Hades' Daughter [NOOK Book]

Overview

From one of the world's greatest storytellers comes the first stunning instalment of The Troy Game, an epic spanning 3000 years and the history of one of the world's greatest cities - London. After the Trojan wars, Brutus and his people wandered homeless for many years. So when the goddess Artemis offers him a future, he does not hesitate to take it. Brutus is the last of the Kingmen, one of the few who, with the Mistress of the Labyrinth, can play the Troy Game. His arrival with his fellow Trojans in Llangarlia ...
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Hades' Daughter

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Overview

From one of the world's greatest storytellers comes the first stunning instalment of The Troy Game, an epic spanning 3000 years and the history of one of the world's greatest cities - London. After the Trojan wars, Brutus and his people wandered homeless for many years. So when the goddess Artemis offers him a future, he does not hesitate to take it. Brutus is the last of the Kingmen, one of the few who, with the Mistress of the Labyrinth, can play the Troy Game. His arrival with his fellow Trojans in Llangarlia (south-east Britain) is part of a larger plan that Genvissa, the Llangarlian High Priestess, and Asterion the Minotaur (though barely alive) are manipulating -and all of them have their own agenda. As a new city is founded, the Troy Game comes into its own. Evil is locked in the heart of the labyrinth, and once the Game is restarted, it will be hard to control.the future will be a battleground born of legend and myth, and the dark heart of the labyrinth may be more than anyone, even Brutus, has bargained for.
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Editorial Reviews

From Barnes & Noble
In Hades' Daughter, gods and men mingle. Set in ancient Greece, this mythological fantasy unfolds the many-layered tale of Adrianne, the mistress of the labyrinth, and a revenge that has been postponed many generations.
Publishers Weekly
In this dazzling start to a new trilogy, Australian author Douglass (StarMan) once again combines mythology, fantasy, magic and romance to produce a consistent, well-rounded story full of seriously flawed characters both abhorrently evil and enthrallingly empathetic. Ariadne, daughter of the Minoan king of Crete and Mistress of the Labyrinth, has betrayed her family for the sake of her lover, Theseus. When Theseus deserts her after she gives birth to a girl, Ariadne spits out a curse ("No one abandons the Mistress of the Labyrinth!... Not you, nor any part of your world!") that sets in motion a twisting, turning plot that centers a century later on Troy and the efforts of Brutus, the leader of that fallen city, to regain his kingdom. Brutus has already murdered his father to clear his path to the throne, and when an opportunity to seize another kingdom presents itself, he grabs it with no thought to the consequences. Ariadne, now in the form of Genvissa of Llangarlia, uses Brutus's greed and self-confidence to take another step forward in her revenge-a revenge that involves renewing "the Game" and the Labyrinth at its heart. The deliciously despicable main characters all play their part in the Game and in the making or breaking of the Labyrinth, leading to many unintended results. Douglass continually surprises, and readers will eagerly await the next two books, which promise to carry the action up to modern-day London. (Jan. 27) FYI: The author has won two Aurealis Awards. Copyright 2002 Cahners Business Information.
Library Journal
The hero Theseus's defeat of the Minotaur, with the help of Ariadne, daughter of the Minoan king, heralded a series of events that resulted in the fall of the ancient world and the destruction of the sacred labyrinths that laid at the heart of each city-state. A century after Troy's downfall, Ariadne's descendant, Genvissa, joins forces with Brutus, the last Kingman of Troy, to create a new city in the far reaches of the barbarian world and rebuild the labyrinth that once brought power and prosperity to their ancestors through the enactment of a mystical "Game." Only a few individuals, including Brutus's hostage-wife, Cornelia, realize the darkness hidden within the Game and pledge themselves to wage an eternal war against it. The new series by the Australian author of The Wayfarer Redemption creates an epic saga of good vs. evil that begins in the ruins of the ancient world but creates ripples that echo down the centuries to the modern era. An intriguing premise and compelling characters make Douglas's latest a strong choice for most fantasy collections. Highly recommended. Copyright 2003 Cahners Business Information.
Kirkus Reviews
Those old Greek myths covered a lot of territory, but there was just so much space left to fill that it's surprising more authors haven't taken the chance to do so. Diving right in, though, is Australian fantasist Douglass (The Wayfarer Redemption series), who starts off her new multivolume saga in the aftermath of the destruction of the Labyrinth. Theseus, sailing triumphant back to Greece, abandons Ariadne, his pregnant bride who had helped him defeat the Minotaur-Asterion-in favor of her younger sister. Ariadne, Mistress of the Labyrinth, then makes a pact with the half-alive Asterion, as well as Death herself, to enact her revenge for the betrayal she suffered. She sets about unraveling the Game, the loose web of divine magic that held the ancient world together: the result brings death and destruction everywhere. Jump forward a century and we find Brutus, leader of a band of Trojans who've been wandering the earth since the fall of their city. Artemis, Goddess of the Hunt and one of the only deities who was not destroyed in the conflagration unleashed by Ariadne, comes to Brutus with a deal: Do whatever I ask and we'll rebuild Troy. Next, Brutus' men, aided by Artemis' magic, have conquered the Greek kingdom of Mesopotamia, which holds many Trojans enslaved, and Brutus has taken the virgin princess Cornelia as his bride. All this is only setup for the ancient world-spanning epic that Douglass sets into play, which ultimately involves the reunification of the male and female divine essence (or something of the sort) and occasionally jumps forward to London 1939, a plot strand that will hopefully be explained in later volumes. This initial installment has a breathless tone to it, withits copious bloodletting and the characters' ravenous sexual appetites, but all the carrying-on becomes tiresome.

