Herbert's Wormhole

Herbert's Wormhole

4.2 43
by Peter Nelson, Rohitash Rao
     
 

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Herbert Slewg and his hapless, video game–addicted neighbor Alex Filby have stumbled upon what Einstein could only theorize about: a wormhole through the space/time continuum. They travel 100 years into the future of their no-longer-boring town and are mistaken for alien slayers . . . in a world run by a benevolent alien race with cheerful Australian accents and

Overview

Herbert Slewg and his hapless, video game–addicted neighbor Alex Filby have stumbled upon what Einstein could only theorize about: a wormhole through the space/time continuum. They travel 100 years into the future of their no-longer-boring town and are mistaken for alien slayers . . . in a world run by a benevolent alien race with cheerful Australian accents and uncomfortably fake facial hair. Herbert, Alex, and their mutual crush, Sammi Clementine, century-hop across time in order to outwit a disgruntled “G’Dalien. By foiling his evil plot, they save the planet and become 22nd-century hometown heroes in this smart-alecky (but friendly), inventive, wry, and very visual creation.

Editorial Reviews

Publishers Weekly
More text-heavy than the subtitle suggests, this loopy debut opens as Alex's well-meaning parents buy the 10-year-old a jungle gym. They also arrange a playdate ("Playdate? Alex hadn't had a playdate since he was seven") with neighbor Herbert, a compulsive inventor, who tinkers with the body suits that came with his AlienSlayer:3-D! video game. When he and Alex wear the suits on the jungle gym, the tubular slide becomes a wormhole that catapults them 100 years into the future. Their hometown is now inhabited by G'Daliens, aliens that speak with Australian accents and resemble giant squid wearing toupees and fake mustaches, a sight the boys find "fall-down, pee-in-your-pants hilarious." The cartoony line art and wacky futuristic particulars should appeal most to readers whose sense of humor tends toward the absurd. Ages 8-12.
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Children's Literature - Heidi Hauser Green
Cartoon-like illustrations seem to be making a comeback, as do alien stories. This one has them both. Alex Filby is a video game addict. His love of the genre led him to make a hasty promise: If his parents bought him AlienSlayer 2, Alex would play it only until he beat it. Then, he would put it away, and the rest of his summer would be spent outdoors. Unfortunately, Alex did not know when he made his promise that AlienSlayer: 3-D was destined for summer release. Imagine Alex's disappointment when he vanquishes the last AS2 creature, knowing that he cannot touch AS3D for the rest of the season. It seems like torture that this video-addicted ten-year-old is to go on a "playdate" with his geeky neighbor Herbert and play on a new jungle gym his parents installed. Then, Alex sees that inventor Herbert has the gear from AS3D. Sure, he has modified the suits in some strange way, but Alex is in such a video game thrall that he does not question it; he just dons a game suit as quickly as he can. Imagine Alex's surprise when he feels himself being pulled into the jungle gym's blue tube slide, only to land in a caveman's fire. He's barely wrapped his head around that "truth," when he finds that Herbert is alongside him and they are not in the distant past but 100 years in the future. It is a technologically-advanced time populated by ugly aliens living hand-in-hand with humans. Nelson and Rao's characters are clever and funny; their setting is intriguing. It is hard to imagine that later books in this series will live up to this first, but such a comment only reflects the skill and perfection of this initial adventure tale. This is a hard act to follow. Buyers are cautioned to flip through thebook before they purchase it; this reviewer's copy had the first twenty-four pages printed upside down and backwards before the book proceeded as intended. Reviewer: Heidi Hauser Green
School Library Journal
Gr 3–7—Soon-to-be sixth-grader Alex loves video games and longs to own AlienSlayer: 3-D!, which comes with a holographic-projection unit and two motion-sensor suits. But Alex's parents have other ideas: there's a new jungle gym in the yard and his mother has planned a "playdate" with Herbert, an inventor/genius. To his horror, Alex discovers that his nerdy neighbor has "modified" two AlienSlayer: 3-D! suits. However, instead of allowing their wearers to pass through objects as planned, the suits somehow transform Alex's slide into a wormhole that transports the boys 100 years into the future. There, G'Daliens—squidlike aliens who wear toupees—have taken over Earth, with mostly positive results. But one extraterrestrial is bent on proving just how stupid and unnecessary humans are and tries to ruin the fragile peace between the two species. Now, through a series of gaffs and mishaps, it's up to Alex and Herbert to save the world. With its amusing cartoon drawings and zany adventures, this is sure to be a hit with reluctant readers. The numerous illustrations are integral to the story, adding detail and keeping the action moving quickly. The plot is slight, but readers won't care. Give this to kids who have moved beyond "Captain Underpants" (Scholastic) but want something just as silly and funny.—Necia Blundy, Marlborough Public Library, MA
Kirkus Reviews
When ten-year-old Alex Filby zaps the last alien in his Alien Slayer 2 game, his parents celebrate-not because he won, but because Alex promised to play outside for the rest of the summer if he finished the game. They've even made a play date for him with the genius inventor boy next door, Herbert Slewg. Herbert's newest invention, Negative Energy Densifiers, are supposed to make matter permeable, but instead they send Alex and Herbert 100 years into the future, where humans and G'daliens (aliens with Australian accents, six tentacles and bad hair pieces) are the best of friends . . . mostly. GOR-DON was spurned by a human female and wants to take over the world. Alex, Herbert, friend Sammi and a surprising old man team up to ruin GOR-DON's plans. Nelson's first reads like a missing volume in the Time Warp Trio series without as much deadpan sarcasm. Rao's line drawings are more like frequent illustrations than cartoons and at times do not agree with the text. While it's not as funny as it thinks it is, it could function as a next step after Scieszka's series. (Science fiction. 7-11)

