Head First C#

Overview

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it ...

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Head First C#

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Overview

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way!

  • Create a fun arcade game in the first chapter, and build games and other projects throughout the book
  • Learn how to use XAML to design attractive and interactive pages and windows
  • Build modern Windows Store apps using the latest Microsoft technology
  • Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide
  • Using the Model-View-ViewModel (MVVM) pattern to create robust architecture
  • Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator

Projects in the book work with all editions of Visual Studio, including the free Express editions.

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Product Details

  • ISBN-13: 9781449343507
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 9/2/2013
  • Edition description: Third Edition
  • Edition number: 3
  • Pages: 1100
  • Sales rank: 222,729
  • Product dimensions: 8.10 (w) x 9.20 (h) x 2.30 (d)

Meet the Author

Jennifer Greene has spent the past 15 years or so building software for many different kinds of companies. She's worked for small start-ups and some huge companies along the way. She's built software test teams and helped lots of companies diagnose and deal with habitual process problems so that they could build better software. Since her start in software test and process definition, she's branched out into development management and project management. She's currently managing a big development team for a global media company and she's managed just about every aspect of software development through her career.

Andrew Stellman, despite being raised a New Yorker, has lived in Pittsburgh twice. The first time was when he graduated from Carnegie Mellon's School of Computer Science, and then again when he and Jenny were starting their consulting business and writing their first project management book for O'Reilly. When he moved back to his hometown, his first job after college was as a programmer at EMI-Capitol Records—which actually made sense, since he went to LaGuardia High School of Music and Art and the Performing Arts to study cello and jazz bass guitar. He and Jenny first worked together at that same financial software company, where he was managing a team of programmers. He's since managed various teams of software engineers, requirements analysts, and led process improvement efforts. Andrew keeps himself busy eating an enormous amount of string cheese and Middle Eastern desserts, playing music (but video games even more), studying taiji and aikido, having a wife named Lisa, and owing a pomeranian.

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Table of Contents

Head First C#Advance Praise for Head First C#Praise for other Head First books How to use this Book: IntroChapter 1: Start Building With c#: Build something cool, fast!Chapter 2: It’s all Just Code: Under the hoodChapter 3: Objects: Get Oriented!: Making code make senseChapter 4: Types and References: It’s 10:00. Do you know where your data is? C# Lab: A Day at the RacesChapter 5: Encapsulation: Keep your privates... privateChapter 6: Inheritance: Your object’s family treeChapter 7: Interfaces and Abstract Classes: Making classes keep their promisesChapter 8: Enums and Collections: Storing Lots of DataChapter 9: Reading and Writing Files: Save the last byte for me!C# Lab: The QuestChapter 10: Designing Windows Store Apps with Xaml: Taking your apps to the next levelChapter 11: Async, Await, and Data Contract Serialization: Pardon the interruptionChapter 12: Exception Handling: Putting out fires gets oldChapter 13: Captain Amazing The Death of the ObjectChapter 14: Querying Data and Building Apps With LINQ: Get Control of Your DataChapter 15: Events and Delegates: What your Code does When You’re Not LookingChapter 16: Architecting Apps with the Mvvm Pattern: Great apps on the inside and outsideC# Lab: InvadersChapter 17: Bonus Project!: Build a Windows Phone appLeftovers: The top 11 things we wanted to include in this book

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