Handbook Of Research On Computational Arts And Creative Informatics

Handbook Of Research On Computational Arts And Creative Informatics

by James Braman, Giovanni Vincenti, Goran Trajkovski
     
 

ISBN-10: 1605663522

ISBN-13: 9781605663524

Pub. Date: 10/14/2010

Publisher: IGI Global

As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. The Handbook of Research on Computational Arts and Creative Informatics covers a comprehensive range of topics regarding the interaction of the sciences and the arts. Exploring new uses of technology and

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Overview

As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. The Handbook of Research on Computational Arts and Creative Informatics covers a comprehensive range of topics regarding the interaction of the sciences and the arts. Exploring new uses of technology and investigating creative insights into concepts of art and expression, this cutting-edge Handbook of Research offers a valuable resource to academicians, researchers, and field practitioners.

Product Details

ISBN-13:
9781605663524
Publisher:
IGI Global
Publication date:
10/14/2010
Pages:
502
Product dimensions:
8.70(w) x 11.30(h) x 1.50(d)

Table of Contents

Ch. I The Computer Medium in Digital Art's Creative Process Aderito Fernandes Marcos Marcos, Aderito Fernandes Pedro Branco Branco, Pedro Joao Alvaro Carvalho Carvalho, Joao Alvaro 1

Ch. II Conceptual Framework for the Intersection of Software and Art Salah Uddin Ahmed Ahmed, Salah Uddin Letizia Jaccheri Jaccheri, Letizia Guttorm Sindre Sindre, Guttorm Anna Trifonova Trifonova, Anna 26

Ch. III The Design of Engineering Joseph William Pruitt Pruitt, Joseph William 45

Ch. IV Ambient Video, Slow-Motion, and Convergent Domains of Practice Jim Bizzocchi Bizzocchi, Jim Belgacem Ben Youssef Youssef, Belgacem Ben 58

Ch. V Randomness, Chance, & Art Ethan Ham Ham, Ethan 85

Ch. VI Holography: Re-Defined Martin Richardson Richardson, Martin Paul Scattergood Scattergood, Paul 103

Ch. VII 3D Sound Simulation over Headphones Lorenzo Picinali Picinali, Lorenzo 113

Ch. VIII Broken Cinema: The Eye and Hand in a Time-Based Art Raphael DiLuzio DiLuzio, Raphael 132

Ch. IX Ambivalent Interplay Heejoo Kim Kim, Heejoo 146

Ch. X The Aesthetics of Net dot Art Yueh Hsiu Giffen Cheng Yueh, Hsiu Giffen Cheng 162

Ch. XI A Graphics Tablet as a Fine Art Tool Nicola Quinn Quinn, Nicola Annette Aboulafia Aboulafia, Annette 181

Ch. XII Information Visualization and Interface Culture Greg J. Smith Smith, Greg J. 196

Ch. XIII Memory Association Machine Benjamin David Robert Bogart Bogart, Benjamin David Robert 213

Ch. XIV EVO-PARK: Designing Better Architecture Projects Using Participated and Interactive Genetic Algorithms Stefano De Luca De Luca, Stefano Eugenia Benelli Benelli, Eugenia Francesco Altarocca Altarocca, Francesco Dario Dussoni Dussoni, Dario 233

Ch. XV Mathematics,Computer Mathematical Systems, Creativity, Art Sergiy Rakov Rakov, Sergiy Viktor Gorokh Gorokh, Viktor Kirill Osenkov Osenkov, Kirill 253

Ch. XVI Teaching Artful Expressions of Mathematical Beauty: Virtually Creating Native American Beadwork and Rug Weaving Jim Barta Barta, Jim Ron Eglash Eglash, Ron 280

Ch. XVII Visual Analytics and Conceptual Blending Theory Mia Kalish Kalish, Mia 290

Ch. XVIII The Challenge of Enculturation on Art Lindsay Grace Grace, Lindsay 312

Ch. XIX The Philosophies of Software Lindsay Grace Grace, Lindsay 326

Ch. XX Technological Social-ism Judson Wright Wright, Judson 343

Ch. XXI Theatre in Second Life. Holds the VR Mirror up to Nature Stephen A. Schrum Schrum, Stephen A. 376

Ch. XXII Machinima in Second Life Stephany Filimon Filimon, Stephany 396

Ch. XXIII Player Motivation and Understanding Game Dynamics Andrew Jinman Jinman, Andrew 417

Compilation of References 438

Index 471

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