This adventure brings the Mistborn epic fantasy trilogy (after 2007's The Well of Ascension) to a dramatic and surprising climax. Tricked into releasing the evil spirit Ruin while attempting to close the Well of Ascension, new emperor Elend Venture and his wife, the assassin Vin, are now hard-pressed to save the world from Ruin's deadly Inquisitors, the insidious lethal mists called the Deepness and the increasingly heavy falls of black ash that threaten to bury the land and starve its inhabitants. As the duo search for the last of the former emperor's cache of atium, source of the strongest Mistborn energies, they battle Ruin's forces as well as monsters and prophetic powers. Sanderson's saga of consequences offers complex characters and a compelling plot, asking hard questions about loyalty, faith and responsibility. (Oct.)Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
The Hero of Ages (Mistborn Series #3)by Brandon Sanderson
Who is the Hero of Ages?
To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness---the lethal form of the ubiquitous mists---is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.
Having escaped death at the climax of The Well of Ascension only by
Who is the Hero of Ages?
To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness---the lethal form of the ubiquitous mists---is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.
Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. She can’t even discuss it with Elend lest Ruin learn their plans!
The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.
The sorcerer Vin, along with the Emperor Eland Venture, has ended the tyranny of the Final Empire but not without cost, for the Deepness, in which the surrounding Mists take lethal form, has returned, bringing devastation by way of natural disasters. In addition, a destructive force known as "Ruin" haunts the land. As Venture and Vin combine their efforts to save the world, practitioners of forbidden blood magic work with Ruin to conquer and control it. Sanderson's conclusion to the epic that began with Mistborn and continued in Well of Ascension resonates with all the elements of classic heroic fantasy, along with unusual forms of magic and strong, believable characters. Chosen to complete the late Robert Jordan's mammoth "Wheel of Time" series, Sanderson proves himself a master storyteller in his own right. This richly detailed fantasy belongs in most libraries.
“This adventure brings the Mistborn epic fantasy trilogy to a dramatic and surprising climax. . . . Sanderson's saga of consequences offers complex characters and a compelling plot, asking hard questions about loyalty, faith and responsibility.” Publishers Weekly on The Hero of Ages
“Transcendent!” Romantic Times BOOKreviews on The Hero of Ages
“Elantris is the finest novel of fantasy to be written in many years. Brandon Sanderson has created a truly original world of magic and intrigue, and with the rigor of the best science fiction writers he has made it real at every level.” Orson Scott Card
“Elantris . . . is marked by vivid and strongly drawn characters (including a memorable female character) and ingenious plot twists that will keep the reader turning pages. Don't miss it!” Katherine Kurtz, New York Times bestselling author of the Deryni series
“Sanderson's outstanding fantasy debut . . offers something for everyone: mystery, magic, romance, political wrangling, religious conflict, fights for equality, sharp writing and wonderful, robust characters. . . . The intrigue and excitement grow steadily in this smoothly written, perfectly balanced narrative; by the end readers won't want to put it down. . . . Sanderson is a writer to watch.” Publishers Weekly, (starred review)
Read an Excerpt
Legacy Of The Survivor
Fatren squinted up at the red sun, which hid behind its perpetual screen of dark haze. Black ash fell lightly from the sky, as it did most days lately. The thick flakes fell straight, the air stagnant and hot, without even a hint of a breeze to lighten Fatren's mood. He sighed, leaning back against the earthen bulwark, looking over Vetitan. His town.
"How long?" he asked.
Druffel scratched his nose. His face was stained black with ash. He hadn't given much thought to hygiene lately. Of course, considering the stress of the last few months, Fatren knew that he himself wasn't much to look at either.
"An hour, maybe," Druffel said, spitting into the dirt of the bulwark.
Fatren sighed, staring up at the falling ash. "Do you think it's true, Druffel? What people are saying?"
"What?" Druffel asked. "That the world is ending?"
"Don't know," Druffel said. "Don't really care."
"How can you say that?"
Druffel shrugged, scratching himself. "Soon as those koloss arrive, I'll be dead. That's pretty much the end of the world for me."
