Head First C#

Overview

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it ...

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Head First C#

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Overview

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way!

  • Create a fun arcade game in the first chapter, and build games and other projects throughout the book
  • Learn how to use XAML to design attractive and interactive pages and windows
  • Build modern Windows Store apps using the latest Microsoft technology
  • Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide
  • Using the Model-View-ViewModel (MVVM) pattern to create robust architecture
  • Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator

Projects in the book work with all editions of Visual Studio, including the free Express editions.

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Product Details

  • ISBN-13: 9781449343507
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 9/2/2013
  • Edition description: Third Edition
  • Edition number: 3
  • Pages: 960
  • Sales rank: 145,141
  • Product dimensions: 8.00 (w) x 9.20 (h) x 1.80 (d)

Meet the Author

Bestselling O'Reilly authors Jennifer Greene and Andrew Stellman have been building software and writing about software engineering together since they first met in 1998. Their first book, Applied Software Project Management, was published by O’Reilly in 2005. Other Stellman and Greene books for O’Reilly include Beautiful Teams (2009), and their first book in the Head First series, Head First PMP (2007). They founded Stellman & Greene Consulting in 2003 to build a really neat software project for scientists studying herbicide exposure in Vietnam vets. In addition to building software and writing books, they’ve provided training and consulted for companies and spoken at conferences and meetings of software engineers, architects and project managers.

Jenny studied philosophy in college but, like everyone else in the field, couldn’t find a job doing it. Luckily, she’s a great software engineer, so she started out working at an online service, and that’s the first time she really got a good sense of what good software development looked like. She moved to New York in 1998 to work on software quality at a financial software company. She’s managed a teams of developers, testers and PMs on software projects in media and finance since then. She’s traveled all over the world to work with different software teams and build all kinds of cool projects.

Andrew, despite being raised a New Yorker, has lived in Minneapolis, Geneva, and Pittsburgh... twice. The first time was when he graduated from Carnegie Mellon’s School of Computer Science, and then again when he and Jenny were starting their consulting business and writing their first book for O’Reilly. He and Jenny first worked together at a company on Wall Street that built financial software, where he was managing a team of programmers. Over the years he’s been a Vice President at a major investment bank, architected large-scale real-time back end systems, managed large international software teams, and consulted for companies, schools, and organizations, including Microsoft, the National Bureau of Economic Research, and MIT. He’s had the privilege working with some pretty amazing programmers during that time, and likes to think that he’s learned a few things from them.

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Table of Contents

Head First C#

Advance Praise for Head First C#

Praise for other Head First books

How to use this Book: Intro

Chapter 1: Start Building With c#: Build something cool, fast!

Chapter 2: It’s all Just Code: Under the hood

Chapter 3: Objects: Get Oriented!: Making code make sense

Chapter 4: Types and References: It’s 10:00. Do you know where your data is?

Chapter C# Lab: A Day at the Races

Chapter 5: Encapsulation: Keep your privates... private

Chapter 6: Inheritance: Your object’s family tree

Chapter 7: Interfaces and Abstract Classes: Making classes keep their promises

Chapter 8: Enums and Collections: Storing Lots of Data

Chapter 9: Reading and Writing Files: Save the last byte for me!

Chapter C# Lab: The Quest

Chapter 10: Designing Windows Store Apps with Xaml: Taking your apps to the next level

Chapter 11: Async, Await, and Data Contract Serialization: Pardon the interruption

Chapter 12: Exception Handling: Putting out fires gets old

Chapter 13: Captain Amazing The Death of the Object

Chapter 14: Querying Data and Building Apps with LINQ: Get Control of your Data

Chapter 15: Events and Delegates: What your Code does When You’re Not Looking

Chapter 16: Architecting Apps with the Mvvm Pattern: Great apps on the inside and outside

Chapter C# Lab: Invaders

Chapter 17: Bonus Project!: Build a Windows Phone app

Leftovers: The top things we wanted to include in this book

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