HCI and Usability for Education and Work: 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008, Proceedings / Edition 1by Andreas Holzinger
Pub. Date: 11/28/2008
Publisher: Springer Berlin Heidelberg
The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability engineering (UE) is a software engineering… See more details below
The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability engineering (UE) is a software engineering discipline and ensures the appropriate implementation of applications. Our 2008 topic was Human–Computer Interaction for Education and Work (HCI4EDU), culminating in the 4th annual Usability Symposium USAB 2008 held during November 20–21, 2008 in Graz, Austria (http://usab-symposium.tugraz.at). As with the field of Human–Computer Interaction in Medicine and Health Care (HCI4MED), which was our annual topic in 2007, technological performance also increases exponentially in the area of education and work. Learners, teachers and knowledge workers are ubiquitously confronted with new technologies, which are available at constantly lower costs. However, it is obvious that within our e-Society the knowledge acquired at schools and universities – while being an absolutely necessary basis for learning – may prove insufficient to last a whole life time. Working and learning can be viewed as parallel processes, with the result that li- long learning (LLL) must be considered as more than just a catch phrase within our society, it is an undisputed necessity. Today, we are facing a tremendous increase in educational technologies of all kinds and, although the influence of these new te- nologies is enormous, we must never forget that learning is both a basic cognitive and a social process – and cannot be replaced by technology.
- Springer Berlin Heidelberg
- Publication date:
- Lecture Notes in Computer Science / Programming and Software Engineering Series, #5298
- Edition description:
- Product dimensions:
- 6.00(w) x 10.90(h) x 0.80(d)
Table of ContentsCognitive Processes and End User Experience.- Learners, Technology and the Brain.- Challenges in the Development and Evaluation of Immersive Digital Educational Games.- Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry.- Cognitive Processes Causing the Relationship between Aesthetics and Usability.- Educational Uses of the e-Book: An Experience in a Virtual University Context.- Construction and Evaluation of a User Experience Questionnaire.- Social Software and Collaborative Knowledge Development.- Integration of a Wiki for Collaborative Knowledge Development in an E-Learning Context for University Teaching.- Web 2.0 and Social Software: Challenges and Complexity of Communication in Education.- Using ePortfolios Enhancing for Learning through Computer-Mediated Interaction in a Course on HCI.- Knowledge Processing, Assessment and Human Performance.- Knowledge-Based Patterns of Remembering: Eye Movement Scanpaths Reflect Domain Experience.- Knowledge Assessment Based on Evaluation of 3D Graphics Annotation in Lesson Context.- The Influence of Instruction Mode on Reaching Movements during Manual Assembly.- Usability Metrics of Time and Stress - Biological Enhanced Performance Test of a University Wide Learning Management System.- Human Centered Development and Design Accessibility.- Users’ Experience with a Recommender System in an Open Source Standard-Based Learning Management System.- The Role of Usability in the Design and Evaluation of Dynamic Traffic Displays.- Affordances in Conversational Interactions with Multimodal QA Systems.- E-Learning: A Tool for Teachers with a Disability.- More Than Just a Game: Accessibility in Computer Games.- User Centred Information Visualization and Multimedia.- Visualizations at First Sight: Do Insights Require Training?.- PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?.- Analysis of Ontology Visualization Techniques for Modular Curricula.- Agile User-Centered Design Applied to a Mobile Multimedia Streaming Application.- Adaptivity and Personalization in Ubiquitous Learning Systems.- Adaptivity and Personalization in Ubiquitous Learning Systems.- Instruction Formats and Navigation Aids in Mobile Devices.- HCI Research for E-Learning: Adaptability and Adaptivity to Support Better User Interaction.- Personalized E-Learning through Environment Design and Collaborative Activities.- Avatars in Assistive Homes for the Elderly.- Using Clustering Technique for Students’ Grouping in Intelligent E-Learning Systems.- Adaptation Criteria for Preparing Learning Material for Adaptive Usage: Structured Content Analysis of Existing Systems.- Human Centred Design for Safety Critical Systems.- How Image Based Factors and Human Factors Contribute to Threat Detection Performance in X-Ray Aviation Security Screening.- A Process for Human Centered Modelling of Incident Scenarios.- Design Patterns Applied in a User Interface Design (UID) Process for Safety Critical Environments (SCEs).- Under Watch and Ward at Night: Design and Evaluation of a Remote Monitoring System for Dementia Care.
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