Fatren fell silent. He didn't like to voice his doubts; he was supposed to be the strong one. When the lords had left the town—a farming community, slightly more urban than a northern plantation—Fatren had been the one who had convinced the skaa to go ahead with their planting. Fatren had been the one to keep the press gangs away. In a time when most villages and plantations had lost every able- bodied man to one army or another, Vetitan still had a working population. It had cost much of their crops in bribes, but Fatren had kept the people safe.
"The mists didn't leave until noon today," Fatren said quietly. "They're staying later and later. You've seen the crops, Druff. They're not doing well—not enough sunlight, I'd guess. We won't have food to eat this winter."
"We won't last 'til winter," Druffel said. "Won't last 'til nightfall."
The sad thing—the thing that was really disheartening—was that Druffel had once been the optimist. Fatren hadn't heard his brother laugh in months. That laughter had been Fatren's favorite sound.
Even the Lord Ruler's mills weren't able to grind Druff's laughter out of him, Fatren thought. But these last two years have.
"Fats!" a voice called. "Fats!"
Fatren looked up as a young boy scrambled along the side of the bulwark. They'd barely finished the fortification—it had been Druffel's idea, back before he'd really given up. Their town contained some seven thousand people, which made it fairly large. It had taken a great deal of work to surround the entire thing with a defensive mound.
Fatren had barely a thousand real soldiers—it had been very hard to gather that many from such a small population—with maybe another thousand men who were too young, too old, or too unskilled to fight well. He didn't really know how big the koloss army was, but it was bound to be larger than two thousand. A bulwark was going to be of very little use.
The boy—Sev—finally puffed up to Fatren. "Fats!" Sev said. "Someone's coming!"
"Already?" Fatren asked. "Druff said the koloss were still a while away!"
"Not a koloss, Fats," the boy said. "A man. Come see!"
Fatren turned to Druff, who wiped his nose and shrugged. They followed Sev around the inside of the bulwark, toward the front gate. Ash and dust swirled on the packed earth, piling in corners, drifting. There hadn't been much time for cleaning lately. The women had to work the fields while the men trained and made war preparations.
War preparations. Fatren told himself that he had a force of two thousand "soldiers," but what he really had were a thousand skaa peasants with swords. They'd had two years of training, true, but they had very little real fighting experience.
A group of men clustered around the front gates, standing on the bulwark or leaning against its side. Maybe I was wrong to spend so much of our resources training soldiers, Fatren thought. If those thousand men had worked the mines instead, we'd have some ore for bribes.
Except, koloss didn't take bribes. They just killed. Fatren shuddered, thinking of Garthwood. That city had been bigger than his own, but fewer than a hundred survivors had made their way to Vetitan. That had been three months ago. He'd hoped, irrationally, that the koloss would be satisfied with destroying that city.
He should have known better. Koloss were never satisfied.
Fatren climbed up to the top of the bulwark, and soldiers in patched clothing and bits of leather made way for him. He peered through the falling ash across a dark landscape that looked as if it were blanketed in deep black snow.
A lone rider approached, wearing a dark, hooded cloak.
"What do you think, Fats?" one of the soldiers asked.
Fatren snorted. "Koloss wouldn't send a scout, especially not a human one."
"He has a horse," Druffel said with a grunt. "We could use another of those." The city only had five. All were suffering from malnutrition.
"Merchant," one of the soldiers said.
"No wares," Fatren said. "And it would take a brave merchant to travel these parts alone."
"I've never seen a refugee with a horse," one of the men said. He raised a bow, looking at Fatren.
Fatren shook his head. Nobody fired as the stranger rode up, moving at an unhurried pace. He stopped his mount directly before the city gates. Fatren was proud of those. Real, true wooden gates mounted in the earthen bulwark. He'd gotten both wood and fine stone from the lord's manor at the city center.
Very little of the stranger was visible beneath the thick, dark cloak he wore to protect himself from the ash. Fatren looked over the top of the bulwark, studying the stranger, and then he glanced up at his brother, shrugging. The ash fell silently.
The stranger leaped from his horse.
He shot straight upward, as if propelled from beneath, cloak whipping free as he soared. Underneath it, he wore a uniform of brilliant white.
