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Hello, Android: Introducing Google's Mobile Development Platform / Edition 3

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Overview

Android combines the ubiquity of cell phones, the excitement of open source software, and the corporate backing of Google and other Open Handset Alliance members. The result is a mobile platform you can't afford to ignore. This second edition is completely updated for Android 1.5 (Cupcake) and Android 1.6 (Donut), with new appendixes on creating widgets and selling your application in the Android Market.

You don't even need an Android phone-just install the Android SDK and the phone emulator that comes with it onto a convenient computer. Within minutes, Hello, Android will get you creating your first working application: Android's version of "Hello, World."

From there, you'll build up a more substantial example: an Android Sudoku game. You'll learn about many aspects of Android programming: creating user interfaces (including touch, D-pad, and keyboard input), building location-based services (including GPS and cell-tower triangulation), and working with sensors (harnessing the compass and the accelerometer).

You'll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You'll get a full overview of the Android application life cycle.

If you'd rather be coding than reading about coding, this book is for you.

Ed Burnette is a software industry veteran with more than 25 years of experience as a programmer, author, and speaker. His development credits include everything from commercial video games to high-performance grid computing systems. Ed is a founding member and senior researcher at the SAS Advanced Computing Lab. Ed has authored numerous technical articlesand books, including Google Web Toolkit: Taking the Pain Out of Ajax and Eclipse IDE Pocket Guide. He writes the Dev Connection blog for ZDNet and is the creator of Planet Android (planetandroid.com).

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Editorial Reviews

From the Publisher
"I thoroughly enjoyed the “Hello, Android” book, and it helped me get on the right track to releasing my first two apps to the Market."

—Nathan Rapp, Founder, KMBurrito Designs

"I’ve read several books on Android from cover to cover, and skimmed several others, and “Hello, Android” is hands-down the best introduction to Android development."

—Steve Oliver

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Product Details

  • ISBN-13: 9781934356562
  • Publisher: Pragmatic Programmers, LLC, The
  • Publication date: 7/28/2010
  • Edition description: Third Edition
  • Edition number: 3
  • Pages: 280
  • Sales rank: 971,767
  • Product dimensions: 7.40 (w) x 8.90 (h) x 0.80 (d)

Meet the Author

Ed Burnette is a software industry veteran with more than 30 years of experience as a programmer, author, and analyst. He is a founding member and senior researcher at the SAS Advanced Server Research group, and is the creator of Planet Android (www.planetandroid.com). Ed has authored numerous technical articles and books, including Google Web Toolkit: Taking the Pain out of Ajax and Eclipse IDE Pocket Guide. In his copious spare time, you can often find him playing video games with his two sons at their home in central North Carolina.

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Table of Contents

Acknowledgments xi

Preface xiii

What Makes Android Special? xiii

Who Should Read This Book? xiv

What's in This Book? xv

What's New for Cupcake? xv

What's New for Donut? xvi

Online Resources xvi

Fast-Forward xvii

I Introducing Android 1

1 Quick Start 3

1.1 Installing the Tools 3

1.2 Creating Your First Program 7

1.3 Running on the Emulator 7

1.4 Running on a Real Phone 10

1.5 Fast-Forward» 11

2 Key Concepts 15

2.1 The Big Picture 15

2.2 It's Alive! 20

2.3 Building Blocks 24

2.4 Using Resources 25

2.5 Safe and Secure 26

2.6 Fast-Forward» 27

II Android Basics 29

3 Designing the User Interface 31

3.1 Introducing the Sudoku Example 31

3.2 Designing by Declaration 32

3.3 Creating the Opening Screen 33

3.4 Using Alternate Resources 41

3.5 Implementing an About Box 44

3.6 Applying a Theme 49

3.7 Adding a Menu 50

3.8 Adding Settings 53

3.9 Starting a New Game 55

3.10 Debugging with Log Messages 57

3.11 Debugging with the Debugger 58

3.12 Exiting the Game 58

3.13 Fast-Forward » 59

4 Exploring 2D Graphics 61

4.1 Learning the Basics 61

4.2 Adding Graphics to Sudoku 66

4.3 Handling Input 75

4.4 The Rest of the Story 81

4.5 Making More Improvements 90

4.6 Fast-Forward» 91

5 Multimedia 93

5.1 Playing Audio 93

5.2 Playing Video 99

5.3 Adding Sounds to Sudoku 104

5.4 Fast-Forward » 107

6 Storing Local Data 109

6.1 Adding Options to Sudoku 109

6.2 Continuing an Old Game 111

6.3 Remembering the Current Position 113

6.4 Accessing the Internal File System 115

6.5 Accessing SD Cards 116

6.6 Fast-Forward » 117

III Beyond the Basics 119

7 The Connected World121

7.1 Browsing by Intent 122

7.2 Web with a View 126

7.3 From JavaScript to Java and Back 131

7.4 Using Web Services 138

7.5 Fast-Forward » 149

8 Locating and Sensing 151

8.1 Location, Location, Location 151

8.2 Set Sensors to Maximum 157

8.3 Bird's-Eye View 160

8.4 Fast-Forward » 166

9 Putting SQL to Work 167

9.1 Introducing SQLite 167

9.2 SQL 101 168

9.3 Hello, Database 170

9.4 Data Binding 178

9.5 Using a Content Provider 181

9.6 Implementing a Content Provider 184

9.7 Fast-Forward » 185

10 3D Graphics in OpenGL 187

10.1 Understanding 3D Graphics 187

10.2 Introducing OpenGL 188

10.3 Building an OpenGL Program 189

10.4 Rendering the Scene 191

10.5 Building a Model 195

10.6 Lights, Camera 198

10.7 Action! 201

10.8 Applying Texture 201

10.9 Peekaboo 205

10.10 Measuring Smoothness 206

10.11 Fast-Forward » 207

IV Appendixes 209

A Java vs. the Android Language and APIs 211

A.1 Language Subset 211

A.2 Standard Library Subset 213

A.3 Third-Party Libraries 214

B Hello, Widget 215

B.1 Creating Your First Widget 215

B.2 Calling All Widgets! 217

B.3 Stretch to Fit 218

B.4 The Rest of the Story 219

B.5 Running the Widget 220

B.6 Keeping Up to Date 222

B.7 Go Wild 224

C Publishing to the Android Market 225

C.1 Preparing 225

C.2 Signing 228

C.3 Publishing 229

C.4 Updating 231

C.5 Closing thoughts 233

D Bibliography 233

Index 235

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Sort by: Showing all of 3 Customer Reviews
  • Posted September 1, 2010

    Excellent tutorial and reference

    This book is a great resource. I was skeptical when I purchased it, but after I got through it, reading, while examining the sample code and running the sample apps, I realized that this was the best springboard I could've come across to assist me in diving into Android development. All of the sample code is excellent, and ran like a champ! I read a lot of reviews on other sites about the source code for this book being riddled with syntax and runtime errors, but those comment were obviously written by people that either had no experience with Java, XML, Mobile Development, or just programming in general. The book leads you in a very intuitive way...very basic, yet, informative, and I think that this book is a very good place to start for anyone new to Android development.

    2 out of 2 people found this review helpful.

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    Posted December 16, 2010

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    Posted August 10, 2010

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