Hands-On Guide to Streaming Media: an Introduction to Delivering On-Demand Media

Hands-On Guide to Streaming Media: an Introduction to Delivering On-Demand Media

by Joe Follansbee
Hands-On Guide to Streaming Media: an Introduction to Delivering On-Demand Media

Hands-On Guide to Streaming Media: an Introduction to Delivering On-Demand Media

by Joe Follansbee

eBook

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Overview

This book describes the steps for creating an on-demand and live streaming video in an all-in-one refernce guide for new users and companies that need introduced to the technology.

After reading this book, you will understand:
- How the Internet works in relation to streaming media
- Client/server technology, specifically related to streaming media
- Strengths and limits of streaming media, including best uses for the technology
- Choices of streaming media content creation tools


Product Details

ISBN-13: 9781136033698
Publisher: Taylor & Francis
Publication date: 05/24/2006
Sold by: Barnes & Noble
Format: eBook
Pages: 336
File size: 37 MB
Note: This product may take a few minutes to download.

About the Author

Joe Follansbee first became passionate for streaming back in 1995, and spent more than five years honing his skills at RealNetworks, the pioneering streaming media company. While there, he managed a quality assurance team for content in RealNetworks' flagship software, RealPlayer. Joe produced and hosted one of the first weekly audio newsletters delivered over the Internet. He has provided technical and logistical support for ABCNews, FOX Television, and MSNBC, as well as helped mom and pop Internet broadcasters put their signals on the Net. He founded a streaming media development company in 2001, and currently works as a freelance writer and consultant.

Table of Contents

1. Quick Start: Your First Streaming Media File
2. The Building Blocks of Streaming Media
3. Producing Audio&Video
4. Audio&Video Production Techniques
5. Encoding Audio and Video
6. Working with Streaming Media Files
7. Distribution
8. Linking to Your Streaming Files
9. Embedded Players
10. Alternative Systems
11. Advanced Topics
12. Case Studies (MS, Real, QT, and Flash 8)
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