Fatren cursed, jumping backward as the stranger crested the top of the bulwark and landed on the top of the wooden gate itself. The man was an Allomancer. A nobleman. Fatren had hoped those would all stick to their squabbles in the North and leave his people in peace.
Or, at least, their peaceful deaths.
The newcomer turned. He wore a short beard, and had his dark hair shorn close. "All right, men," he said, striding across the top of the gate with an unnatural sense of balance, "we don't have much time. Let's get to work." He stepped off the gate onto the bulwark. Immediately, Druffel pulled his sword on the newcomer.
The sword jerked from Druffel's hand, yanked into the air by an unseen force. The stranger snatched the weapon as it passed his head. He flipped the sword around, inspecting it. "Good steel," he said, nodding. "I'm impressed. How many of your soldiers are this well equipped?" He flipped the weapon in his hand, handing it back toward Druffel hilt- first.
Druffel glanced at Fatren, confused.
"Who are you, stranger?" Fatren demanded with as much courage as he could muster. He didn't know a lot about Allomancy, but he was pretty certain this man was Mistborn. The stranger could probably kill everyone atop the bulwark with barely a thought.
The stranger ignored the question, turning to scan the city. "This bulwark goes around the entire perimeter of the city?" he asked, turning toward one of the soldiers.
"Um . . . yes, my lord," the man said.
"How many gates are there?"
"Just the one, my lord."
"Open the gate and bring my horse in," the newcomer said. "I assume you have stables?"
"Yes, my lord," the soldier said.
Well, Fatren thought with dissatisfaction as the soldier ran off, this newcomer certainly knows how to command people. Fatren's soldier didn't even pause to think that he was obeying a stranger without asking for permission. Fatren could already see the other soldiers straightening a bit, losing their wariness. This newcomer talked like he expected to be obeyed, and the soldiers were responding. This wasn't a nobleman like the ones Fatren had known back when he was a house hold servant at the lord's manor. This man was different.
The stranger continued his contemplation of the city. Ash fell on his beautiful white uniform, and Fatren thought it a shame to see the garment being dirtied. The newcomer nodded to himself, then began to walk down the side of the bulwark.
"Wait," Fatren said, causing the stranger to pause. "Who are you?"
The newcomer turned, meeting Fatren's eyes. "My name is Elend Venture. I'm your emperor."
With that, the man turned and continued down the embankment. The soldiers made way for him; then many of them followed behind.
Fatren glanced at his brother.
"Emperor?" Druffel muttered, then spat.
Fatren agreed with the sentiment. What to do? He'd never fought an Allomancer before; he wasn't even certain how to begin. The "emperor" had certainly disarmed Druffel easily enough.
"Organize the people of the city," the stranger—Elend Venture—said from ahead. "The koloss will come from the north—they'll ignore the gate, climbing over the bulwark. I want the children and the elderly concentrated in the southernmost part of the city. Pack them together in as few buildings as possible."
"What good will that do?" Fatren demanded. He hurried after the "emperor"—he didn't really see any other option.
"The koloss are most dangerous when they're in a blood frenzy," Venture said, continuing to walk. "If they do take the city, then you want them to spend as long as possible searching for your people. If the koloss frenzy wears off while they search, they'll grow frustrated and turn to looting. Then your people might be able to sneak away without being chased."
Venture paused, then turned to meet Fatren's eyes. The stranger's expression was grim. "It's a slim hope. But, it's something." With that, he resumed his pace, walking down the city's main thoroughfare.
From behind, Fatren could hear the soldiers whispering. They'd all heard of a man named Elend Venture. He was the one who had seized power in Luthadel after the Lord Ruler's death over two years before. News from up north was scarce and unreliable, but most of it mentioned Venture. He had fought off all rivals to the throne, even killing his own father. He'd hidden his nature as a Mistborn, and was supposedly married to the very woman who had slain the Lord Ruler. Fatren doubted that such an important man—one who was likely more legend than fact—had made his way to such a humble city in the Southern Dominance, especially unaccompanied. Even the mines weren't worth much anymore. The stranger had to be lying.
But . . . he was obviously an Allomancer . . .
