Heir Apparent [NOOK Book]

Overview

In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win.

And she has to, ...
See more details below
Heir Apparent

Available on NOOK devices and apps  
  • NOOK Devices
  • Samsung Galaxy Tab 4 NOOK
  • NOOK HD/HD+ Tablet
  • NOOK
  • NOOK Color
  • NOOK Tablet
  • Tablet/Phone
  • NOOK for Windows 8 Tablet
  • NOOK for iOS
  • NOOK for Android
  • NOOK Kids for iPad
  • PC/Mac
  • NOOK for Windows 8
  • NOOK for PC
  • NOOK for Mac
  • NOOK for Web

Want a NOOK? Explore Now

NOOK Book (eBook)
$6.99
BN.com price
(Save 12%)$7.99 List Price

Overview

In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win.

And she has to, because losing means she'll die--for real this time.

While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.

Read More Show Less

Editorial Reviews

Publishers Weekly
When Giannine arrives at a virtual arcade, she is greeted by protestors but decides to play in Heir Apparent anyway. But then the arcade's CEO appears in her game and tells her the only way out is to successfully complete it-and quickly, or risk "fatal overload." PW called this a "consistently entertaining fantasy... ingeniously developed." Ages 10-up. (June) Copyright 2004 Reed Business Information.
From The Critics
A plucky fourteen-year-old protagonist from sometime in the future, Giannine Bellisario, receives a birthday gift certificate from her absentee dad. Redeeming it at a local Rasmussen Gaming Center Virtual Reality Arcade, she enters a Total Immersion Game Room and elects to play a dangerous new virtual reality game: Heir Apparent. Suddenly, Giannine becomes Janine de St. Jehan, sheepherder in a fantasyland version of Medieval England, and heir to deceased King Cynric. In this computer-generated reality, Janine must play to survive, a task complicated by morality protestors in the real world who create a glitch in Rasmussen's ability to return her. Thus, she must win the game by defeating dragons, completing a quest or two, answering riddles, subduing the villains—all the requisite cast members of a fantasy written with humor, realism, and historical accuracy. The only problem is that every time Giannine makes a mistake that kills her character, she must begin at the start of the game. As she plays, the activist group, People from the Society to Prevent Cruelty to Children, takes over the arcade and damages the equipment that controls Heir Apparent. Now in order to escape, Giannine must win the game or literally die. Heir Apparent is a rollicking, suspenseful adventure with a female dragon slayer who can become king and just possibly save her own life. 2002, Harcourt, 315 pp.,
— Judith Hayn
KLIATT
It is Giannine Bellisario's 14th birthday, and she has received a gift certificate for the Rasmussem Gaming Center. At the Center, she decides to play the virtual reality game Heir Apparent, in which she will spend half an hour pretending to be the shepherdess Janine de St. Jehan, who is actually the illegitimate daughter of the king. She must face such obstacles as ghosts, wizards, and murderous half-siblings to try and win the crown before her time runs out. Unfortunately, the game takes a deadly turn when protesters who believe that fantasy is harmful to children enter the Gaming Center and sabotage the virtual reality equipment. Giannine becomes trapped in the simulation, and the only way she will be able to escape is if she discovers one of the infinite possibilities for successfully completing the game. Unfortunately, there are just as many potential ways to die, and every time Giannine dies, she must start at the beginning again. The possibility that Giannine will suffer brain damage grows with every passing second she spends trapped in the game. Giannine is a sarcastic and determined heroine, and her responses to the increasing frustration she feels every time she is sent back to the beginning of the game are in turns hysterical and exciting. The fantasy elements within the game might irritate some die-hard fantasy fans because they gently spoof some of the basics of traditional fantastical fare. On the other hand, this is a great book for those teens who are fans of both fantasy and SF. KLIATT Codes: J—Recommended for junior high school students. 2002, Harcourt, Magic Carpet, 315p., Ages 12 to 15.
—Heather Lisowski
School Library Journal
Gr 6-9-All of the elements of a good fantasy are present in this adventure. Giannine Bellisario is about to celebrate her 14th birthday. This year, she actually receives a present from her father on time. It is a gift certificate to any Rasmussem Gaming Center Virtual Reality Arcade. Crossing a picket line formed by CPOC (Citizens to Protect Our Children) to enter, she decides to use her certificate for a total-immersion game called Heir Apparent. The object is to be crowned king. When the demonstrators damage the center, the protagonist is on her own and must complete the game successfully in order to escape permanent brain damage. Ghosts, witches, wizards, and magical tools help her as she races against time and faces many setbacks. Challenges range from barbarian attacks and peasant uprisings to a giant dragon. In addition, the half brothers and the hostile queen have treacherous plans to keep the crown for themselves. This adventure includes a cast of intriguing characters and personalities. The feisty heroine has a funny, sarcastic sense of humor and succeeds because of her ingenuity and determination. This unique combination of futuristic and medieval themes will appeal to fans of fantasy and science fiction.-Lana Miles, Duchesne Academy, Houston, TX Copyright 2002 Cahners Business Information.
Kirkus Reviews
A near-future teenager trapped in a full-immersion virtual reality game finds herself racing the clock to beat non-virtual death in this plausible, suspenseful outing. Safety precautions come to naught when a group of anti-fantasy do-gooders breaks into a games arcade and damages the equipment. Stranded in "Heir Apparent," a game in which she, as the illegitimate but designated successor to a medieval throne, has to claim and keep her position, Giannine discovers that she can only escape real brain damage, or worse, by finishing the game within three "days." Vande Velde (Being Dead, 2001, etc.) keeps readers in touch with the outside world with substantial but not distracting subplots, surrounds her bright but amateur gamer with magic implements, allies or rivals with unknown allegiances, and other standard game devices, and creates a believable plot line for the game to follow. Though Giannine is repeatedly (to her vast annoyance) forced to start over after being "killed," she learns from her mistakes, survives increasingly tricky, sometimes hilarious, challenges, and wins both crown and life at the last possible moment by not only overcoming opponents, but by using newly developed diplomatic skills to win allies. It’s riveting reading for experienced gamers and tyros alike. (Fiction. 11-13)
From the Publisher
"Consistently entertaining."—Publishers Weekly

