Lusitania es único en la galaxia, un planeta donde coexisten tres especies inteligentes: los pequeninos, los humanos y la Reina Colmena y sus insectores. El planeta ha sido condenado por el Consejo Estelar a causa de la descolada, un virus letal para los humanos e imprescindible para la biología de los pequeninos. Gracias a que Jane, la inteligencia artificial aliada de Ender, ha hecho posible un misterioso viaje más allá del universo, Ender ha creado dos nuevos seres, verdaderos «hijos de la mente» suyos, que se...
Lusitania es único en la galaxia, un planeta donde coexisten tres especies inteligentes: los pequeninos, los humanos y la Reina Colmena y sus insectores. El planeta ha sido condenado por el Consejo Estelar a causa de la descolada, un virus letal para los humanos e imprescindible para la biología de los pequeninos. Gracias a que Jane, la inteligencia artificial aliada de Ender, ha hecho posible un misterioso viaje más allá del universo, Ender ha creado dos nuevos seres, verdaderos «hijos de la mente» suyos, que se unen a él en la difícil lucha por salvar Lusitania. Una especulación sobre el ser y la conciencia que no rehúye reflexionar sobre la religión, la política y el poder.
«La complejidad y el tratamiento serio de los jóvenes protagonistas atraerá a muchos lectores de novelas juveniles, mientras que la impecable prosa de Card y la intriga política de ritmo acelerado llamarán la atención de los adultos aficionados a las novelas de espías, thrillers y ciencia ficción.»
«Card ha tomado conceptos clásicos de la ciencia ficción como el del superhombre o la guerra interestelar contra alienígenas y, con un soberbio tratamiento de los personajes, del ritmo y de la lengua, los ha combinado en una narración sin fisuras y de irresistible poder.»
«Combina un poderoso estilo con difíciles dilemas éticos y unos retratos penetrantes.»
New York Daily News
With a raft of science fiction awards and a dedicated following, Orson Scott Card writes imaginative and compelling novels that also explore questions about morality and religion. His Ender series is the most popular; but he also offers a fresh take on the Bible in his Women of Genesis books and has authored other history-based fantasy series.
Any discussion of Orson Scott Card's work must necessarily begin with religion. A devout Mormon, Card believes in imparting moral lessons through his fiction, a stance that sometimes creates controversy on both sides of the fence. Some Mormons have objected to the violence in his books as being antithetical to the Mormon message, while his conservative political activism has gotten him into hot water with liberal readers.
Whether you agree with his personal views or not, Card's fiction can be enjoyed on many different levels. And with the amount of work he's produced, there is something to fit the tastes of readers of all ages and stripes. Averaging two novels a year since 1979, Card has also managed to find the time to write hundreds of audio plays and short stories, several stage plays, a television series concept, and a screenplay of his classic novel Ender's Game. In addition to his science fiction and fantasy novels, he has also written contemporary fiction, religious, and nonfiction works.
Card's novel that has arguably had the biggest impact is 1985's Hugo and Nebula award-winner Ender's Game. Ender's Game introduced readers to Andrew "Ender" Wiggin, a young genius faced with the task of saving the Earth. Ender's Game is that rare work of fiction that strikes a chord with adults and young adult readers alike. The sequel, Speaker for the Dead, also won the Hugo and Nebula awards, making Card the only author in history to win both prestigious science-fiction awards two years in a row.
In 2000, Card returned to Ender's world with a "parallel" novel called Ender's Shadow. Ender's Shadow retells the events of Ender's Game from the perspective of Julian "Bean" Delphinki, Ender's second-in-command. As Sam to Ender's Frodo, Bean is doomed to be remembered as an also-ran next to the legendary protagonist of the earlier novel. In many ways, Bean is a more complex and intriguing character than the preternaturally brilliant Ender, and his alternate take on the events of Ender's Game provide an intriguing counterpoint to fans of the original series.
In addition to moral issues, a strong sense of family pervades Card's work. Card is a devoted family man and father to five (!) children. In the age of dysfunctional family literature, Card bristles at the suggestion that a positive home life is uninteresting. "How do you keep ‘good parents' from being boring?" he once said. "Well, in truth, the real problem is, how do you keep bad parents from being boring? I've seen the same bad parents in so many books and movies that I'm tired of them."
Critical appreciation for Card's work often points to the intriguing plotlines and deft characterizations that are on display in Card's most accomplished novels. Card developed the ability to write believable characters and page-turning plots as a college theater student. To this day, when he writes, Card always thinks of the audience first. "It's the best training in the world for a writer, to have a live audience," he says. "I'm constantly shaping the story so the audience will know why they should care about what's going on."
Card brought Bean back in 2005 for the fourth and final novel in the Shadow series: Shadow of the Giant. The novel presented some difficulty for the writer. Characters who were relatively unimportant when the series began had moved to the forefront, and as a result, Card knew that the ending he had originally envisioned would not be enough to satisfy the series' fans.
Although the Ender and Shadow series deal with politics, Card likes to keep his personal political opinions out of his fiction. He tries to present the governments of futuristic Earth as realistically as possible without drawing direct analogies to our current political climate. This distance that Card maintains between the real world and his fictional worlds helps give his novels a lasting and universal appeal.