Fatren hurried to keep up with the stranger. Venture—or whoever he was—paused in front of a large structure near the center of the city. The old offices of the Steel Ministry. Fatren had ordered the doors and windows boarded up.
"You found the weapons in there?" Venture asked, turning toward Fatren.
Fatren stood for a moment. Then, finally, shook his head. "From the lord's mansion."
"He left weapons behind?" Venture asked with surprise.
"We think he intended to come back for them," Fatren said. "The soldiers he left eventually deserted, joining a passing army. They took what they could carry. We scavenged the rest."
Venture nodded to himself, rubbing his bearded chin in thought as he stared at the old Ministry building. It was tall and ominous, despite—or perhaps because of—its disuse. "Your men look well trained. I didn't expect that. Do any of them have battle experience?"
Druffel snorted quietly, indicating that he thought this stranger had no business being so nosy.
"Our men have fought enough to be dangerous, stranger," Fatren said. "Some bandits thought to take rule of the city from us. They assumed we were weak, and would be easily cowed."
If the stranger saw the words as a threat, he didn't show it. He simply nodded. "Have any of you fought koloss?"
Fatren shared a look with Druffel. "Men who fight koloss don't live, stranger," he finally said.
"If that were true," Venture said, "I'd be dead a dozen times over." He turned to face the growing crowd of soldiers and townspeople. "I'll teach you what I can about fighting koloss, but we don't have much time. I want captains and squad leaders organized at the city gate in ten minutes. Regular soldiers are to form up in ranks along the bulwark—I'll teach the squad leaders and captains a few tricks, then they can carry the tips to their men." Some of the soldiers moved, but—to their credit—most of them stayed where they were. The newcomer didn't seem offended that his orders weren't obeyed. He stood quietly, staring down the armed crowd. He didn't seem frightened, nor did he seem angry or disapproving. He just seemed . . . regal.
"My lord," one of the soldier captains finally asked. "Did you . . . bring an army with you to help us?"
"I brought two, actually," Venture said. "But we don't have time to wait for them." He met Fatren's eyes. "You wrote and asked for my help. And, as your liege, I've come to give it. Do you still want it?"
Fatren frowned. He'd never asked this man—or any lord—for help. He opened his mouth to object, but paused. He'll let me pretend that I sent for him, Fatren thought. Act like this was part of the plan all along. I could give up rule here without looking like a failure.
We're going to die. But, looking into this man's eyes, I can almost believe that we have a chance.
"I . . . didn't expect you to come alone, my lord," Fatren found himself saying. "I was surprised to see you."
Venture nodded. "That is understandable. Come, let's talk tactics while your soldiers gather."
"Very well," Fatren said. As he stepped forward, however, Druffel caught his arm.
"What are you doing?" his brother hissed. "You sent for this man? I don't believe it."
"Gather the soldiers, Druff," Fatren said. Druffel stood for a moment, then swore quietly and stalked away. He didn't look like he had any intention of gathering the soldiers, so Fatren waved for two of his captains to do it. That done, he joined Venture, and the two walked back toward the gates, Venture ordering a few soldiers to walk ahead of them and keep people back so that he and Fatren could speak more privately. Ash continued to fall from the sky, dusting the street black, clustering atop the city's stooped, one-story buildings.
"Who are you?" Fatren asked quietly.
"I am who I said," Venture said.
"I don't believe you."
"But you trust me," Venture said.
"No. I just don't want to argue with an Allomancer."
"That's good enough, for now," Venture said. "Look, friend, you have ten thousand koloss marching on your city. You need what ever help you can get."
Ten thousand? Fatren thought, feeling stupefied.
"You're in charge of this city, I assume?" Venture asked.
Fatren shook out of his stupor. "Yes," he said. "My name is Fatren."
"All right, Lord Fatren, we—"
"I'm no lord," Fatren said.
"Well, you just became one," Venture said. "You can choose a surname later. Now, before we continue, you need to know my conditions for helping you."
"What kind of conditions?"
"The nonnegotiable kind," Venture said. "If we win, you'll swear fealty to me."
