Gurps Steampunk

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Product Details

  • ISBN-13: 9781556344190
  • Publisher: Jackson, Steve Games, Incorporated
  • Publication date: 11/28/2000
  • Series: Gurps Series
  • Pages: 144
  • Product dimensions: 8.38 (w) x 10.88 (h) x 1.60 (d)

Table of Contents

Introduction 4
1. The Steampunk Genre 5
Science and Technology 6
Alternative Technology 6
Charles Babbage 6
Ada Byron 7
Weird Science 8
Other Eminent Victorians 8
TL(5+1), or "What the heck is the tech level?" 9
Other Places and Times 10
Other Ages of Steam 11
Society, Culture, and "Punk" 12
Incorporating Magic? 12
Other Variant TLs 13
2. The Spirit of the Age 14
Science, Invention, and Industry 15
Timeline, 1815-1914 15
What If? 16
Geography and Exploration 17
What If? 18
Warfare 18
Land Warfare 18
What If? 19
Naval Warfare 19
What If? 20
Aerial Warfare 21
Organizations 21
What If? 22
Politics 23
Representative Government 24
What If? 25
The Depth of the Past 25
Primitive Man 25
Social Classes and Daily Life 26
Victorian Safety Net 26
What If? 27
The World of Ideas 27
Separate Spheres 27
The Scandalous Victorians 27
What If? 28
Looking Forward 29
3. Characters 30
Character Concepts 31
Aesthete 31
Army or Navy Officer 32
Captain of Industry 32
Clergyman 33
Creation 33
Demimondaine 34
Detective 34
Engineer 35
Explorer 35
Inventor 36
Medium 37
Native Leader 38
Reckoner 38
Reformer 39
Reporter 39
Scientist 40
Servant 41
Sportsman 42
Social Position 43
Women as Adventurers 43
Advantages, Disadvantages, and Skills 44
Advantages 44
New Advantages 44
Disadvantages 45
New Disadvantages 45
TL5 Skills 46
TL(5+1) Skills 47
New Skills 48
Economics, Jobs, and Wealth 48
Currency and Prices 48
Social Status and Cost of Living 49
Job Table 50
Using Characters from History and Fiction 50
Captain Nemo 51
4. Matters of Life and Death 52
The Duel 53
Civilized Warfare 53
Martial Arts 53
The Playing Fields of Eton 53
On the Front Line 54
Scientific Fisticuffs 54
Mechanized Warfare 55
Aerial Combat 55
Military Organization and Rank 55
Colonial Warfare 56
Naval Combat 56
The Age of Sail 56
Purchased Commissions 56
Rail Transport and Logistics 56
Communication 57
The Age of Steam 58
Field Intelligence 58
The General Staff 58
The Dreadnought Age 59
Naval Organization and Rank 59
The Great Game 60
Criminal Investigation 61
Codes and Cryptography 61
Bertillon Statistics 62
Punishment 62
Healing and Medicine 63
Drugs 64
Nursing 65
Medicine and Mortality Rates 65
Inventing the Past 66
5. Marvelous Inventions 67
The Inventor 68
New Materials 68
The Skyscraper 68
Prime Movers 69
Water Power 69
Wind Power 69
Clockwork 69
Steam Engines 69
Primary Batteries 71
Power Transmission 71
How Much Power Do We Need? 72
Vehicles 72
Land Vehicles 73
Simple Steampunk Vehicles Design 73
Vehicle Stats Key 73
Water Vehicles 78
Air Vehicles 80
Space and Time Vehicles 83
Analytical Engines and Automata 85
Examples of Analytical Engines and Automata 86
Mechanical Men 86
Weapons 87
Personal Equipment 90
Optics 90
Tools 90
Other Devices 90
Clothing and Armor 90
The Chemist's Shop 91
Tl5 Drugs 91
TL(5+1) Drugs 92
Chemical Substances 93
6. Weird Science 94
The Luminiferous Ether 95
Properties of the Ether 95
New Elements 95
Mysterious Rays 95
Wireless Telegraphy 96
Reactionless Drives 96
What Makes the Sun Shine? 96
Etheric Shock 97
Habitable Planets 97
Sunken Continents 97
Elan Vital 98
Antigravity 99
Gravity Screens 99
Negative Mass 100
The Secret of Life 100
Making Men from Animals 100
Alternative Theories of Evolution 100
Making Men from Corpses 102
Making Men from Chemicals 103
Psychical Research 103
Psychic Powers 103
Ghosts 104
Eugenics 104
Humanity Transformed 104
Etheric Devices and the Spirit World 105
Psychic Archaeology 106
Predictive Social Science 106
Magic 107
Fairy Tale Magic 107
Victorian Ritual Magic 107
Phrenology 107
Industrial Magic 108
Transcendentalism 108
7. The Grand Tour 109
Travel and Its Difficulties 110
As Powerful as a Locomotive 110
Circumnavigation 110
The British Empire 111
A Man, A Plan, A Canal--Panama! 111
Free Trade 111
Colonialism and Its Discontents 112
The Metropolis 113
The Irish Question 113
Abolishing Slavery 113
Our American Cousins 114
Latin America 114
The Continent 116
The Wild West 116
Asiatic Kingdoms 117
The Balkans 117
Virtual Europe 118
Japan 119
Zionism 119
Mecca 119
Japonaiserie 119
The Dark Continent 120
The South Seas 120
Missionaries 120
The Planets 121
Mercury 121
Venus 121
The Boers 121
Leopold's Crime 121
Mars 122
Places of Mystery 122
Jupiter 123
Saturn 123
The Planet Vulcan 123
8. Steampunk Campaigns 124
Building the Campaign 125
Cross-Genre Campaigns 125
Worlds of Wonder 126
Etheria 126
Being Etherian 128
Etheria's World of the Mind 128
Venereans 129
Iron 130
Martians 131
Being Ironic 131
Iron's World of the Mind 132
The Pinkertons 132
Steel Soldiers 133
John Bauer 133
Qabala 134
Being Qabalistic 134
Qabalah's World of the Mind 135
Rabbinical Enchantments 135
Rebekah Schwartzberg 137
Providence 138
Being Providential 138
Providence's World of the Mind 139
Nine Worthies 140
Father Carlos Javier 141
Glossary 142
Bibliography 143
Index 144
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