"A testament to Vande Velde's storytelling magic."—The Horn Book

"A stylish tale [that] addresses both fantasy gaming and censorship."
The New York Times Book Review 

"Plausible, suspenseful. . . . Hilarious. . . . It's riveting reading for experienced gamers and tyros alike."—Kirkus Reviews (starred review)

A Junior Library Guild Selection
A New York Public Library Book for the Teen Age

Read More Show Less

Product Details

  • ISBN-13: 9780547351919
  • Publisher: Houghton Mifflin Harcourt
  • Publication date: 6/1/2004
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 336
  • Sales rank: 138,559
  • Age range: 10 - 14 Years
  • File size: 2 MB

Meet the Author

Vivian Vande Velde has written many highly acclaimed books for teen and middle-grade readers, including Three Good Deeds, Heir Apparent, Deadly Pink, and the Edgar Award– winning Never Trust a Dead Man. She lives in Rochester, New York. Visit her website at www.vivianvandevelde.com.

Read More Show Less

Read an Excerpt

Chapter one
Happy Birthday to Me
It was my fourteenth birthday, and I was arguing with a bus. How pathetic is that?

Even before the bus had started in on me, my mood wasn't exactly the best it's ever been. Birthdays do that to me. This year I didn't even have a good excuse: I had actually received my birthday gift from my father on time, which might have been a sign he was making an effort to be a more considerate and involved dad. Of course, if he was really considerate and involved, he wouldn't have had his secretary call to ask me what kind of gift certificate I wanted for my birthday.

Whatever. Birthday = don't-mess-with-me mood.

So there I was, on my way to cash in my gift certificate, riding on a bus powered by artificial intelligence-emphasis on the artificial.

I saw the picketers just as the bus paged me: "Passenger Giannine Bellisario, you asked to disembark at the Rasmussem Gaming Center, but there is a civil disturbance at your stop. Do you wish to continue to another destination, or would you prefer to be returned to the location at which you boarded?" The voice was kind and polite and only slightly metallic.

I was not polite. I sighed. Loudly. "Are they on strike?" I asked into the speaker embedded in the armrest.

There was a brief pause while the bus's computer brain accessed Central Information. "Rasmussem employees are not on strike," the bus reassured me, at just about the same time that I could make out the picketers' signs. "The demonstration is by members of CPOC."

I sighed even louder. They pronounce it, C pock. It stands for Citizens to Protect Our Children. As a fourteen-year-old, I qualify-by society's definition-as a child. I am willing to accept protection from stray meteors, ecoterrorists, and my seven-year-old cousin, Todd. But I don't feel in need of protecting by CPOC, which strongly believes that only G-rated movies should be made and that libraries should stock only nice, uplifting books that promote solid family values-nice being defined as nothing supernatural, nothing violent, nothing scary. That about kills my entire reading list. I think there are a couple alphabet books they approve of. Still, as far as I knew, this was the first time they'd ever come after Rasmussem.

I have excellent timing like that.

As the bus passed by the patch of sidewalk the picketers had claimed, I could read their signs: MAGIC = SATANISM and VIOLENCE BEGETS VIOLENCE and INAPPROPRIATE FOR OUR CHILDREN.

"Why can't you drop me off?" I asked. "Legally, they aren't allowed to obstruct anyone from going in." I'd learned that in Participation in Government class.

"Rochester Transit Authority is prohibited from letting a minor disembark into a situation that might be hazardous," the bus told me.

A little bit of artificial intelligence can be an annoying thing. "What are they going to do: smack me on the head with a pamphlet?" I asked.

The bus didn't answer and kept on moving. I was not going to win an argument, I could tell.