A soap opera of the ancient world, for good and for bad.

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Product Details

  • ISBN-13: 9780730444633
  • Publisher: HarperCollins Publishers
  • Publication date: 4/1/2010
  • Series: Troy Game , #1
  • Sold by: HARPERCOLLINS
  • Format: eBook
  • Pages: 768
  • File size: 2 MB

Meet the Author

Sara Douglass was born in Penola, a small farming settlement in the south of Australia, in 1957. She spent her early years chasing (and being chased by) sheep and collecting snakes before her parents transported her to the city of Adelaideand the more genteel surroundings of Methodist Ladies College. Having graduated, Sara then became a nurse on her parents' urging (it was both feminine and genteel) and spent seventeen years planning and then effecting her escape.

That escape came in the form of a Ph.D. in early modern English history. Sara and nursing finally parted company after a lengthy time of bare tolerance, and she took up a position as senior lecturer in medieval European history at the Bendigo campus of the Victorian University of La Trobe. Finding the departmental politics of academic life as intolerable as the emotional rigours of nursing, Sara needed to find another escape.

This took the form of one of Sara's childhood loves - books and writing. Spending some years practising writing novels, HarperCollins Australia picked up one of Sara's novels, BattleAxe (published in North America as The Wayfarer Redemption), the first in the Tencendor series, and chose it as the lead book in their new fantasy line with immediate success. Since 1995 Sara has become Australia's leading fantasy author and one of its top novelists. Her books are now sold around the world.
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Read an Excerpt

