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Digital animation, particularly using Flash, is primed to take Hollywood/TV by storm in the Fall with two feature films and three television shows underway. This book describes why Flash is the future of broadcast animation. As the future of 2D animation, the knowledge provided to the reader by this book will be a necessity for animators, producers, and executives. Author, Sandro Corsaro, is currently working on a feature film, "Lil' Pimp", for Sony Pictures done 100% in Flash, and has worked on two animated films for Warner Bros, "The Iron Giant" and "Osmosis Jones". Corsaro provides rare insight for many budding animators stemming from his consulting and connections with numerous studio executives. The book explains Flash animation and shows its direct correlation to real-world scenarios that animators experience at studios including budgets, schedules, salaries, labor issues and production flow.
1. Introduction to Animation 2. Basic Flash Animation Concepts 3. The Flash Production Pipeline 4. Drawing or Scanning 5. From Flash to Broadcast and Film 6. Time Is Money 7. Strategy of Character Design 8. Camera Moves 9. Special Effects 10. Audio 11. Brave New World
Posted July 19, 2004
I bought this book with one thing in mind and that was to make high quility work that is good for Cartoon Network or Disney. The price tag is high but its in the right range for this type of book. If you wish to try using this book to make movies you must also have the software. The book does do a great job of listing the products you can use. If your into computers and need a new book to read then this is sure to be the one you get.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.