"Well, then," I said, "let me off at the next stop."

"Not if you intend to return to the Rasmussem Gaming Center stop," the bus responded.

I checked our progress on the real-time electronic route map displayed on the back of the seat in front of me and told the bus, "Of course not. I want to be dropped off at the art museum."

"That is on this vehicle's route and is only one block away," the bus told me. "Estimated time of arrival, thirty seconds."

So much for artificial intelligence. A human bus driver could have guessed that I had not developed a sudden craving for culture. Then again, a human bus driver probably wouldn't have cared, any more than the other passengers did.

The bus stopped in front of the museum. "Have a nice day, Giannine Bellisario," the bus told me.

I smiled and gave a Queen Victoria wave, and muttered under my breath, "Your mother was a toaster oven."

AS I APPROACHED the gaming center, I could see the picketers were quiet and orderly; so using my human intelligence, I deduced they weren't dangerous. Once I got in front of the building, I sprinted for the doorway. It was beneath a large red-and-gold sign flanked by rearing dragons: RASMUSSEM GAMING CENTER.

At least one of the picketers realized my intent and started quoting some Bible verse at me, complete with yeas and thous and wicked ones.

I started walking faster, and he started quoting faster, which would have been fine except he was also moving to cut me off. I reached the door and a Rasmussem employee opened it for me, which was better service than they'd ever provided before. He was probably set there to make sure the picketers didn't physically interfere with the customers. Once the door was shut behind me, that blocked out road noise and protester noise alike.

The lobby of a Rasmussem Gaming Center looks pretty much like the lobby of a movie theater. Lots of slick posters advertising the latest games, a concession stand, booths where you can feed in tokens and play some of the older virtual reality arcade-type games. For a Saturday on a nice May afternoon, the place looked dead, though the popcorn machine was going, wafting the enticing smell of fresh popcorn all the way down to the doors where I'd come in.

But I was self-disciplined and resisted. I went up to the reception desk in the waiting area. The total immersion gaming rooms were beyond, where they hook you up to the computer-as an individual or with a group-to experience a role-playing fantasy.

There were a pair of older boys, late high school or maybe even college age, sprawled in the comfy chairs in the waiting area, looking as though they'd been there awhile. They glanced up hopefully when they spotted me, then returned to leafing through their catalogs and poking at each other and trying to look cool for the receptionist, who was tapping her computer keys with the speed, concentration, and fervor of someone who had to be playing Tetris instead of working.

She must have made a game-ending mistake for she scowled and looked up. "Welcome to Rasmussem Gaming Center," she said. She wore a gown that was a medieval style but that shimmered and slowly shifted color, going from pink to lavender to deep purple to blue. I knew that if I watched long enough, it would cycle through the rainbow. There was one of those new genetically engineered dragons on her desk, hamster-sized and unpleasant: It had been trying to tip over the receptionist's nameplate, and when I placed my gift certificate on the desk, the little beast lunged at me. "He's just playing," the receptionist assured me as I snatched my hand back. "It's his way of greeting you."

Sure. I have an uncle who'll tell you the same thing about his rottweiler.

The receptionist looked at the gift certificate. "This will get you half an hour of total immersion game time or forty-five tokens for the arcade games up front. You can play your own module, or you can join other players." She pointed toward the older boys. Her desk dragon dove and nipped at the trailing edge of her sleeve. The tiny chain that tethered him to her pen holder yanked him up short, and he hovered, his leathery wings fluttering. The receptionist ignored him. "They're trying to form up a foursome to play Dragons Doom. Interested?"

I don't like to play role-playing games with people I don't know, and besides, I figured an eighth-grade girl with a seventh-grader's figure probably wasn't exactly what they'd been hoping for, either.

"No, I'll play with computer-generated characters," I said.

The receptionist nodded. I could see her set herself on automatic pilot. "Because the computer directly stimulates your brain, you will feel as though you're actually experiencing the adventure." She must have said this about a million times a day, because she spoke quickly and without inflection, so that if I hadn't known what she was talking about, I wouldn't have known what she was talking about. "Half an hour of game time will take you through the three days of your chosen computer adventure. You will smell the smells, taste the tastes, feel the texture of the clothes you're wearing and the things you touch. You will experience cold if your computer persona is in a situation where he or she would feel cold, just as you will feel hunger and you might feel pain. If your persona is killed off, you will not, of course, feel that pain. You are guaranteed at least thirty minutes of playtime. If you get killed before your thirty minutes have been used up, you will be given another life and the adventure will automatically restart. Once you have started a life, you will be able to continue until you successfully finish or until you are killed, even if your thirty minutes runs out partway through. Any questions?"

I shook my head.

"Want to check out the promos?" She pointed to the alcoves, and her dragon once again lunged and missed.

