GURPS Traveller Far Trader: Profit and Pitfalls Among the Stars

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Product Details

  • ISBN-13: 9781556343735
  • Publisher: Jackson, Steve Games, Incorporated
  • Publication date: 1/1/2004
  • Series: Gurps Series
  • Pages: 144
  • Product dimensions: 8.30 (w) x 10.80 (h) x 0.50 (d)

Table of Contents

Introduction 4
About the Author 4
About the Line Editor 4
Traveller News Service 4
About GURPS 4
1. The Big Picture 5
Imperial Trade Policy 5
Trade, Starports, and Starships 5
Imperial Economic Growth 6
Lifeblood of the Imperium 6
The Imperial Financial System 7
Monetary Policy 7
Fall of the Second Imperium 7
The Imperial Credit 8
Commercial Banking 8
The Secret Firewall 9
2. The Interstellar Economy 10
Example of Comparative Advantage 10
Planetary Economics 11
World Trade Number 11
Law of One Price 11
Trade Classifications 13
Traffic Classifications 13
Trade Barriers: Port Modifier and Tariffs 13
What is GWP, Really? 14
Gross World Product (GWP) and Per Capita Income 14
Trade Flows and Trade Routes 14
Bilateral Trade 14
Standard of Living 15
Interstellar Passenger Traffic 17
Trade Balance in Traveller 17
Trade Routes 18
Technology, Productivity, and Exchange Rates 18
Basic Trade System 19
Advanced Trade System 20
The Freight Shipping Business 20
The Gravity Trade Model 20
Freight Price and Availability for Tramp Ships 22
Technology and Patterns of Trade 22
Jump Routes 23
Competition in the Shipping Industry 24
Subcontracting Freight 29
Freight Rate Speculation 30
Special Handling Characteristics 30
Passenger Shipping 33
Unfamiliarity Penalties 33
Passenger Ticket Prices and Availability for Free Traders 34
Contacts 34
The Freight Spot Market 35
Speculative Trade 36
Price Series 36
Frontier Worlds 37
Passage Types 38
Sample Trade Goods 38
3. High Finance 41
Business Organization 41
Sole Proprietorship 41
Partnership 41
Alien Business Organizations 41
Corporation 42
Acquiring Capital 42
Business Plan 43
Banks and Loans 44
Loan Sharks 45
Company Names 45
Bank Fraud 46
Incorporation 46
Interstellar Financial Transactions 46
Exchange Rates 48
Dividends 49
Playing the Market 50
Stock Performance 50
The Travellers' Aid Society 51
Trading 52
4. Ships and Shipping 53
The Shipping Industry 53
Tramp vs. Trade Liner 53
Time is Money 53
The Captain 53
Terms of Shipping 54
Tons? 54
Freight Handling 55
Freight Handling in Orbit 55
Hatches and Openings 55
Standard Orbits 56
Communicators, Sensors, and Navaids 57
Other Uses for Containers 57
Loading/Discharge Time 58
Starport Operations 58
Transponders and Flight Recorders 58
System Entry 59
Declaring an Emergency 60
Approach and Landing - Starport Facilities and Requirements 61
Traffic Control Procedures 62
Welcome! - Entry Procedures 63
Inspections 64
Mail and Incidentals 64
LASH Operations 65
The Price of Doing Business - Port Tariffs 66
Leaving the Port - The XT Line 66
Outside the Gate - Port Support Operations 67
Departure Procedures 67
Ship's Business 68
Ship's Registry 68
Outfitting the Ship 68
Freight Consolidators 68
Routine Vehicle Operation (RVO) Programs 68
Odds and Ends 69
Hiring Crew 70
Ship's Articles 71
Damage to Cargo 71
Logbook 72
Manifests 72
Hey, Why is Murphy on the Cargo Manifest? 72
Keeping a Logbook 72
Flight Plans 73
Imperial Officials 73
Getting Paid 74
Advertising and Advance Notice 74
Maintenance and Supplies 74
Directions and Numbering Aboard Ship 75
Maintenance and HT for Existing Ship Designs 76
Freight-Handling Equipment 77
5-ston Forklift (TL8) 77
Container Rack 77
5-ston Exoskeleton (TL8) 77
48-ston Grav Lifter (TL8) 78
5-ston Workpod (TL8) 78
5. Characters 79
Characters for Merchant Campaigns 79
Shipboard Organization 79
Character Points and Ships 79
Free Traders 80
Shore Organizations 80
Rank, Position, Pay, and Benefits 81
Non-Merchant Characters in a Mercantile Campaign 81
Certification - Licenses and Certificates 82
Standard Licenses and Certificates 83
Sample Character: Corporate Lawyer 83
Sample Character: Skip Tracer 84
Variant Character Templates 85
Attorney 85
Sample Character: Free Trader 85
Bounty Hunter 86
Merchant Starship Crew 86
Sample Character: Shipper's Agent 86
Sample Character: Advertiser/PR Agent 87
Manager 88
Sample Character: Arms Dealer 88
Merchant 89
Sample Character: Black Marketeer/Fixer 89
Sample Character: Broker 90
Sample Character: Entrepreneur 91
Sample Character: Financier 92
Sample Character: Purser/Cargomaster 93
Sample Character: Shipmaster/Mate 94
Sample Character: Smuggler 95
Rogue 96
Undercover Agent 96
Sample Character: Confidence Man 96
Sample Character: Courier 97
Acquiring a Starship 98
Buy It 98
Rent it 99
Steal It 99
Advantages, Disadvantages, and Skills 100
Advantages 100
New Advantage 101
Disadvantages 101
New Disadvantage 102
Skills 102
New Skills 102
6. Campaigns And Adventures 104
Mercantile Campaigns 104
Pilot Talk - Chrome for the Campaign 104
Fine Tuning 106
Things to Do on Port Liberty 106
The Vagrant Gypsy Life - Free Trader and Tramp Campaigns 108
Characters 108
Adventures 108
Adventure Seeds 108
Empress Marava-class Far Trader Deck Plan 110
The Company Store - Corporate Campaigns 112
Characters 112
Adventures 112
Ships 114
Akkigish-class 400-ton Subsidized Merchant Deck Plan 115
Outside the Law - Pirate and Smuggler Campaigns 116
Smugglers and Black Marketeers 116
Crossover Campaigns 117
Pirates, Corsairs, Thieves, and Privateers 118
Pirate Tactics and Operations 120
Science, Invention, and Gadgeteering 120
Legality Class of Other Devices 120
Bribery 121
Forgery 122
Hazards of the Business -- Law-Enforcement Agencies 123
Pirate Havens in the Spinward Marches 123
Special Campaigns and Adventures 124
Exploratory Trade and Contact 124
Starports -- Brokers, Shipper's Agents, and Bartenders 124
7. District 268: Trading on the Edge of the Imperium 125
Designing Worlds 125
The Hardships of Travel 126
The Spinward Marches 127
Appendices 136
New Component Modules 136
Sample Merchant Vessels 137
Small Craft 137
Non-Starships 137
Small Merchant Starships 138
Tukera Ships 139
Large Merchant Starships 139
TAS Forms 141
Index 143
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