Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Overview

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented ...

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Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

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Overview

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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Product Details

  • ISBN-13: 9781449316570
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 12/27/2013
  • Edition description: Third Edition
  • Edition number: 3
  • Pages: 368
  • Sales rank: 773,241
  • Product dimensions: 7.90 (w) x 9.20 (h) x 0.40 (d)

Meet the Author

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.

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Table of Contents


  • Advance Praise for Head First iPhone and iPad Development
  • Praise for other Head First books
  • Praise for other Head First books

  • Authors of Head First iPhone and iPad Development
  • Coauthors of Head First iPhone and iPad Development
  • How to use this book: Intro
  • Acknowledgments
  • Chapter 1: Getting Started: Getting mobile with iOS
  • Chapter 2: Basic iOS Patterns: Building from scratch
  • Chapter 3: Interlude: Syntax
  • Chapter 4: Tables, Views, and Data: A table with a view
  • Chapter 5: Multiview Applications: It’s all about the details
  • Chapter 6: The Review Process, Design, and Devices: How to live with Apple
  • Chapter 7: Basic Core Data and Table View Cells: Reruns are hard to find
  • Chapter 8: Implementing search with core data: Looking for info
  • Chapter 9: Core data, mapkit, and core location: Finding a phone booth

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