Fatren frowned, stopping in the street. Ash fell around him. "So that's it? You saunter in before a fight, claiming to be some high lord, so you can take credit for our victory? Why should I swear fealty to a man I only met a few minutes before?"
"Because if you don't," Venture said quietly, "I'll just take command anyway." Then he continued to walk.
Fatren stood for a moment; then he rushed forward and caught up to Venture. "Oh, I see. Even if we survive this battle, we'll end up ruled by a tyrant."
"Yes," Venture said.
Fatren frowned. He hadn't expected the man to be so blunt.
Venture shook his head, regarding the city through the falling ash. "I used to think that I could do things differently. And, I still believe that I'll be able to, someday. But, for now, I don't have a choice. I need your soldiers and I need your city."
"My city?" Fatren asked, frowning. "Why?"
Venture held up a finger. "We have to survive this battle first," he said. "We'll get to other things later."
Fatren paused, and was surprised to realize that he did trust the stranger. He couldn't have explained exactly why he felt that way. This was simply a man to follow—a leader such as Fatren had always wanted to be.
Venture didn't wait for Fatren to agree to the "conditions." It wasn't an offer, but an ultimatum. Fatren hurried to catch up again as Venture entered the small square in front of the city gates. Soldiers bustled about. None of them wore uniforms—their only method of distinguishing a captain from a regular soldier was a red band tied around the arm. Venture hadn't given them much time to gather—but, then, they all knew the city was about to be attacked. They had been gathered anyway.
"Time is short," Venture repeated in a loud voice. "I can teach you only a few things, but they will make a difference.
"Koloss range in size from small ones that are about five feet tall to the huge ones, which are about twelve feet tall. However, even the little ones are going to be stronger than you are. Expect that. Fortunately, the creatures fight without coordination between individuals. If a koloss's comrade is in trouble, he won't bother to help.
"They attack directly, without guile, and try to use blunt force to overwhelm. Don't let them! Tell your men to gang up on individual koloss—two men for the small ones, three or four for the big ones. We won't be able to maintain a very large front, but that will keep us alive the longest.
"Don't worry about creatures that get around our line and enter the city—we'll have the civilians hidden at the very back of your town, and the koloss who bypass our line might turn to pillaging, leaving others to fight alone. That's what we want! Don't chase them down into the city. Your families will be safe.
"If you're fighting a big koloss, attack the legs, bring it down before you go for the kill. If you're fighting a small one, make certain your sword or spear doesn't get caught in their loose skin. Understand that koloss aren't stupid— they're just unsophisticated. Predictable. They'll come at you the easiest way possible, and attack only in the most direct manner.
"The most important thing for you to understand is that they can be beaten. We'll do it today. Don't let yourselves become intimidated! Fight with coordination, keep your heads, and I promise you that we will survive."
The soldier captains stood in a small cluster, looking at Venture. They didn't cheer at the speech, but they did seem a little more confident. They moved off to pass on Venture's instructions to their men.
Fatren approached the emperor quietly. "If your count is correct, they outnumber us five to one."
"They're bigger, stronger, and better trained than we are."
Venture nodded again.
"We're doomed, then." Venture finally looked at Fatren, frowning, black ash dusting his shoulders. "You're not doomed. You have something they don't—something very important."
Venture met his eyes. "You have me."
"My lord emperor!" a voice called from atop the bulwark. "Koloss sighted!"
They already call to him first, Fatren thought. Fatren wasn't certain whether to be insulted or impressed.
Venture immediately jumped up to the top of the bulwark, using his Allomancy to cross the distance in a quick bound. Most of the soldiers stooped or hid behind the top of the fortification, keeping a low profile despite the distance of their enemies. Venture, however, stood proud in his white cape and uniform, shading his eyes, squinting toward the horizon.
"They're setting up camp," he said, smiling. "Good. Lord Fatren, prepare the men for an assault."
"An assault?" Fatren asked, scrambling up behind Venture.
The emperor nodded. "The koloss will be tired from marching, and will be distracted by making camp. We'll never have a better opportunity to attack them."
"But, we're on the defensive!"
Venture shook his head. "If we wait, they'll eventually whip themselves into a blood frenzy, then come against us. We need to attack, rather than just wait to be slaughtered."