ONE
Prologue: Catastrophe

The Island of Naxos,
Eastern Mediterranean

Confused, numbed, her mind refusing to accept what Theseus demanded, Ariadne stumbled in the sand, sinking to her knees with a sound that was half sigh, half sob.
“It is best this way,” Theseus said as he had already said a score of times this morning, bending to offer Ariadne his arm. “It is clear to me that you cannot continue with the fleet.”
Ariadne managed to gain her feet. She placed one hand on her bulging belly, and stared at her lover with eyes stripped of all the romantic delusion that had consumed her for this past year. “This is your child! How can you abandon it? And me?”
Yet even as she asked that question, Ariadne knew the answer. Beyond Theseus lay a stretch of beach, blindingly white in the late morning sun. Where sand met water waited a small boat and its oarsmen. Beyond that small boat, bobbing lazily at anchor in the bay, lay Theseus' flagship, a great oared war vessel.
And in the prow of that ship, her vermilion robes fluttering and pressing against her sweet, lithe body, stood Ariadne's younger sister, Phaedre.
Waiting for her lover to return to the ship, and sail her in triumph to Athens.
Theseus carefully masked his face with bland reason.
“Your child is due in but a few days. You cannot give birth at sea—”
“I can! I can!”
“—and thus it is best I leave you here, where the villagers have mid wives to assist. It is my decision, Ariadne.”
“It is her decision!” Ariadne flung a hand toward themoored ship.
“When the baby is born, and you and she recovered, then I will return, and bring you home to Athens.”
“You will not,” Ariadne whispered. “This is as close to Athens as ever I will achieve. I am the Mistress of the Labyrinth, and we only ever bear daughters—what use have we for sons? But you have no use for daughters. So Phaedre shall be your queen, not I. She will give you sons, not I.”
He did not reply, lowering his gaze to the sand, and in his discomfort she could read the truth of her words.
“What have I done to deserve this, Theseus?” she asked.
Still he did not reply.
She drew herself up as straight as her pregnancy would allow, squared her shoulders, and tossed her head with some of her old easy arrogance. “What has the Mistress of the Labyrinth done to deserve this, my love?”
He lifted his head, and looked her full in the face, and in that movement Ariadne had all the answer she needed.
“Ah,” she said softly. “To the betrayer comes the betrayal, eh?” A shadow fell over her face as clouds blew across the sun. “I betrayed my father so you could have your victory. I whispered to you the secrets which allowed you to best the labyrinth and to murder my brother. I betrayed everything I stand for as the Mistress. All this I did for you. All this betrayal worked for the blind folly of love.”
The clouds suddenly thickened, blanketing the sun, and the beach at Theseus' back turned gray and old.
“The gods told me to abandon you,” Theseus said, and Ariadne blanched at the blatant lie. This had nothing to do with the gods, and everything to do with his lusts. “They came to me in a vision, and demanded that I set you here on this island. It is their decision, Ariadne. Not mine.”
Ariadne gave a short, bitter laugh. Lie or not, it made no difference to her. “Then I curse the gods along with you, Theseus. If you abandon me at their behest, and that of your new and prettier lover, then they shall share their fate, Theseus. Irrelevance. Decay. Death.” Her mouth twisted in hate. “Catastrophe.”
Above them the clouds roiled, thick and black, and lightning arced down to strike in the low hills of the island.
“What think you, Theseus?” she suddenly yelled, making him flinch. “What think you? No one can afford to betray the Mistress of the Labyrinth!”
“No?” he said, meeting her furious eyes evenly. “Are you that sure of your power?”
“Leave me here and you doom your entire world. Throw me aside for my sluttish sister and what you think her womb can give you and you and your kind will—”
He hit her cheek, not hard, but enough to snap off the flow of her words. “And who was it showed Phaedre the art of sluttishness, Ariadne?”
Stricken with such cruelty, Ariadne could find no words to answer.
Theseus nodded. “You have served your purpose,” he said.
He focused on something behind her, and Ariadne turned her head very slightly. Villagers were walking slowly down the path to the beach, their eyes cast anxiously at the goddamned skies above them.
“They will care for you and your daughter,” Theseus said, and turned to go.
“I have served my purpose, Theseus?” Ariadne said. “You have no idea what my purpose is, and whether it is served out…or only just beginning. Here. In this sand. In this betrayal.”
His shoulders stiffened, and his step hesitated, but then Theseus was gone, striding down the beach to the waiting boat.
The sky roared, and the clouds opened, drenching Ariadne as she watched her lover desert her.
She turned her face upward, and shook a fist at the sky and the gods laughing merrily behind it.
No one abandons the Mistress of the Labyrinth!” she hissed. “Not you, nor any part of your world!”
She dropped her face. Theseus was in the boat now, standing in its stem, his gaze set toward the ship where awaited Ariadne's sister.
“And not you, nor any part of your world, either,” she whispered through clenched teeth. “No one abandons me, and thinks that in so doing they can ignore the Game. You think that the Game will protect you.”
She hissed, demented with love and betrayal.
“But you forget that it is I who controls the Game.”

