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From Barnes & Noble
Since its 2001 launch, Microsoft Game Studio's Halo has provided a virtual separate universe for science fiction first person shooter videogame players. More than 34 million copies of its half dozen versions have been sold and that tally doesn't include the books, comic books, anime, albums, and other spinoffs. Halo sharpens its fans' playing skills, but it has also raises provocative questions about reality, ethics, artificial intelligence, conflict, science fiction, and other issues. This 59th addition to Open Court's resilient Pop Culture and Philosophy series qualifies as an enriching timeout read for game enthusiasts.