"And abandon the bulwark?"
"The fortification is impressive, Lord Fatren, but ultimately useless. You don't have the numbers to defend the entire perimeter, and the koloss are generally taller and more stable than men. They'll just take the bulwark from you, then hold the high ground as they push down into the city."
Venture looked at him. His eyes were calm, but his gaze was firm and expectant. The message was simple. I am in charge now. There would be no more arguing.
"Yes, my lord," Fatren said, calling over messengers to pass the orders.
Venture stood watching as the messenger boys dashed off. There seemed to be some confusion among the men—they weren't expecting to attack. More and more eyes turned toward Venture, standing tall atop the bulwark.
He really does look like an emperor, Fatren thought despite himself.
The orders moved down the line. Time passed. Finally, the entire army was watching. Venture pulled out his sword and held it high in the ash- scattered sky. Then, he took off down the bulwark in an inhumanly quick dash, charging toward the koloss camp.
For a moment, he ran alone. Then, surprising himself, Fatren gritted his teeth against shaking nerves and followed.
The bulwark exploded with motion, the soldiers charging with a collective yell, running toward death with their weapons held high.
Holding the power did strange things to my mind. In just a few moments, I became familiar with the power itself, with its history, and with the ways it might be used.
Yet, this knowledge was different from experience, or even ability to use that power. For instance, I knew how to move a planet in the sky. Yet, I didn't know where to place it so that it wouldn't be too close, or too far, from the sun.
Excerpted from The Hero Of Ages: Book Three Of Mistborn by Brandon Sanderson.
Copyright © 2008 by Brandon Sanderson.
Published in May 2009 by Tom Doherty Associates, LLC.
All rights reserved. This work is protected under copyright laws and reproduction is strictly prohibited. Permission to reproduce the material in any manner or medium must be secured from the Publisher.
Meet the Author
BRANDON SANDERSON grew up in Lincoln, Nebraska. He lives in Utah with his wife and children and teaches creative writing at Brigham Young University. In addition to completing Robert Jordan's The Wheel of Time®, he is the author of such bestsellers as the Mistborn trilogy, Warbreaker, The Alloy of Law, The Way of Kings, Rithmatist, and Steelheart. He won the 2013 Hugo Award for "The Emperor's Soul," a novella set in the world of his acclaimed first novel, Elantris.
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I have read hundreds and hundreds of books over the years. I can honestly say, that the Mistborn trilogy stands out as one of the best series I have read. The conclusion of this trilogy literally left me with goose bumps. As Vin, Sazed, Elend, and company fight a war that seems all but over, the thrilling triumph at the end was amazingly original and powerful. I would highly recommend this series to anyone who is a fan of Science-Fiction/ Fantasy. I eagerly await more stories for the world of the Mistborn. The setting, plot, and magic system in this series are all original and well thought out and could very well be the base for a spin-off role-playing game of it's own. I give this series, and especially it's conclusion a definite 5-stars. With his Mistborn series, Sanderson joins the ranks of George R. R. Martin, Terry Brooks, Raymond Feist, and other great Fantasy authors. A definite must read!
The title says it all. Mr. Sanderson had my jaw on the floor with this ending. He closed many of the questions I had asked in the first few books and was nice enough to hint at new ones. This is the first book series that ever left me in joy/sadness tears at the end
A fantastic, original story that delivers in every way.
The thing I love about Sanderson's writing is that the worlds he creates (this series and Elantris) are solid and believable. His characters are rich and complex. At the first couple of references to Kelsier in this book, I was surprised to find myself getting misty (I haven't had a character do that to me since Druss the Legend, lol).
There are a couple of chapters mid-book that are kind of slow; I think this is a common pitfall that many authors fall into (those who write series), in that they have to "catch up" the new readers to the series with background information that isn't always included in the synopsis.
There were book summaries for both one and two, but they were located in the back of the book rather than in the front. Odd.
The book, overall, was a joy to read. Beautifully written, it had everything that one looks for when reading this, or any genre.
