Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Overview

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools — including Interface Builder, Xcode, and Objective-C programming principles — to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with ...

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Overview

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools — including Interface Builder, Xcode, and Objective-C programming principles — to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using Interface Builder and XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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Product Details

  • ISBN-13: 9781449387822
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 6/30/2011
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 674
  • Product dimensions: 8.00 (w) x 9.20 (h) x 1.40 (d)

Meet the Author

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.

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Table of Contents

Advance Praise for Head First iPhone and iPad Development

Praise for other Head First books

How to use this Book: Intro

Chapter 1: Getting Started: Going Mobile with iOS

Chapter 2: iOS App Patterns: Hello, Renee!

Chapter 3: Objective-C for iOS: Email needs variety

Chapter 4: Multiple Views: A table with a view

Chapter 5: Plists and Modal Views: Refining your app

Chapter 6: Saving, Editing, and Sorting Data: Everyone’s an editor...

Chapter 7: Migrating to iPad: We need more room

Chapter 8: Tab Bars and Core Data: Enterprise apps

Chapter 9: Migrating and Optimizing with Core Data: Things are changing

Chapter 10: Camera, Map Kit, and Core Location: Proof in the real world

Chapter 11: iPad UI: Natural interfaces

Leftovers: The top 4 things (we didn’t cover)

Preparing an App for Distribution: Get ready for the App Store

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