Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.

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Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.

47.99 In Stock
Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

by Nicolas Alejandro Borromeo
Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

by Nicolas Alejandro Borromeo

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$47.99 

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Overview

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.


Product Details

ISBN-13: 9781803246666
Publisher: Packt Publishing
Publication date: 10/31/2022
Sold by: Barnes & Noble
Format: eBook
Pages: 712
File size: 91 MB
Note: This product may take a few minutes to download.

About the Author

Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.

Table of Contents

Table of Contents
  1. Creating a Unity Project
  2. Editing Scenes and GameObjects
  3. Grayboxing with Terrain and ProBuilder
  4. Importing and Integrating Assets
  5. Introduction to C# and Visual Scripting
  6. Implementing Movement and Spawning
  7. Physics Collisions and Health System
  8. Win and Lose Conditions
  9. Implementing Game AI for Building Enemies
  10. Materials and Effects with URP and Shader Graph
  11. Visual Effects with Particle Systems and Visual Effect Graph
  12. Lighting Using the Universal Render Pipeline
  13. Full-Screen Effects with Post-Processing
  14. Sound and Music Integration
  15. User Interface Design
  16. Creating a UI with the UI Toolkit
  17. Creating Animations with Animator, Cinemachine, and Timeline
  18. Optimization with Profiler, Frame Debugger, and Memory Profiler
  19. Generating and Debugging an Executable
  20. Augmented Reality in Unity
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