I'll admit it was hard to get into the first book but after i did i couldnt put them down and for once i was caught completly by suprise at the end i never saw it coming! i can't wait to reah the 4th book and see where he takes the series next :)
Great read. I particularly enjoyed the theological musings.
I just loved this entire series. Brandon Sanderson does a wonderful job clarifing everything. Although I wish certain people didn't die, I am satisfied with the way it all happened and how the Hero of Ages helps everyone! The only downfall I had in this entire series was the lack of humor. It was a very serious story thoughout. Nevertheless, wonderfully written! Does Not leave you hanging or in doubt about what happened. That is a huge plus!
I liked the first book very much though i wasn't completely engulfed in it..the 2nd book i was only mildly interested until the last 200 or so pages which is where it got really interesting. but The Hero of Ages literally blew me away. It was at no point predictable. everytime i thought i knew..i was wrong. from start to finish i literally could not put this book down. i found myself thinking about it when i wasnt able to read lol it was that good. Sanderson's belief's really came through in this one and whether you're a believer or not...The ending is so powerful it may just bring you to tears....
WOW! I have to say this was one of the best Fantasy/Adventure series I have read in a long long time. The magic system is intrigueing, the characters believable and there are contunious twists and turns to keep even the most ardent James Patterson fan hopping. Best of all the end gives you everything, sad,happy,supprised and satisfied. This is a MUST series you will read again and again. Thank you Brandon Sanderson I am off to seek out more of your writing.
As with their first success in defeating evil (see MISTBORN) Emperor Elend Venture and his mage wife Vin thought they were bringing peace to the reign, but they are proved wrong when the foreign armies invaded and opened up the WELL OF ASCENSION. Once again they thought they triumphed over evil, but they are proved wrong again. To close THE WELL OF ASCENSION, they inadvertently liberate Ruin, the malevolent spirit who simply wants to destroy the world. Elend and Vin struggle to prevent this from happening, but also must contend with other evil killers allied with Ruin. They must defeat the lethal Inquisitors, the Deepness deadly mists and the black ash inundating the land and suffocating the crops. Even more desperate than ever, the duo knows their only hope is to find the cache of Mistborn energies atium brilliantly hidden by Elend¿s late predecessor as emperor. --- For every action there is a reaction with the latter at times leading to unintended consequences is the basic underlying principal of the superb Mistborn fantasy trilogy. The story line is fast-paced, filled with stunning plausible twists and an incredible unexpected finish. Readers will appreciate the entire saga as Brandon Sanderson will have his audience applying the overarching theme to the real world. --- Harriet Klausner
How do you fight the personification of destruction? Thieves challenged an immortal tyrant and won. They formed a new kingdom, and almost lost it when three armies besieged their city. Now the land is dying, choked by mist and ash, armies of koloss search for human settlements to destroy, and Ruin watches on. After untold centuries he may finally get his wish, the end of all things. Against such odds Vin & Elend fight on, defeating the koloss and the Inquisitors, but struggling with how to defeat Ruin. How do they fight the embodiment of destruction? Even Ruin points out, all things must come to an end. But Vin sees through Ruin’s half-truths. Recognizing what Ruin is, Vin develops a plan. But Vin is not alone. Sazed returns, weakened by grief and self-doubt over his recent tragedy. Spook steps out of the shadows to become a hero in his own right, infiltrating a city, stirring up rebellion, and inspiring many to compare him to Kelsier. Tensoon returns to his people, hoping to convince them that Ruin has returned; that their only hope is to join the fight. Individually these stories pale in comparison with chapters about Vin and Elend. They can feel disconnected but they remind the reader of the global scale on which Ruin is working, and they provide essential foundation for the ending which unites all the threads. The story begins with a strong fight, then bogs down as characters debate their next move, but once a plan is chosen the story quickly regains momentum in a series of epic fights, before drawing to a close with an ending that rivals the original in its potency. +Strong Plot +Strong Characters +Epic conclusion *Fragmented storylines -Slow at times 4.5/5
Couldn't put it down. Imaginative, too clever, and addictive. If you like the Game of Thrones, you'll love this series.
I was very impressed with the invenive conclusion of this series
Couldn't put the books down and I recommend these books to all my friends!