This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions.
The HCI-Games 2025 proceedings was organized in the following topical sections:
Part 1: Gamification, UX, and Player Behavior
Part 2: Identity, Emotion, and AI in Game Experiences
Part 3: Gamified Learning and Design
Part 4: Games in Healthcare and Wellbeing
This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions.
The HCI-Games 2025 proceedings was organized in the following topical sections:
Part 1: Gamification, UX, and Player Behavior
Part 2: Identity, Emotion, and AI in Game Experiences
Part 3: Gamified Learning and Design
Part 4: Games in Healthcare and Wellbeing

HCI in Games: 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings

HCI in Games: 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings
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Product Details
ISBN-13: | 9783031925788 |
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Publisher: | Springer-Verlag New York, LLC |
Publication date: | 06/02/2025 |
Series: | Lecture Notes in Computer Science , #15816 |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 66 MB |
Note: | This product may take a few minutes to download. |