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Hacking Video Games Consoles: Turn Your Old Video Game Systems Into Awesome New Portables

Overview

Space Invaders and Asteroids are back!

Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials ...

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Indianapolis, IN 2005 Trade paperback Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine ... remains undamaged. Trade paperback (US). Glued binding. 553 p. Contains: Illustrations. ExtremeTech. *****PLEASE NOTE: This item is shipping from an authorized seller in Europe. In the event that a return is necessary, you will be able to return your item within the US. To learn more about our European sellers and policies see the BookQuest FAQ section***** Read more Show Less

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Overview

Space Invaders and Asteroids are back!

Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion.

Ready? Let's get started

Plans and instructions for building eight handheld, classic video games
* Choosing a game system - Atari(r), Nintendo(r), Super Nintendo(r), or Playstation(r)1
* What you'll spend
* Electronics and soldering 101
* Hacking portable TVs for their screens
* Building the case - CNC or freehand?
* Yank the cord, install the batteries

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Got an old videogame console floating around? An original PlayStation, maybe? A “Super” or not-so-super Nintendo? Or, if you’re of a certain age, even an Atari 2600? Don’t just resurrect it: Take it on the road. Hey, everyone’s got a GameBoy, but you’ll be the only one on your block with one of these.

Benjamin Heckendorn is the world’s No. 1 expert on “portabilizing” old consoles; he’s actually built a business selling them. In Hacking Video Game Consoles, he presents the level of step-by-step detail you need to really do this. (Who else is going to tell you that male Molex connector prongs fit inside the Sony Infolithium battery holes splendidly? Or how to pry open a SuperNintendo case, step by step, without a “Nintendo screwdriver”? It ain’t easy. Or pretty.)

For each platform, Heckendorn offers two projects: a basic one you can build by hand and a super-duper, extra-spiffy unit you can build if you can get access to computerized cutting equipment. Where are you going to get the screen? From a portable LCD TV, of course. Heckendorn walks you through disassembling his favorite, the Casio EV-680.

Along the way, you’ll learn how to wield everything from soldering irons and glue guns to wire strippers. You’ll learn the basics of electronics: not just how to keep from electrocuting yourself but how to choose the right wires and switches, how to work with resistors, potentiometers, and LEDs. (Even how to get the best price on professional routing and laser work.) You just never know when this information’s going to come in handy, now, do you? Bill Camarda, from the May 2005 Read Only

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Product Details

  • ISBN-13: 9780764578069
  • Publisher: Wiley
  • Publication date: 2/24/2005
  • Series: ExtremeTech Series , #16
  • Edition number: 1
  • Pages: 574
  • Product dimensions: 7.42 (w) x 9.28 (h) x 1.26 (d)

Meet the Author

Benjamin Heckendorn is a graphic artist and independent filmmaker who fell in love with Atari at age five. While waiting for New Year's Eve festivities to begin in 1999, Ben decided that if Y2K did not cause the end of life as we know it, he'd find a way to bring back those beloved games of his childhood — and here it is.
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Table of Contents

Introduction.

Part I: So You Want to Make a Portable Video Game System, Eh?

Chapter 1: Choosing a Game Console to Make Portable.

Chapter 2: Knowing Your Tools.

Chapter 3: Learning Basic Electronics for Portables.

Chapter 4: Hacking Pocket Televisions.

Chapter 5: Using Computerized Cutting Equipment.

Part II: Making Portable Game Consoles.

Chapter 6: Making Your Nintendo Entertainment System Portable.

Chapter 7: Building a Portable Nintendo By Name.

Chapter 8: Building a Portable Nintendo Using CNC Machinery.

Chapter 9: Making Your Super Nintendo Entertainment System Portable.

Chapter 10: Building a Portable Super Nintendo By Hand.

Chapter 11: Building a Portable Super Nintendo Using CNC Machinery.

Chapter 12: Making Your Sony PSone Portable.

Chapter 13: Building a Portable Playstation 1 By Hand.

Chapter 14: Making a Portable Playstation 1 Using CNC Machinery.

Chapter 15: Making Your Atari 2600 Portable.

Chapter 16: Building a Portable Atari 2600 By Hand.

Chapter 17: Making a Portable Atari 2600 Using CNC Machinery.

Index.

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Customer Reviews

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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted October 31, 2005

    Very Awsome

    Ive been looking for something like this for a long long long time and finaly found it. its very helpfull. Now i can play Super Metroid on the go thanks to the book. It is a MUST GET for any retro game player that wants to play on the go.

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  • Anonymous

    Posted July 3, 2005

    A New era for Hobbying

    This book is a collection of rather 'instruction manuals' teaching you the art of portabalizing game consoles. This book is great for learning new things, and venturing into uncharted technological territory. Also a great way to pass the time, on slow weekends. Whats better than prying open a console, and turning it into a game Boy. In fact you'll be the only one on the block with these. Defienetely a great book.

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  • Anonymous

    Posted February 26, 2005

    for a dedicated group of gamers

    The 80s are over. But apparently not to some of you. The book is dedicated to those video gamers of the 80s, who wish to enable their second childhoods. Assuming they ever vacated their first. The discussion is all about hands on hardware modifications. To take some classic video game system, dismantle it, and grep the key parts into a snazzy new and portable gadget. You must realise that the author is writing to a select few. Even a typical 80s gamer is unlikely to lavish the time demanded by this book. It really does describe a labour of love. While you could undoubtedly resell a working gadget that you built, it's a toss-up whether that would justify the time you spent on it. At some level, the cost of materials is overshadowed by the construction time cost. One day, future historians might regard books like this as research material. For these capture snapshots of a gamer subculture, as it interacts with itself, and attempts to propagate itself forward in time. [A meme.]

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