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Head First C#

Overview

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it ...

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Head First C#

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Overview

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way!

  • Create a fun arcade game in the first chapter, and build games and other projects throughout the book
  • Learn how to use XAML to design attractive and interactive pages and windows
  • Build modern Windows Store apps using the latest Microsoft technology
  • Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide
  • Using the Model-View-ViewModel (MVVM) pattern to create robust architecture
  • Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator

Projects in the book work with all editions of Visual Studio, including the free Express editions.

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Product Details

  • ISBN-13: 9781449343507
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 9/2/2013
  • Edition description: Third Edition
  • Edition number: 3
  • Pages: 1100
  • Sales rank: 156,521
  • Product dimensions: 8.00 (w) x 9.20 (h) x 1.80 (d)

Meet the Author

Jennifer Greene is an agile coach, development manager, business analyst, project manager, tester, speaker, and authority on software engineering practices and principles. She’s been building software for over twenty years in many different domains including media, finance, and IT consulting. She’s worked with teams of excellent developers and testers to tackle tough technical problems and focused her career on finding and fixing the habitual process issues that crop up along the way.

Andrew Stellman is a developer, architect, speaker, agile coach, project manager, and expert in building better software. He has over two decades of professional experience building software, and has architected large-scale real-time back end systems, managed large international software teams, been a Vice President at a major investment bank, and consulted for companies, schools, and corporations, including Microsoft, the National Bureau of Economic Research, Bank of America, Notre Dame, and MIT. He's had the privilege of working with some pretty amazing programmers during that time, and likes to think that he's learned a few things from them.

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Table of Contents

Advance Praise for Head First C#

Praise for other Head First books

How to Use this Book: Intro

Chapter 1: Start Building with C#: Build something cool, fast!

Chapter 2: It’s all Just Code: Under the hood

Chapter 3: Objects: Get Oriented!: Making code make sense

Chapter 4: Types and References: It’s 10:00. Do you know where your data is?

C# Lab: A Day at the Races

Chapter 5: Encapsulation: Keep your privates... Private

Chapter 6: Inheritance: Your object’s family tree

Chapter 7: Interfaces and Abstract Classes: Making classes keep their promises

Chapter 8: Enums and Collections: Storing lots of data

Chapter 9: Reading and Writing Files: Save the last byte for me!

C# Lab: The Quest

Chapter 10: Designing Windows Store Apps with XAML: Taking your apps to the next level

Chapter 11: Async, Await, and Data Contract Serialization: Pardon the interruption

Chapter 12: Exception Handling: Putting out fires gets old

Chapter 13: Captain Amazing: The Death of the Object

Chapter 14: Querying Data and Building Apps With Linq: Get control of your data

Chapter 15: Events and Delegates: What your code does when you’re not looking

Chapter 16: Architecting Apps with the mvvm Pattern: Great apps on the inside and outside

C# Lab Invaders

Leftovers: The top 10 things we wanted to include in this book

Windows Presentation Foundation: WPF Learner’s Guide to Head First C#

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