Gurps Martial Arts: Exotic Combat Systems from All Cultures

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Product Details

  • ISBN-13: 9781556343148
  • Publisher: Jackson, Steve Games, Incorporated
  • Publication date: 2/28/1996
  • Series: Gurps Series
  • Edition description: 2ND
  • Edition number: 2
  • Pages: 160
  • Product dimensions: 8.44 (w) x 11.06 (h) x 0.41 (d)

Table of Contents

Introduction 4
About the Authors 4
About GURPS 4
1. Bistory 5
China 6
Bodhidharma 6
Taoism 7
Japan 9
Buddhism (Zen Buddhism) 9
Miyamoto Musashi 10
Bruce Lee 11
Korea 13
Martial Arts and the Law 13
The Indonesian Archipelago 14
Myths and Misconceptions 14
Women in the Martial Arts 15
2. Characters 17
Point Cost 18
Beginning Students as PCs 18
Choosing a Style 19
Reality, Realism, and Fantasy 19
Character Types 20
Saburo: Ninja Assassin 20
The Skull: 1930s Crimefighter 22
Advantages, Disadvantages & Skills 25
Advantages 25
New Advantages (Realistic) 26
New Advantages (Cinematic) 27
Disadvantages 28
New Disadvantages 30
Skills 31
New Skills (Realistic) 32
New Skills (Cinematic) 36
Four-Color Martial Arts 40
Super Martial Artists 40
Martial Arts Magic 40
3. Combat 41
The Martial Arts Record Sheet 42
Maneuvers 42
Learning Maneuvers 42
Creating New Maneuvers 42
Dirty Tricks in a Campaign 43
Concentration and Martial Arts: An Optional Rule 44
Maneuvers and Combat/Weapon Art or Sport Skills 45
Fright Checks & Martial Artists 47
The Contest of Wills 48
Vital Organs 49
Partial Injuries 50
Example of Martial Arts Combat 51
Optional Rule: Combinations 54
Competition Types 55
Cinematic Combat: Night of the Skull 57
Cinematic Maneuvers 57
Faster Combat 59
Optional Combat Rules 60
Tournament Combat 61
Roleplaying Tournaments 62
Nonhuman Foes 63
Cinematic Rules 64
Chambara Fighting 64
Multiple Attacks 65
Multiple Attack Rules 65
Initiative 65
Controlling Multiple Attacks 66
Damage and Recovery 67
More Optional Rules For Stun Points 68
Unarmed Critical Miss Tables 68
Striking & Parrying 68
Grappling, Locks & Throws 69
4. Styles 70
Skills 71
Primary, Secondary and Optional Skills 71
Creating New Styles 71
Developing New Styles During Play 72
Cinematic Skills 73
Maneuvers 73
Cinematic Maneuvers 74
Style Cost 74
Combining Styles 75
Cinematic Abilities & Prerequisites 75
Martial Arts Uniforms 76
Aikido Uniforms 76
Historical and Modern Styles 77
Aikido/Aiki-jutsu 77
An Ch'i 77
Grading Systems 77
Okinawan Ranks 77
Bando 78
Life After the Black Belt 78
Bando Animal Forms 78
Capoeira 79
Style versus Style 79
Chin Na 79
Escrima 80
Running Amok 80
French Fencing 80
Goju Ryu 81
Amok Adventure 81
Hapkido 82
Hashishin Style 82
Rashid ibn Hasan al-Alamut 82
Hsing-Yi Chuan 83
External vs. Internal, Hard vs. Soft 83
Isshinryu 84
Chi 84
Italian Rapier Fencing 84
Jeet Kune Do 85
Judo 85
Martial Arts and Psionics: Optional Rules 85
Jujutsu 86
Kalaripayit 86
Karate 87
Miyamoto Musashi 88
Kempo 88
Kendo 88
Kenjutsu 88
Kobujutsu 89
Kuk Sool Won 90
Kung Fu 90
Kuntao 91
(Sgt.) Sergei Mikoyan 91
Kyudo 92
Military Hand-to-Hand 92
Muay Thai 92
Ninjutsu 93
The Ninja Costume 93
Pakua 94
Pancratium/Mu Tau 94