At the promo station, the computer recognized my handprint and showed the names of the games I'd played the other times I'd been here, as well as the game I'd played when I'd visited my cousins in Baltimore and we'd gone to the Rasmussem Center there. The screen showed the dates I'd played and the scores I'd received. I pressed the button indicating I wanted to view the trailers for games that could be played in half an hour or under.

Alien Conflict I didn't even bother with, nor Dinosaur Safari. I watched the promo for Lost in Time and decided it looked too complicated. It was probably the kind of game where you had to come back four or five times before you got anywhere. Weatherly Manor was a haunted-house game that looked like a possibility, though the computer knew my birth date, which meant I would get the toned-down version for those under sixteen. A Witch's Stew sounded too young even though this list was supposed to be age specific. Sword of Talla looked interesting, and I was thinking I'd probably go with that, when I pressed the button for Heir Apparent.

The voice-over described Heir Apparent as a game of strategy and shifting alliances. "The king has died," the voice said. "Are you next in line for the throne, or next in line to die?" There was a flurry of quick scenes: a castle on a hill, an army assembling, a dragon, someone being pursued through the woods, a wizard tossing powder into the air, and an eagle forming from the powder and lunging-talons outstretched-so that he looked about to come straight out of the screen, and I instinctively jerked back. "Who can you trust?" the voice asked. The screen went dark with an ominous thud like a dungeon door slamming. A child's voice whispered, "Bad choice," and cackling laughter echoed while the name Heir Apparent flashed on the screen, then slowly faded.

I found myself more inclined toward Heir Apparent than Sword of Talla, and knew myself well enough to know why. In the montage of scenes, there had been some really good-looking guys. Probably not the smartest way to choose a game. On the other hand, it made no sense to pick a game specifically because it had nobody interesting-looking.

I went back to the receptionist. "Heir Apparent for girls as well as boys?"

The receptionist had been filing her nails while waiting, and now that she paused, the desk dragon leaped and clung on to the emery board, gnawing at the edge. She shook him off. "Yes," she told me, "a female character can inherit the throne and become king if she makes the right decisions."

"Is there only one set of right decisions?" I asked. That could make for a frustrating game, the kind you have to play over and over.

"Heir Apparent," she said, "is like bean soup."

"Excuse me?" I said.

"Playing Heir Apparent," she explained, "is like making bean soup, whereas Dragons Doom is more like making a peanut butter and jelly sandwich."

I had no idea what she was talking about.

"With Dragons Doom, all you've got to do is remember you're making a peanut butter and jelly sandwich, and you'll end up with a peanut butter and jelly sandwich. Barring, of course, dropping the bread, peanut-butter-side down, onto the floor."

"Of course," I agreed, just to humor her.

She continued, "But with Heir Apparent, you can approach in any one of several ways, and still end up with bean soup. You can use pinto beans or black beans or navy beans. You could maybe add macaroni, or not, and you'd still end up with bean soup. But there're all sorts of dangers-if you do decide to use macaroni but you add it too late, it's undercooked, maybe even crunchy. Add it too early, and it becomes mushy. You can have too much salt, not enough pepper. Tarragon might help, or it might make the whole thing bitter." She leaned forward confidentially. "And that's not even getting into the question of boil or simmer."

Just my luck to get an explanation from someone who didn't know when to give up a bad metaphor. "Not just one set of right decisions?" I interpreted. "Okay, I'll go for it."

Just then her desk dragon pooped on the desk.

I should have taken it as an omen.

Copyright © 2002 by Vande Velde, Vivian
All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording,
or any information storage and retrieval system, without permission in writing from the publisher.
Requests for permission to make copies of any part of the work should be mailed to the following address: Permissions Department,
Harcourt, Inc., 6277 Sea Harbor Drive, Orlando, Florida 32887-6777.

Read More Show Less

Table of Contents

Contents
ONE
Happy Birthday to Me 3
TWO
Off to a Fantastic Start (Not!) 12
THREE
Fun and Games with the Family 22
FOUR
A Heavenly Visitor 32
-Rasmussem interoffice e-mail 41
FIVE
Simple Math 43
SIX
"Do Not Pass Go; Do Not Collect $200" 47
SEVEN
Shuffle and Deal Again 52
EIGHT
Hey, Loser, Start Over Again (Again) 58
NINE
Stop Me If You Think 68
You've Heard This One Before
TEN
Family History 70
ELEVEN
A Poem Can Be a Home 80
to Those Who Roam (Or, Like, Whatever)
-Rasmussem interoffice e-mail 87
TWELVE
One 88
THIRTEEN
Disarming the Troops 98
FOURTEEN
Are We Having Fun Yet? 106
-Rasmussem interoffice e-mail 120
FIFTEEN
Bright Sword, Dim Brother 121
SIXTEEN
Lunch 136
SEVENTEEN
Treasure Hunt 150
EIGHTEEN
Calling in the Reinforcements 164
NINETEEN
Magic Realism (without the Realism) 177
-Rasmussem interoffice e-mail 192
TWENTY
Siege 193
TWENTY-ONE
Back to the Battlements 207
TWENTY-TWO
Did Someone Say Déjà Vu? 217
-Rasmussem interoffice e-mail 219
TWENTY-THREE
Will the Guilty Party Please Step Forward? 220
TWENTY-FOUR
Fast Forward 231
TWENTY-FIVE
Morning Comes Early 240
When There's No Snooze Button
TWENTY-SIX
Keeping Everybody (But Me) Happy 247
TWENTY-SEVEN
Preparations for a Journey 258
TWENTY-EIGHT
Xenos's Dad 267
TWENTY-NINE
A Journey of a Thousand Miles Begins with 278
a Single Step (and Other Trite Nonsense)
THIRTY
Dead Oxen and Gold 284
THIRTY-ONE
Home Sweet Home (Or Not) 292
THIRTY-TWO
The End 302
THIRTY-THREE
Satisfaction Guaranteed, Or Your Money 309
Cheerfully Refunded

