Hikaru no Go, Volume 20

Hikaru no Go, Volume 20

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by Yumi Hotta, Takeshi Obata
     
 

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An ancient ghost possesses Hikaru and unleashes his hidden genius!

Reads R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius!

The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The

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Overview

An ancient ghost possesses Hikaru and unleashes his hidden genius!

Reads R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius!

The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?

Product Details

ISBN-13:
9781421528250
Publisher:
VIZ Media LLC
Publication date:
08/03/2010
Series:
Hikaru No Go Series, #20
Edition description:
Original
Pages:
208
Sales rank:
443,637
Product dimensions:
5.68(w) x 11.04(h) x 0.66(d)
Age Range:
10 - 13 Years

Meet the Author

Takeshi Obata was born in 1969 in Niigata, Japan, and is the artist of the wildly popular SHONEN JUMP title Hikaru no Go, which won the 2003 Tezuka Shinsei "New Hope" award and the Shogakukan Manga award. Obata is also the artist of Arabian Majin Bokentan Lamp Lamp, Ayatsuri Sakon, Cyborg Jichan G., and the smash hit manga Death Note.

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Hikaru no Go, Volume 20 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago