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Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
     

Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

by Penny de Byl
 

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ISBN-10: 0240819330

ISBN-13: 9780240819334

Pub. Date: 11/29/2011

Publisher: Taylor & Francis

The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team’s game will publish directly to platforms like Android, iPhone, and Facebook. You’ll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development

Overview

The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team’s game will publish directly to platforms like Android, iPhone, and Facebook. You’ll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming.

Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. All art assets are created in Blender, so you won’t have to make a huge investment in order to get started.

  • Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.
  • Teaches, using proven, step-by-step tutorials how to design and structure and entire game in Unity with art assets created in Blender.
  • Presents a gentle introduction to essential 2D and 3D mathematical and physics concepts.
  • Provides a portfolio of reusable game mechanics.
  • Companion website offers source code for completed projects featured in the book, art assets, instructional videos, author blog, and discussion forum, as well as lesson plans and challenge questions for professors.

Product Details

ISBN-13:
9780240819334
Publisher:
Taylor & Francis
Publication date:
11/29/2011
Pages:
504
Sales rank:
890,485
Product dimensions:
7.40(w) x 9.60(h) x 1.00(d)

Related Subjects

Table of Contents

Chapter 1 The Art of Programming

Chapter 2 The Basics

Chapter 3 Digital Space

Chapter 4 Virtual Realism (65 pages)

Chapter 5 Animation

Chapter 6 Game Rules and Mechanics

Chapter 7 Character Mechanics

Chapter 8 Player Mechanics

Chapter 9 Environmental Mechanics

Appendix A: A Unity3D Development Environment Primer

Appendix B: From Blender to Unity3D: a graphics pipeline

Appendix C: From Photoshop to Unity3D: a graphics pipeline

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