Read More Show Less

First Chapter

Chapter one
Happy Birthday to Me
It was my fourteenth birthday, and I was arguing with a bus. How pathetic is that?
Even before the bus had started in on me, my mood wasn't exactly the best it's ever been. Birthdays do that to me. This year I didn't even have a good excuse: I had actually received my birthday gift from my father on time, which might have been a sign he was making an effort to be a more considerate and involved dad. Of course, if he was really considerate and involved, he wouldn't have had his secretary call to ask me what kind of gift certificate I wanted for my birthday.
Whatever. Birthday = don't-mess-with-me mood.
So there I was, on my way to cash in my gift certificate, riding on a bus powered by artificial intelligence-emphasis on the artificial.
I saw the picketers just as the bus paged me: "Passenger Giannine Bellisario, you asked to disembark at the Rasmussem Gaming Center, but there is a civil disturbance at your stop. Do you wish to continue to another destination, or would you prefer to be returned to the location at which you boarded?" The voice was kind and polite and only slightly metallic.
I was not polite. I sighed. Loudly. "Are they on strike?" I asked into the speaker embedded in the armrest.
There was a brief pause while the bus's computer brain accessed Central Information. "Rasmussem employees are not on strike," the bus reassured me, at just about the same time that I could make out the picketers' signs. "The demonstration is by members of CPOC."
I sighed even louder. They pronounce it, C pock. It stands for Citizens to Protect Our Children. As a fourteen-year-old, I qualify-by society's definition-as a child. I am willing to accept protection from stray meteors, ecoterrorists, and my seven-year-old cousin, Todd. But I don't feel in need of protecting by CPOC, which strongly believes that only G-rated movies should be made and that libraries should stock only nice, uplifting books that promote solid family values-nice being defined as nothing supernatural, nothing violent, nothing scary. That about kills my entire reading list. I think there are a couple alphabet books they approve of. Still, as far as I knew, this was the first time they'd ever come after Rasmussem.
I have excellent timing like that.
As the bus passed by the patch of sidewalk the picketers had claimed, I could read their signs: MAGIC = SATANISM and VIOLENCE BEGETS VIOLENCE and INAPPROPRIATE FOR OUR CHILDREN.
"Why can't you drop me off?" I asked. "Legally, they aren't allowed to obstruct anyone from going in." I'd learned that in Participation in Government class.
"Rochester Transit Authority is prohibited from letting a minor disembark into a situation that might be hazardous," the bus told me.
A little bit of artificial intelligence can be an annoying thing. "What are they going to do: smack me on the head with a pamphlet?" I asked.
The bus didn't answer and kept on moving. I was not going to win an argument, I could tell.
"Well, then," I said, "let me off at the next stop."
"Not if you intend to return to the Rasmussem Gaming Center stop," the bus responded.
I checked our progress on the real-time electronic route map displayed on the back of the seat in front of me and told the bus, "Of course not. I want to be dropped off at the art museum."
"That is on this vehicle's route and is only one block away," the bus told me. "Estimated time of arrival, thirty seconds."
So much for artificial intelligence. A human bus driver could have guessed that I had not developed a sudden craving for culture. Then again, a human bus driver probably wouldn't have cared, any more than the other passengers did.
The bus stopped in front of the museum. "Have a nice day, Giannine Bellisario," the bus told me.
I smiled and gave a Queen Victoria wave, and muttered under my breath, "Your mother was a toaster oven."
AS I APPROACHED the gaming center, I could see the picketers were quiet and orderly; so using my human intelligence, I deduced they weren't dangerous. Once I got in front of the building, I sprinted for the doorway. It was beneath a large red-and-gold sign flanked by rearing dragons: RASMUSSEM GAMING CENTER.
At least one of the picketers realized my intent and started quoting some Bible verse at me, complete with yeas and thous and wicked ones.
I started walking faster, and he started quoting faster, which would have been fine except he was also moving to cut me off. I reached the door and a Rasmussem employee opened it for me, which was better service than they'd ever provided before. He was probably set there to make sure the picketers didn't physically interfere with the customers. Once the door was shut behind me, that blocked out road noise and protester noise alike.
The lobby of a Rasmussem Gaming Center looks pretty much like the lobby of a movie theater. Lots of slick posters advertising the latest games, a concession stand, booths where you can feed in tokens and play some of the older virtual reality arcade-type games. For a Saturday on a nice May afternoon, the place looked dead, though the popcorn machine was going, wafting the enticing smell of fresh popcorn all the way down to the doors where I'd come in.
But I was self-disciplined and resisted. I went up to the reception desk in the waiting area. The total immersion gaming rooms were beyond, where they hook you up to the computer-as an individual or with a group-to experience a role-playing fantasy.
There were a pair of older boys, late high school or maybe even college age, sprawled in the comfy chairs in the waiting area, looking as though they'd been there awhile. They glanced up hopefully when they spotted me, then returned to leafing through their catalogs and poking at each other and trying to look cool for the receptionist, who was tapping her computer keys with the speed, concentration, and fervor of someone who had to be playing Tetris instead of working.
She must have made a game-ending mistake for she scowled and looked up. "Welcome to Rasmussem Gaming Center," she said. She wore a gown that was a medieval style but that shimmered and slowly shifted color, going from pink to lavender to deep purple to blue. I knew that if I watched long enough, it would cycle through the rainbow. There was one of those new genetically engineered dragons on her desk, hamster-sized and unpleasant: It had been trying to tip over the receptionist's nameplate, and when I placed my gift certificate on the desk, the little beast lunged at me. "He's just playing," the receptionist assured me as I snatched my hand back. "It's his way of greeting you."
