Handbook of Handicap Go: Analysis of Nine through Three Stone Handicap Game Patterns

Overview

Go -- The pursuit of Life, Liberty, Connection, Influence and Territory. Each player seeks to discover the strategy and tactics necessary to acquire the most territory. Ideally each play should have multiple aims to threaten or succeed to create, destroy, expand, and/or reduce Life, Liberty, Connection, Influence, and/or Territory. The Art of Go -- To find a maneuver that equally divides a section of the board taking into account the player's overall strategy and tactics. Objective -- To help Go players: 1) Learn...
See more details below
Available through our Marketplace sellers.
Other sellers (Paperback)
  • All (3) from $38.02   
  • New (2) from $38.02   
  • Used (1) from $55.55   
Close
Sort by
Page 1 of 1
Showing All
Note: Marketplace items are not eligible for any BN.com coupons and promotions
$38.02
Seller since 2011

Feedback rating:

(904)

Condition:

New — never opened or used in original packaging.

Like New — packaging may have been opened. A "Like New" item is suitable to give as a gift.

Very Good — may have minor signs of wear on packaging but item works perfectly and has no damage.

Good — item is in good condition but packaging may have signs of shelf wear/aging or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Acceptable — item is in working order but may show signs of wear such as scratches or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Used — An item that has been opened and may show signs of wear. All specific defects should be noted in the Comments section associated with each item.

Refurbished — A used item that has been renewed or updated and verified to be in proper working condition. Not necessarily completed by the original manufacturer.

New
Brand new and unread! Join our growing list of satisfied customers!

Ships from: Phoenix, MD

Usually ships in 1-2 business days

  • Standard, 48 States
  • Standard (AK, HI)
$131.48
Seller since 2014

Feedback rating:

(298)

Condition: New
Brand New Item.

Ships from: Chatham, NJ

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
Page 1 of 1
Showing All
Close
Sort by
Sending request ...

Overview

Go -- The pursuit of Life, Liberty, Connection, Influence and Territory. Each player seeks to discover the strategy and tactics necessary to acquire the most territory. Ideally each play should have multiple aims to threaten or succeed to create, destroy, expand, and/or reduce Life, Liberty, Connection, Influence, and/or Territory. The Art of Go -- To find a maneuver that equally divides a section of the board taking into account the player's overall strategy and tactics. Objective -- To help Go players: 1) Learn the basic language and elements of Go; 2) Understand what is happening on the Go board: 3) Develop their Go analytical reading ability.

The reader may be familiar with books that claim to reveal "Sure-Fire Winning Strategies For Handicap Go." But what really matters is one's personal strength. The goal here is to provide an effective method to boost one's efforts and quickly enhance real strength in one's game. We have strived to distill the essence of nine through three stone handicap games and selected the patterns that are most likely to arise. Instruction is geared to the significance of the placement of the handicap stones and the correct way to assess the opening of the game. Therefore, the motto followed here is the iron-clad rule for black in handicap go: "Strike in the opening." The policy is an unwavering adherence to thick and strong tactics, discarding the negative strategy of always defending with the knight's jump in the corner.

But while encouraging aggressive tactics when conditions merit them and presenting examples to back them up, this is not everything. The point is that there are many options available, including a diagonal attachment, a one point jump and a pincer, depending upon the handicap stones at one's disposal. The whole board diagrams presented are refined examples from instructional games, with positions elaborated upon to the end result. The purpose has been to explain the key to each pattern so that the reader might use them to fight effectively. As far as possible, the intent has been to make this the bible of handicap go.

Read More Show Less

Product Details

  • ISBN-13: 9781889554280
  • Publisher: Yutopian Enterprises
  • Publication date: 7/28/2002
  • Pages: 236
  • Product dimensions: 5.58 (w) x 8.48 (h) x 0.54 (d)

Table of Contents

Foreword i
Notes on the Organization of this Book iv
Chapter 1 Nine Stone Games 1
Insight Regarding Nine Stone Games 2
Pattern 1 The Diagonal Attachment 3
Pattern 2 The Diagonal Attachment (2) 7
Pattern 3 The Diagonal Attachment (3) 12
Pattern 4 The One-Point jump 16
Pattern 5 The One-Point jump (2) 22
Pattern 6 The One-Point jump (3) 26
Pattern 7 The One-Point jump (4) 29
Pattern 8 The One-Point jump (5) 33
Pattern 9 The One-Point jump (6) 37
Chapter 2 Eight Stone Games 41
Guidelines For Eight Stone Games 42
Pattern 1 White's Play on the Center Point 43
Pattern 2 Attaching and Extending 47
Pattern 3 The One-Point Jump 53
Chapter 3 Seven Stone Games 57
Guidelines For Seven Stone Games 58
Pattern 1 The Wide High Pincer 59
Pattern 2 The Wide High Pincer (2) 63
Pattern 3 The Wide High Pincer (3) 69
Pattern 4 The Narrow High Pincer 73
Pattern 5 The Narrow High Pincer (2) 77
Pattern 6 The Narrow Low Pincer 81
Pattern 7 The One-Point Jump 87
Pattern 8 The One-Point Jump (2) 91
Chapter 4 Six Stone Games 95
Guidelines For Six Stone Games 96
Pattern 1 The Wide Low Pincer 97
Pattern 2 The Wide Low Pincer (2) 101
Pattern 3 The Wide Low Pincer (3) 105
Pattern 4 The One-Point Jump 109
Pattern 5 The One-Point Jump (2) 113
Pattern 6 The One-Point Jump (3) 118
Chapter 5 Five Stone Games 121
Guidelines For Five Stone Games 122
Pattern 1 The One-Point Jump 123
Pattern 2 The One-Point Jump (2) 129
Pattern 3 The One-Point Jump (3) 134
Pattern 4 The One-Point Jump (4) 139
Pattern 5 The Wide Low Pincer 147
Pattern 6 The Wide Low Pincer (2) 154
Pattern 7 The Wide Low Pincer (3) 160
Chapter 6 Four Stone Games 165
Guidelines For Four Stone Games 166
Pattern 1 The One-Point Jump 167
Pattern 2 The One-Point Jump (2) 173
Pattern 3 The One-Point Jump (3) 180
Pattern 4 The One-Point Jump (4) 184
Pattern 5 The One-Point Jump (5) 188
Pattern 6 The Wide Low Pincer 193
Chapter 7 Three Stone Games 199
Guidelines For Three Stone Games 200
Pattern 1 Approaching the Corner (13 Models) 201
Pattern 2 Not Approaching the Corner (3 Models) 230
Glossary 233
Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously

    If you find inappropriate content, please report it to Barnes & Noble
    Why is this product inappropriate?
    Comments (optional)