Heroes of the Fallen Lands: An Essential Dungeons & Dragons Supplement

( 5 )

Overview

Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.

This essential player product for the 4th Edition Dungeons & Dragons® Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the ranger, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they ...

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Overview

Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.

This essential player product for the 4th Edition Dungeons & Dragons® Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the ranger, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
 
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans.

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Product Details

  • ISBN-13: 9780786956203
  • Publisher: Wizards of the Coast
  • Publication date: 9/21/2010
  • Series: 4th Edition D&D Series
  • Pages: 368
  • Sales rank: 460,929
  • Product dimensions: 6.00 (w) x 8.90 (h) x 0.90 (d)

Customer Reviews

Average Rating 4.5
( 5 )
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Sort by: Showing all of 5 Customer Reviews
  • Posted March 3, 2013

    The essentials line is a refreshing lowering of the barriers to

    The essentials line is a refreshing lowering of the barriers to entry for new 4th edition players. Without sacrificing any of the potential richness of the ruleset, Essentials provides character options that allow players, new and old, to start adventuring more quickly and avoid the potential "powers overload" that some folks encounter when delving into 4th edition Dungeons and Dragons.

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  • Posted October 25, 2010

    A Solid Addition to the Dungeons & Dragons Family Tree

    My first experience with Dungeons & Dragons 4th Edition came with Wizards of the Coast ceasing production of online PDF books. I tend to prefer PDF because it is easier to transport multiple books. So I took that news rather harshly at the time and moved on to other systems. Lately I have been wanting to play D&D again and I have some very positive reviews of the system. So I picked up the Red Box starter kit. While I really did not like that product, it did give me a taste of the D&D 4th Edition Essentials line. One that I truly liked. So I decided to try out this book (Heroes of the Fallen Lands) and the Rules Compendium. Now I have to admit to a certain amount of excitement as I waited for my books to arrive. Quick aside: my order arrived to me on the first business day after I ordered it. I am impressed Barnes & Noble. Back to the review. Once my package arrived, I have to admit I was slightly vexed by the size of the books. Where I was expecting full size gaming books along the lines of the Players Handbook or Dungeon Masters Guide, I got "digest" sized books. Yeah, about the size of a Readers' Digest book. My concerns were quickly put to rest as I started to read into the book. The smaller size was actually easier to manage as I sprawled out on my bed reading. The smaller size also proved to be more convenient for transport. I was able to fit both books in the side pocked of my laptop bag. The semi-glossy pages are clearly printed with text that is large enough for my eyes to clearly read. That's a big plus. There are plenty of full color illustrations, but sadly there are few that cover the precise topics. For example, there is no graphical representation of what a Burst looks like. Still the illustrations that are there do convey the mood and emotion of the game. That is pretty important in my opinion so I will call that a plus. As to the system itself, I am impressed. The concepts are very easy to grasp, while allowing for some amount of flexibility. It took a couple of tries for me to understand exactly how to pick class powers and such, but a second read-through answered any questions I might have had. I like the simplicity of the skill system. I am used to much more dynamic skill systems that let you define exactly what aspect of a certain topic your character is good at. With this, the skill system is pretty generalized while still being useful. Of particular amusement is the magic items section. More than any other place, this is where the system starts to look like a CRPG game. Slots for various parts of the body just makes me envision slapping a ring on my Diablo character, complete with the link "dink" sound. But all these observations are not really useful without the context of an actual game. So the next day I gathered my wife, kids and best friend together. We made characters from scratch and ran through a single combat. Character creation was really easy. As with any new system, there is a certain amount of time invested in the process. Explaining it to non-roleplayers did not take too much time. Within 3 hours we were ready. Combat was a treat. It ran really fast. In about 20 minutes we were able to run a simple combat with multiple types of opponents. The challenge level was just about perfect, as two of the characters were nearly downed by the efforts of the villains (goblin minions and archers in this case).

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    Posted June 13, 2011

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  • Anonymous

    Posted November 27, 2010

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  • Anonymous

    Posted January 30, 2011

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