Sure. I have an uncle who'll tell you the same thing about his rottweiler.
The receptionist looked at the gift certificate. "This will get you half an hour of total immersion game time or forty-five tokens for the arcade games up front. You can play your own module, or you can join other players." She pointed toward the older boys. Her desk dragon dove and nipped at the trailing edge of her sleeve. The tiny chain that tethered him to her pen holder yanked him up short, and he hovered, his leathery wings fluttering. The receptionist ignored him. "They're trying to form up a foursome to play Dragons Doom. Interested?"
I don't like to play role-playing games with people I don't know, and besides, I figured an eighth-grade girl with a seventh-grader's figure probably wasn't exactly what they'd been hoping for, either.
"No, I'll play with computer-generated characters," I said.
The receptionist nodded. I could see her set herself on automatic pilot. "Because the computer directly stimulates your brain, you will feel as though you're actually experiencing the adventure." She must have said this about a million times a day, because she spoke quickly and without inflection, so that if I hadn't known what she was talking about, I wouldn't have known what she was talking about. "Half an hour of game time will take you through the three days of your chosen computer adventure. You will smell the smells, taste the tastes, feel the texture of the clothes you're wearing and the things you touch. You will experience cold if your computer persona is in a situation where he or she would feel cold, just as you will feel hunger and you might feel pain. If your persona is killed off, you will not, of course, feel that pain. You are guaranteed at least thirty minutes of playtime. If you get killed before your thirty minutes have been used up, you will be given another life and the adventure will automatically restart. Once you have started a life, you will be able to continue until you successfully finish or until you are killed, even if your thirty minutes runs out partway through. Any questions?"
I shook my head.
"Want to check out the promos?" She pointed to the alcoves, and her dragon once again lunged and missed.
At the promo station, the computer recognized my handprint and showed the names of the games I'd played the other times I'd been here, as well as the game I'd played when I'd visited my cousins in Baltimore and we'd gone to the Rasmussem Center there. The screen showed the dates I'd played and the scores I'd received. I pressed the button indicating I wanted to view the trailers for games that could be played in half an hour or under.
Alien Conflict I didn't even bother with, nor Dinosaur Safari. I watched the promo for Lost in Time and decided it looked too complicated. It was probably the kind of game where you had to come back four or five times before you got anywhere. Weatherly Manor was a haunted-house game that looked like a possibility, though the computer knew my birth date, which meant I would get the toned-down version for those under sixteen. A Witch's Stew sounded too young even though this list was supposed to be age specific. Sword of Talla looked interesting, and I was thinking I'd probably go with that, when I pressed the button for Heir Apparent.
The voice-over described Heir Apparent as a game of strategy and shifting alliances. "The king has died," the voice said. "Are you next in line for the throne, or next in line to die?" There was a flurry of quick scenes: a castle on a hill, an army assembling, a dragon, someone being pursued through the woods, a wizard tossing powder into the air, and an eagle forming from the powder and lunging-talons outstretched-so that he looked about to come straight out of the screen, and I instinctively jerked back. "Who can you trust?" the voice asked. The screen went dark with an ominous thud like a dungeon door slamming. A child's voice whispered, "Bad choice," and cackling laughter echoed while the name Heir Apparent flashed on the screen, then slowly faded.
I found myself more inclined toward Heir Apparent than Sword of Talla, and knew myself well enough to know why. In the montage of scenes, there had been some really good-looking guys. Probably not the smartest way to choose a game. On the other hand, it made no sense to pick a game specifically because it had nobody interesting-looking.
I went back to the receptionist. "Heir Apparent for girls as well as boys?"
The receptionist had been filing her nails while waiting, and now that she paused, the desk dragon leaped and clung on to the emery board, gnawing at the edge. She shook him off. "Yes," she told me, "a female character can inherit the throne and become king if she makes the right decisions."
"Is there only one set of right decisions?" I asked. That could make for a frustrating game, the kind you have to play over and over.
"Heir Apparent," she said, "is like bean soup."
"Excuse me?" I said.
"Playing Heir Apparent," she explained, "is like making bean soup, whereas Dragons Doom is more like making a peanut butter and jelly sandwich."
I had no idea what she was talking about.
"With Dragons Doom, all you've got to do is remember you're making a peanut butter and jelly sandwich, and you'll end up with a peanut butter and jelly sandwich. Barring, of course, dropping the bread, peanut-butter-side down, onto the floor."
"Of course," I agreed, just to humor her.
She continued, "But with Heir Apparent, you can approach in any one of several ways, and still end up with bean soup. You can use pinto beans or black beans or navy beans. You could maybe add macaroni, or not, and you'd still end up with bean soup. But there're all sorts of dangers-if you do decide to use macaroni but you add it too late, it's undercooked, maybe even crunchy. Add it too early, and it becomes mushy. You can have too much salt, not enough pepper. Tarragon might help, or it might make the whole thing bitter." She leaned forward confidentially. "And that's not even getting into the question of boil or simmer."
Just my luck to get an explanation from someone who didn't know when to give up a bad metaphor. "Not just one set of right decisions?" I interpreted. "Okay, I'll go for it."
Just then her desk dragon pooped on the desk.
I should have taken it as an omen.