Copyright © 2003 by Sara Douglass Enterprises Pty. Ltd.
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Table of Contents

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Customer Reviews

Average Rating 4.5
( 28 )
Rating Distribution

5 Star

(15)

4 Star

(10)

3 Star

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See All Sort by: Showing 1 – 20 of 28 Customer Reviews
  • Posted December 15, 2012

    more from this reviewer

    This was the second attempt at this book - the first being when

    This was the second attempt at this book - the first being when I was a teenager and I just couldn't get through it.  This time was totally different.  A very complex and compelling story taking us back to the days of the ancient Greek gods.  With the fall of the ancient Labyrinth, evil is unleashed on the Greek world and civilization quickly crumbles.  Far away on the coast of what will one day be England, one small outpost thrives with the Mistress of the Labyrinth as it's leader.  Calling out to her partner, the Kingman, she sets in motion a devastating series of events that will either lead the world into the light, or destroy it forever.




    While at times the complex storyline made the book drag a little - every sentence had a reason for being there, you just might not realize it yet.  Definitely not a book for those wanting a quick run through a fantasy land, this book requires a bit of concentration - but it's well worth the effort.  About half way through things just started falling into place and I had a hard time putting it down.

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  • Anonymous

    Posted November 1, 2012

    GODDESS GIRL SEROES ROX

    If you like Hades, then try some fantasy about him and Persephone. If you have a nook, go to shop and search "Goddess Girl" i SWEAR it is the best series EVER! Or you could check out the series in the library!
    The books are:
    Athena the brain
    Persephone the phony (she meets Hades)
    Aphroditie the beauty
    Artemis the brave
    Athena the wise
    Medusa the mean
    Artemis the loyal
    Aphrodite the divine
    Coming soon is:
    Call on Persephone
    Pandora the curious
    Pheme the gossip
    Super special is
    The Girl Games

    0 out of 2 people found this review helpful.

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  • Anonymous

    Posted September 8, 2009

    I Also Recommend:

    Good Book

    The idea behind the 4 book series is extremely original. This first book is kind of a downer when it comes to one of the main characters, but the book is still really good. I recommend reading it, as long as you are going to read all 4 books.

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  • Anonymous

    Posted December 5, 2006

    Good but not Great

    I picked up this book because I had read the WayFarer Redemption series and loved it. The fact that this book centured around a Greek Myth made me even more interested, but once I read the book, I felt rather... Scared? Not scared as you would feel with a horror story, but scared as in 'wow, this might not end up the way I thought'. The book gives the feel that everything will turn out badly, though you must read it to continue with the series and it is well-written.

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  • Anonymous

    Posted July 30, 2006

    great

    ive enjoyed everything ive read by her. (threshold wasnt on the same level as her other work though)

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  • Anonymous

    Posted August 25, 2005

    I Submit to you a Challenge...

    Brutus, Cornelia, Genvissa, Loth, Coel, Og, Mag...WOW! They have been chosen to participate in this intricate and glorious dance of intrigue and power and to rebuild the ancient city of Troy and the Labyrinth that lies within, but are drawn into an endless eternity of rebirth and betrayal. Sara Douglass brings together the components of good fantasy and the mythology of the Greeks themselves to create a story worthy of the highest honors! I submit to you a challenge: enter the world of the Labyrinth and see what truly lies at its center...

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  • Anonymous

    Posted August 3, 2005

    Great book...but a lil porno

    Hades Daughter was/is a great book, plot twists, idk what people say, but its good. LAthough i love that Brutus really is a softie and Cornelia does truly love him but may i just sayt that Sara Douglass must have had a lot of experience in the whole sex department...VIVID writing! all of which was not needed.....while the book is good it is basically a medieval porno....but dont get me wrong it is/was a great book

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted March 21, 2005

    Legends Fan!

    I initially ordered 12 books online and luckily for me Hades' Daughter was the first one to arrive. As soon as I opened the book I was pulled right into the story. I finished the book a couple of days later and the first thing I did was run to Barnes and Noble, which lucky for me is right down the street from my house, and I bought God's Concubine (which is the sequel)and I am in the process of reading it now. I hope you enjoy the trilogy as much I am!

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  • Anonymous

    Posted April 18, 2003

    Heavy Doings in Olde, Olde, OLDE England

    I'm not usually a fan of fantasy novels, but this one worked for me because it was grounded in ancient Greek culture and the earth religions of prehistoric Britain, where most of the story takes place. Ms. Douglass has crafted a plot involving the highly-prized control of something called The Game, whose purpose is somewhat murky but which involves the labyrinth most often associated with the Theseus legend. The story moves right along and is compelling, though occasionally it descends to bodice-ripper level (including the time-honored Young Attractive Married Couple Who Hate Each Other from the Start, not to mention the Throbbing Body Part here and there). It is hard to like most of the characters - Brutus is an arrogant lunkhead, Cornelia weeps through most of the book, and Genvissa is just plain one mean woman. Some of the minor characters may fare better with most readers. In spite of its shortcomings, this book is a page-turner; I confess to anticipating (with guilty pleasure) Part Two of the trilogy.

