Head First C#: A Learner's Guide to Real-World Programming with Visual C# and .NET / Edition 2

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Overview

You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students.

The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:

  • Start by building a useful application with pre-built components in Visual Studio 2010
  • Discover how objects work, using real-world examples
  • Store numbers, text, and other basic data types using primitives
  • Save complex data in files and databases with great C# tools
  • Build intuitive and easy-to-use interfaces by following simple rules
  • Design your code to catch exceptions — things you don't expect
  • Develop good programming habits, such as refactoring code and applying unit tests
  • Learn how web services put your programs in touch with the rest of the world
  • Make it easy for other people to install your software
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Product Details

  • ISBN-13: 9781449380342
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 6/10/2010
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 797
  • Product dimensions: 8.00 (w) x 9.20 (h) x 1.80 (d)

Meet the Author

Andrew Stellman, despite being raised a New Yorker, has lived in Pittsburgh twice. The first time was when he graduated from Carnegie Mellon's School of Computer Science, and then again when he and Jenny were starting their consulting business and writing their first project management book for O'Reilly. When he moved back to his hometown, his first job after college was as a programmer at EMI-Capitol Records—which actually made sense, since he went to LaGuardia High School of Music and Art and the Performing Arts to study cello and jazz bass guitar. He and Jenny first worked together at that same financial software company, where he was managing a team of programmers. He's since managed various teams of software engineers, requirements analysts, and led process improvement efforts. Andrew keeps himself busy eating an enormous amount of string cheese and Middle Eastern desserts, playing music (but video games even more), studying taiji and aikido, having a girlfriend named Lisa, and owning a pomeranian. For more information about Andrew, Jennifer Greene, and their books, visit http://www.stellman-greene.com.

Jennifer Greene has managed just about every aspect of software development during her career. She spent the past 15 years building software for many different kinds of companies, including small start-ups and huge companies. Jenny's built software test teams and has helped many companies diagnose and deal with habitual process problems so they could build better software. Since her start in software test and process definition, she's branched out into development management and project management. Jenny is currently managing a large development team for a global media company.

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Table of Contents

Advance Praise for Head First C#

Praise for other Head First books

How to Use this Book: Intro

Chapter 1: Get Productive with C#: Visual Applications, in 10 minutes or less

Chapter 2: It’s All Just Code: Under the hood

Chapter 3: Objects: Get Oriented!: Making code make sense

Chapter 4: Types and References: It’s 10:00. Do you know where your data is?

C# Lab: A Day at the Races

Chapter 5: Encapsulation: Keep your privates... private

Chapter 6: Inheritance: Your object’s family tree

Chapter 7: Interfaces and Abstract Classes: Making classes keep their promises

Chapter 8: Enums and Collections; Storing lots of data

C# Lab: The Quest

Chapter 9: Reading and Writing Files: Save the byte array, save the world

Chapter 10: Exception Handling: Putting out fires gets old

Chapter 11: Events and Delegates: What your code does when you’re not looking

Chapter 12: Review and Preview: Knowledge, power, and building cool stuff

Chapter 13: Controls and Graphics: Make it pretty

Chapter 14: Captain Amazing: The Death of the Object

Chapter 15: LINQ: Get control of your data

C# Lab: Invaders

Leftovers: The top 11 things we wanted to include in this book

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Customer Reviews

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Sort by: Showing 1 Customer Reviews
  • Posted June 6, 2010

    VERY VERY HIGHLY RECOMMENDED!!!

    Do you want to learn how to use C#? If you do, then this book is for you. Authors Andrew Stellman and Jennifer Greene PSE, have done an outstanding job of writing the second edition of a book using Visual C# 2010 Express Edition, which uses C# 4.0 and .NET Framework 4.0.

    Stellman and Greene, begin by showing you how with Visual Studio IDE, you'll never have to spend hours writing obscure code to get a button to work again. Next, the authors show you how to get a lot of work done by using IDE. Then, they show you why objects are really useful. The authors continue by showing you the ins and outs of C#'s data types, and how to work with data in your program; and, even help you figure out a few dirty secrets about objects. Next, they show you the power of encapsulation. Then, they show you how to subclass an object to get its behavior, but keep the flexibility to make changes to that behavior. The authors continue by showing you how interfaces let you work with any class that can do the job. Next, they show you how collections let you store, sort and manage all of the data that your programs need to pore through. Then, the authors show you how to write data to a file, and then how to read that information back in from a file. They continue by showing you how to write code to deal with problems that come up by using exception handling. Next, the authors show you what events are all about: One object publishes an event, the other objects subscribe, and everyone works together to keep things moving. Then, they show you how to build some software. They continue by discussing the Graphics object, bitmaps, and a determination to not accept the graphics status quo. Finally, the authors discuss how LINQ not only lets you query data in a simple intuitive way, but, how it lets you group data, and merge data from different data sources.

    This most excellent book is a learning experience, not a reference book. In other words, this book makes assumptions about what you've already seen and learned.

    2 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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