Next month marks the 10th anniversary of the infinitely popular (40+ million copies sold) Halo video game, an ideal time to unfurl this definitive guide to its ever-expanding world. Halo: The Great Journey is the first book to encompass all of the Halo games, including Halo: Reach, and it does so in grand style. This 192-book hardcover tracks the game's development over the past decade, illustrating its evolution with original concept sketches, Halo: Legends book covers, comic pages, marketing images, and more. A fine way to get through the doldrums until the promised 2012 release of Halo 4.
Halo: The Art of Building Worldsby Titan Books
Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to/i>/i>/i>/i>
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before.
Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes.
In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor.
A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
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- 9.40(w) x 12.02(h) x 0.86(d)
Meet the Author
Martin Robinson is an award-winning gaming journalist.
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A must have for lovers of the Halo series of books. Gives a visual that can make the novels come alive in new ways.