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  • Anonymous

    Posted March 11, 2003

    Et Tu, Brutus

    Hades' Daughter by Sara Douglass is the first of the four book series: The Troy Game. The story takes place in the Late Bronze Age, about 1100 BC. There are quick flashes to 1939 in London, where the Game will come to its conclusion. The main characters in this story are: Genvissa (sixth daughter-heir of Ariadne and the MagaLlan of Llangarlia), Brutus (leader of the Trojans), Membricus (Brutus' former lover and now his adviser), Asterion (the murdered Minotaur, half-brother to Ariadne), Cornelia, (Brutus' wife, and the central character of the entire series), Corineus (Brutus' captain), Coel (a Llangarlian mystic and warrior), Loth (a strange, enigmatic Llangarlian man), Aerne (Gormagog of Llangarlia), and Mag (Mother Goddess of Llangarlia). Having absolutely loved Sara Douglass' previous series, The Wayfarer Redemption, I was excited to start reading this book. Unlike her previous books which were pure fantasy, this book mixes fantasy with historical persons and occurrences. The story revolves around the volatile relationship between Brutus and his sixteen year old wife, Cornelia, and his obsession not only with rebuilding the Trojan Empire in what will become England, but with the black witch Genvissa. Hades' Daughter has a plethora of interesting characters and the storyline is intriguing. Sara Douglass weaves a magical tale of deception, longing, disappointment, and magic that brings this story to life. In the beginning of the story, I had a hard time figuring out who I was supposed to like, in other words, the hero, and who I wasn't supposed to like, the villain. At first I thought Brutus was supposed to be the hero. That didn't last long. Cornelia, on the other hand, was a spoiled princess who soon hated Brutus and everything he does to her. Later in the story, she falls in love with him even though he has spurned her. At this point, I no longer liked the weak-willed Cornelia. So, I was again at a loss of who I was supposed to be cheering for. Maybe all of this will help Cornelia be a stronger person so she can later defeat Genivissa. This was the only issue issue I had with the story. Overall, Hades' Daughter by Sara Douglass is a good read and I found the historical references quite stimulating. 

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  • Posted December 9, 2008

    more from this reviewer

    delightful historical fantasy

    Approximately in 1000 BC, Athens annually sends tributes to Crete to include sacrifices to Asterion the Minotaur. This year¿s tribute includes Thesus, the son of the Athenian King, but he plans to beat the Labyrinth¿s monster. He gains the love of Ariadne, daughter of the Crete monarch and the Mistress of the Labyrinth. She betrays her heritage to abet her lover who defeats Asterion. Later, he deserts his pregnant wife leaving her abandoned on an island to birth a daughter while Thesus takes up with Ariadne¿s sister. Outraged, a proud Ariadne seeks revenge by destroying the fabric of the Game, the divine magic that holds the world together. One hundred years later, Brutus, former ruler of fallen Troy, seeks a different throne. He seemingly triumphs aided by the Goddess Artemis, a survivor of Ariadne¿s opening gamut of a century ago. However, Ariadne, calling herself Genvissa, sees Brutus as a useful lackey because the avaricious brute is too cocky to see beyond his own superego. Through him, she sets in motion act two of her Troy Game vengeance. Though at times wordy and one subplot (occurs in 1939) does not tie back to the ancient theme (clarity in future novels?), readers will appreciate the scope and characterization of the opening saga in Sara Douglass¿ vast historical fantasy. The key two elements to this delightful epic tale are the flawed and contemptible lead characters and the two prime ancient eras vividly alive due to rich texturing interwoven into the plot. Fans will definitely want to read HADES¿ DAUGHTER and the sequels as Ms. Douglass clearly has game. Harriet Klausner

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    Posted February 9, 2012

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    Posted February 4, 2009

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