Hikaru no Go, Volume 13

Hikaru no Go, Volume 13

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by Yumi Hotta, Hikaru Shindo
     
 

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A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.

Hikaru and Sai are both scheduled for matches with their greatest rivals—Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch

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Overview

A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.

Hikaru and Sai are both scheduled for matches with their greatest rivals—Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable!

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed Go prodigy Akira Toya!

Product Details

ISBN-13:
9781421515090
Publisher:
VIZ Media LLC
Publication date:
10/07/2008
Series:
Hikaru No Go Series, #13
Edition description:
Original
Pages:
210
Sales rank:
631,862
Product dimensions:
5.00(w) x 7.90(h) x 0.60(d)
Age Range:
10 - 13 Years

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Hikaru no Go, Volume 13 5 out of 5 based on 0 ratings. 2 reviews.
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