Copyright © 2002 by Vande Velde, Vivian
All rights reserved.
Read More Show Less

Customer Reviews

Average Rating 4.5
( 124 )
Rating Distribution

5 Star

(89)

4 Star

(23)

3 Star

(7)

2 Star

(0)

1 Star

(5)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
See All Sort by: Showing 1 – 20 of 125 Customer Reviews
  • Anonymous

    Posted April 3, 2009

    : One of the best books I have ever read!!!

    In this book the main character is Gainnine Bellisario. She is a fourteen year old girl that doesn't care much for men because of her issues with her father. She goes to a place called Rasmussen Gaming. She decides to play a game named Heir Apparent but while she is playing a group named the CPOC breaks in and damages the equipment. So the only way that she can get out is by winning the game. So she has less that a day in real world time to win this game or the damage to the equipment will give her a fatal overload and she will die.for real.I would say that this book is science fiction/fantasy. It has some great humor and the girl is so sarcastic which makes it even funnier.
    Over all it is an amazing book and I would recommend it to any reader that likes fiction. That's it.

    6 out of 6 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted February 16, 2012

    more from this reviewer

    Happily, instead of seeming redundant, the story/plot remains interesting.

    Vivan Vande Velde is one of the best fantasy writers out there. Her stories are believable and populated with characters you'll remember long after the book is closed. They are also surprisingly believable given that they are fantasies. Such is the case with "Heir Apparent", which takes place in some undisclosed future time. Despite the short amount of time spent in the story's "present," Vande Velde manages to describe enough of the the environment to make it feel real. The problems start for the narrator,Giannine, when the automated bus won't let her off at her chosen stop (a game store). Like all good characters, fourteen-year-old Giannine easily circumvents the computer and makes her way back to the Rasmussem Gaming Center.

    The story gets into gear when Giannine enters a full-immersion virtual reality game (by the same name as the title of the book) to compete to rule a kingdom. Giannine is just getting the hang of the game when she receives some bad news from the owner of the gaming center: Protesters outside of the gaming center (from Citizens to Protect Our Children ironically enough) stormed the entrance and damaged the equipment.Giannine can't get out of the game unless she wins. The problem? If Giannine loses she might not be able to leave the game environment at all--because she'll be dead.

    As you might have guessed by that little summary, most of this story revolves around Giannine playing the game over and over as she tries to win. This creates a lot of repetition--as we watch Giannine go through the same scenarios repeatedly with varying levels of success. (If this sounds similar to the premise of "Groundhog Day" that's because it is.)

    Happily, instead of seeming redundant, the story/plot remains interesting. Vande Velde artfully describes the gameplay so that readers won't get bored. This makes the book go by really fast. Even though Vande Velde covers the same territory multiple times, she never gets redundant. Each run through reads slightly differently and covers a different part of the story. Similarly, sinceGiannine also loses the game several times, Vande Velde creates pseudo-alternative endings for the story by showing Giannine pitfalls as she works her way towards a win.

