HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces

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As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students.

• Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques
• Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs
• Offers extensive case studies, examples and design guidelines

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Editorial Reviews

From the Publisher
A good case can be made that the question for HCI is “What’s next?” This book provides a doorway and a path to practitioners and researchers envisioning the next generation of interfaces. - Arnie Lund, User Experience Director | COE, Microsoft

Technology is rapidly evolving and convergence is upon us. Demands for new products and services will push the limits of stand-alone GUIs. Already, the global marketplace is filled with non-GUI applications. HCI Beyond the GUI is an excellent and timely resource that primes researchers and designers on interfaces to more than the common GUI. What makes this book so useful is that each interface is presented with the human factors research behind the interface, design guidelines, testing techniques and future trends. It is a must read for both experienced and new practitioners to prepare for the design challenges ahead. - Gavin Lew, Managing Director, User Centric, Inc.

The book is thorough and it is well organized. Thus while the person interested in an overview of the entire discipline could do no better than start here, the person interested in a particular class of interfaces will have no problem cherry-picking those chapters of interest. As with all good, elegant, creative, expository books, there’s a tendency to think “Why hasn’t this been written before”? Randolph G. Bias, Associate Professor, School of Information, The University of Texas at Austin, author of Cost Justifying Usability

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Product Details

  • ISBN-13: 9780123740175
  • Publisher: Elsevier Science
  • Publication date: 4/25/2008
  • Series: Interactive Technologies Series
  • Edition description: New Edition
  • Pages: 482
  • Product dimensions: 7.50 (w) x 9.20 (h) x 1.10 (d)

Meet the Author

Philip Kortum is currently a faculty member in the Department of Psychology at Rice University in Houston, Texas. Prior to joining Rice, he worked for almost a decade at SBC Laboratories (now AT&T Laboratories) doing human factors research and development in all areas of telecommunications. Dr. Kortum continues to do work in the research and development of user-centric systems in both the visual (web design, equipment design, image compression) and auditory domains (telephony operations and interactive voice response systems). He received his Ph.D. from the University of Texas at Austin.

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Table of Contents

1. Introduction to the Human Factors of Nontraditional Interfaces
Philip Kortum

2. Haptic Interfaces
Marcia K. O’Malley, Abhishek Gupta

3. Gesture Interfaces
Michael Nielsen, Thomas B. Moeslund, Moritz Storring, and Erik Granum

4. Locomotion Interfaces
Mary C. Whitton, Sharif Razzaque

5. Auditory Interfaces
S. Camille Peres, Virginia Best, Derek Brock, Christopher Frauenberger, Thomas Hermann, John G. Neuhoff, Louise Valgerður Nickerson, Barbara Shinn-Cunningham, Tony Stockman

6. Designing Usable Voice User Interfaces
Susan L. Hura

7. Interactive Voice Response Interfaces
Jeff Brandt

8. Olfactory Interfaces
Yasuyuki Yanagida

9. Taste Interfaces
Hiroo Iwata

10. Small-Screen Interfaces
Daniel W. Mauney, Chris Masterton

11. Multimode Interfaces: Two or More Interfaces to Accomplish the Same Task
Aaron W. Bangor, James T. Miller

12. Multimodal Interfaces: Combining Interfaces to Accomplish a Single Task
Paulo Barthelmess, Sharon Oviatt

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