Pontius Pertinax 94
Pao Chuan 95
Pentiak Silat 96
Silat Grading System 96
Pentjak Silat Uniform 96
Police Hand-to-Hand 97
Praying Mantis Kung Fu 97
Professional Boxing 98
Professional Kickboxing 98
Reina Queen 98
Professional Wrestling 99
Savate 99
Savate Grades 99
Savate Costume 99
Self-Defense Hand-to-Hand 100
The Shaolin Initiation 100
Shaolin Kung Fu 101
Shaolin Uniform 101
Streetfighting 102
Tommy Kwong 102
Sumo 102
Tae Kwon Do 103
Sumo Dress 103
Tae Kwon Do Ranks 104
T'ai Chi Chuan 104
Uechi Ryu 104
White Crane Kung Fu 105
Wing Chun Kung Fu 105
Master Yi 105
Wudong 106
Sha-Shan 106
Wushu Kung Fu 106
Fictional Styles 107
Arlah 108
Alien Styles 108
Engaijutsu 108
Kronin Karate 109
Swooping Kick 109
Fantasy Styles 109
Aerie Fighting 109
Dragon-Man Kung Fu 110
Sister Magrethe Demonslayer 110
Smasha 111
Staff Vault 112
Taurelen Laureril 112
Sylvan War Lore 112
Futuristic Styles 113
Cyberninjutsu 113
Force-Swordsmanship 114
Kaa Martial Art 114
Spacer Kung Fu 115
5. Weapons & equipment 116
Chinese Weapons 117
Swords 117
Knives 117
Staffs and Polearms 117
Flails 118
Whips 118
Japanese Weapons 118
Swords 118
Knives 118
Axes 118
Clubs and Staffs 118
Polearms and Spears 118
Flails 118
Ranged Weapons 119
Other Weapons 119
Ninja Equipment 119
Weapons 119
Swords 119
Polearms 119
Blowpipe 119
Ranged Weapons 119
Special Weapons 119
Special Equipment 120
Explosives 120
Enhanced Weapons 120
Poisons 121
Delivery Methods 121
Other Gadgets 122
Bamboo Snorkel 122
Disguised Weapons 122
Climbing Spikes 122
Gliders 122
Grapnel and Rope 122
Inflatable Shoes 123
Indian Weapons 123
Swords 123
Staffs and Clubs 123
Indonesian Weapons 123
Knives 123
Swords 123
Staffs and Clubs 123
Polearms 124
Ranged Weapons 124
Korean Weapons 124
Swords 124
Staffs and Clubs 124
Special Weapons 124
Philippine Weapons 124
Knives 124
Swords 124
Staffs and Clubs 124
European Fencing Weapons 125
Swords 125
Knives 125
Cloaks 125
Modern Weapons 126
Staffs and Clubs 126
Flails 126
Ultra-Tech Weapons 126
Clubs 126
Swords and Knives 126
Whips 127
Ranged Weapons 127
Cybernetic Weapons 127
Special Weapons 128
Training Equipment 128
Rubber Weapons 128
Electronic Foils 128
Digital Weapons 128
Digital Sparring Armor 128
Virtual Reality Sparring Armor 128
Wing Chun Wooden Dummy 129
Armor 129
Ancient Chinese Armor 129
Ancient Japanese Armor 129
Kendo Armor 129
Ninja Armor 129
Boxing Gloves 129
Modern Body Armor 129
Weapon Tables 130
6. Campaigns 136
Cinematic vs. Realistic
Campaigns 137
The Secret Abilities Campaign 137
Different Worlds 138
Japan 138
Campaign Setting 139
China and Korea 139
China 140
Fantasy: The Land of Yrth 140
Adventuring in Yrth 140
Special Ops 141
Japan 142
Cliffhangers 142
Other Settings 143
Horror 143
Swashbucklers 144
Old West 145
Time Travel 146
Campaign Themes 146
Survivors 147
Adventure Seeds 148
Martial Arts in Other GURPS Backgrounds 150
Creating NPCs for Martial Arts Campaigns 152
The Quest for the Master 153
Silly Rules 154
Kung Fu for Laughs 154
Glossary 155
Bibliography 156
Record Sheet 157
Campaign Plan 158
Index 159
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