Product Details

ISBN-13:
9780061688683
Publisher:
HarperCollins Publishers
Publication date:
05/05/2009
Pages:
304
Product dimensions:
5.80(w) x 8.30(h) x 1.10(d)
Lexile:
780L (what's this?)
Age Range:
8 - 12 Years

Meet the Author

Peter Nelson is a screenwriter who lives in Los Angeles, California, with his wife, Diane, and their two sons, Charlie and Christopher. Herbert's Wormhole was Peter's First children's book. He wrote it without ever having met an actual alien or traveling through time, which made it a bit more challenging, but just as fun.

Rohitash Rao was born in an exotic, faraway land called Hyderabad, India. He then grew up in another exotic, faraway land called Rancho Cucamonga, California. He now lives in a magical city on an island called Manhattan, where he works as an animator and director. Herbert's Wormhole was Rao's First children's book, much of which he illustrated while sitting on a broken stool in his apartment.

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Herbert's Wormhole 4.2 out of 5 based on 0 ratings. 42 reviews.
Manuel Medina More than 1 year ago
It was very funny and the author was very good in writing the book also he describes it really great
Jean Heusel More than 1 year ago
Please read this book it is a really good book
TeensReadToo More than 1 year ago
Alex wants to spend his summer playing video games, but his parents have other plans. They've built a (babyish) jungle gym and set up a play date with nerdy science kid, Herbert. Herbert has spent his summer building a Negative Energy Densifier Suit. When the suits are worn by the boys on Alex's new jungle gym, they open a wormhole to the future. Only in this future, aliens called G'daliens have taken over. They all seem friendly enough, except for GOR-DON, who wants the boys destroyed. Now it's up to Alex and Herbert to save the future. I loved HERBERT'S WORMHOLE. It's the perfect blend of cartoons and novel that readers of all ages will be sure to enjoy. The story is fast-paced and reads like an adventure/science fiction novel, but even if you're not typically a fan of those genres, I would try picking this one up. It's so full of humor, you'll be laughing the whole time. I would give this to any reader who is looking for something to hold them over until the next DIARY OF A WIMPY KID book is released. Soon, they'll be asking for more adventures of Herbert and Alex.
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Pretty good book.
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This is one of my favorite books! Keep on writing more, one of your fans.
Anonymous More than 1 year ago
G'DAYLAYNS i do not even think i spelled it fight
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YennaAL More than 1 year ago
What can I say, I bought it for my 8 years old son who loves to read and has pretty wild imagination. He got through it very quickly laughing and loving it all the way. That makes me very happy.
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Its very easy to read but its really funny and well writen.
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