    The characters are extremely interesting and the premise--while not totally new--is unique, as is the author's handling of it. The story features Vande Velde's usual humor throughout. What it doesn't feature is her usual ambiguous ending. The story is still open-ended but it has more closure than are found in "A Well-Timed Enchantment" or "Companions of the Night" (both also by Vande Velde and also highly recommended), which makes for a nice change. "Heir Apparent" also lacks the typical romantic subplot, making the novel's appeal stronger for boys and placing a heavier focus on the action and relations between all of the characters (instead of the main character and her romantic interest).

    "Heir Apparent" is a timely book looking forward to what video games might one day be while also reminding readers that there's no harm in a good game--as long as overzealous protesters don't get in the way at least.

    5 out of 6 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted March 26, 2012

    Fun read

    Definitely not a book you can read too often,since it will be sort if redundant, but it's definitely worth a read! Funny and adventurous :)

    2 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted March 24, 2012

    Best book of video gammes ever

    Im not really much into theses kinds of books but for my reading olympics team in my school i was the last one able to pick a book and this was all that was left. After three days i finished the book and im really looking foward to answering the questions in the olympics!

    2 out of 4 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted January 19, 2012

    Good book

    This is a great book. One of my favorites. But the nook version has lots of typos and gramatical errors.

    2 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted November 14, 2012

    Awesome

    This book is a great book fir peiple who like the midevel times!

    1 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted July 25, 2011

    more from this reviewer

    BEST BOOK I EVER READ!

    On a scale from 1 to 10, i give this book a 57. The story is funny, action packed, thrilling, satisfying, amazing. Basically, if you think of any comment, i bet you this book would be it. I highly reccommemd it.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted January 2, 2011

    Downright Amazing. Truly a work of literary art.

    Very rarely does a book with such imagination come along anymore. Heir Apparent is a sure to please fantasy about conquering overwhelming odds. Fantastic!

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted January 9, 2010

    Excellent book

    I originally read this book at my library and liked it so much that I went immediately to Barnes and Noble and had them order it for me. In reading this book, I had a hard time even putting it down as I was enthralled.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted June 25, 2009

    more from this reviewer

    I Also Recommend:

    The BEST book I've ever read!

    When I first started reading the book, I fell in love with Giannine. Her character relates to most teens and briongs a lot of humor to this story. The storyline isn't a normal type of plot in a book which makes it quite different (in an awesome way). The other characters in interaction to Giannine throughout the novel come off as very realistic and adds a lot as well. When her characther ever gets killed in the game, Giannine must return to the start of the game, and also adds suspense in never knowing what could happen to her. I wouldn't recommend this book to just a specific person who likes specific genres because I think anyone would become addicted to Heir Apparent if they read it.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted February 22, 2008

    the best book ever!!!!!!!

    i read this book over and over. i love it!!!!! Giannine Bellisariois a girl who goes to the rasmussuem gaimng center. she recieved a gift card form her father. she immeditalidy goes to the total immmersion games indtead of the arcade type games. she is in pinch to choose either sword of tallia or heir apparent. she chooses heir apparent. the reason??? there were some good looking guys in the game. on the first try she miserably fails, the same on the next three or more times. finally she passes the first level. i wont tell you how. will janine ever pass the levels? will she make the right choices? and most importantly will she meet the good looking guys???? find out in HEIR APPARENT by VIVIAN VANDE VELDE.

    1 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted May 25, 2014

    I love this book. I have read many of Vivian Vande Velde's books

    I love this book. I have read many of Vivian Vande Velde's books but this world that she's built is incredible. A must read

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 29, 2013

    Okay

    I like the book but i didnt quite understand most of the words( i was 10 @ the time)but a good book indeed

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted May 15, 2013

    Heir Apparent

    I LOVE THIS BOOK!!!! I read it in school and enjoyed every moment of reading! It is soo original! I definately recommend this book to everyone! (:

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted January 14, 2013

    Ggfhcbfhh

    Xgfgxvcb ngyhgd hihp

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted December 29, 2012

    It was good

    I loved using the game a part of the plot. But felt that it missed something. Like a good ending or better plan ot something. The main character was a dumb too. The answer couldve been easy as pie but the author treated us like babies and not yeenagers. But overall the plot and character were good even though it couldnt grip person into reading the book. It was good

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted October 12, 2012

    Masty

    The book was taribal i hate it never reading this authers books ever again

    0 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 18, 2012

    ch Heir appsa Heir apperent

    I thought that the book was good but it was'nt worth six dollars.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted June 7, 2012

    Anoymus

    I really enjoyed this book. I just did not like that some parts were repeated several times.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted May 12, 2012

    Some kids have to read this in class.....

    When they are reading it they are laughing so hard that it is distracting. Especially Evan H. But it's a good book.

    Was this review helpful? Yes  No   Report this review
See All Sort by: Showing 1 – 20 of 125 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)