledge 12
A Combat Op Speaks 12
The Shadow Brokers 13
An Intelligence Op Speaks 13
Argus: the Top of the Pyramid 14
A Science Op Speaks 14
The Company: Middle Management 15
A Security Op Speaks 15
The Black Ops: Meat and Potatoes 16
A Technology Op Speaks 16
Blacknet 17
Taking Care of the Nosy 18
Maintaining the Conspiracy 19
On the Street 19
Getting In and Out 19
The Life of a Black Op 19
Cleaning Up Loose Ends 20
Black Ops and the Law 21
The Omicron Device 21
The Media 22
The Legitimate Government 22
Disavowal 22
Worst-Case Scenarios 23
Renegades 23
Argus' Eyes Only: Renegades 24
Enemies Everywhere 25
The Cadre 25
Psi-Ops 26
Argus' Eyes Only: Psis 27
2. The Academy 28
Academy Welcome Speech 29
Welcome to Hell 30
The Spire 30
The Commander 30
The First Few Days 31
The Curriculum 31
Recruiting 31
Book Learning 32
A Recruit Speaks 32
A Drill Sergeant Speaks 32
The Lay of the Land 33
How They Make You Want to Die 34
The Infirmary 34
Combat Department Curriculum 34
Intelligence Department Curriculum 35
Security Department Curriculum 35
Science Department Curriculum 36
Technology Department Curriculum 36
Weeding Drills 37
Thoughts of Escape 37
Argus' Eyes Only: the Academy 38
Graduation 39
3. The Company 40
The Grey Alliance 41
History 42
The Directives 42
Early Missions 42
The Salad Days 43
The Directives 43
Present Day 44
Combat Directives 44
The Departments 45
Combat 45
Intelligence Directives 46
Intelligence 47
Science Directives 48
Science 49
Security Directives 50
Security 51
Technology Directives 51
Sponsoring Missions 52
Technology 53
The Agendas 54
4. Campaigns 56
Campaign Types 57
The Everything-Squad Campaign 57
The Modular-Squad Campaign 57
Character-Oriented Adventures 57
The Cadet Campaign 58
The Single-Department Campaign 58
The Flip Side 58
The Historical Campaign 58
The Shared World 59
Mission Types 59
The Capture Mission 59
Protect and Serve 59
The Clean-Up Mission 60
The Containment Mission 60
The Cover-Up Mission 60
Machines of War 60
Theft: the B&E Mission 60
Keeping Fresh 60
The Discovery Mission 61
The Reconnaissance Mission 61
Concepts and Reminders 62
Keep the Squad Informed 62
Keep the Departments Squabbling 62
Quick-and-Dirty Autofire 62
Keep the Background Busy 63
Keep the Competition Hot 63
Keep the Cameras Rolling 63
Let 'Em Show Off (The Spotlight Principle) 65
Scare Them 65
Torso Blow-Through: an Optional Rule 65
Using These Cinematic Rules in Other Genres 65
5. Characters 66
Background Story 67
Pre-Academy Life 67
Academy Experiences 67
Basic and Departmental Requirements 68
Attribute Minima 68
Basic Advantages and Disadvantages 68
Basic Cadet Skills 68
Departmental Curricula 69
Character Types 70
Advantages, Disadvantages and Skills 73
Advantages 73
Disadvantages 73
New Disadvantages 75
Skills 75
New Skills 75
Martial Arts 75
Psychic Powers 76
Departmental Templates 76
Combat Op 77
Intelligence Op 78
Science Op 79
Security Op 80
Technology Op 81
6. Things to Hunt & Kill 82
Key to Descriptions 83
Aliens 83
The Greys 84
Brainsuckers 88
The Prima 90
Wigglers 91
Big Bugs 91
Brainsquid 93
Breederbugs 94
Ice Weasel 95
Rockworm 96
Beasts 97
Demon 97
Dinosaurs 98
Dragons and Sea Serpents 98
Gargoyle 99
Ghost 100
Gullet 101
Soul Dog 102
Vampire 104
Werewolf 105
Rogues 106
The Lodge 106
Mind 106
Ramblers 107
7. Dangerous Toys 108
Weapons and Armor 110
Melee Weapons 110
Grey Melee Weapons 110
Ranged Weapons 111
Guns 111
Grenade Launchers 112
Flamethrower and Incendiaries 113
Lasers 113
Grey Ranged Weapons 114
Explosives, Grenades and Nukes 114
Explosives 114
Grenades 115
Nukes 115
Body Armor and Protective Clothing 116
Grey Armor 117
Tools and Gadgets 117
Communications & Information Tech 117
Computers 118
Medical Tech 118
Psychotronics 119
Sensors & Measuring Devices 120
Survival Gear 120
Thief/Spy Gear & Countermeasures 121
Tools and Personal Gear 121
Transportation 122
Weapon Tables 123
Ranged Weapon Table 124
Melee Weapon Table 124
Glossary 125
Index 127
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