How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World [NOOK Book]

Overview

Become a Player in the Business of Video Game Art
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. ...
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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

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Overview

Become a Player in the Business of Video Game Art
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
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Product Details

  • ISBN-13: 9780823008100
  • Publisher: Ten Speed Press
  • Publication date: 5/14/2013
  • Sold by: Random House
  • Format: eBook
  • Pages: 160
  • Sales rank: 422,665
  • File size: 34 MB
  • Note: This product may take a few minutes to download.

Meet the Author

SAM R. KENNEDY is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world.  A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy’s Ghost Recon, Tom Clancy’s Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.
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Read an Excerpt

Video game art is like no other art form. Like movies, video games demand excellent visuals, interesting stories, and compelling animation. Unlike movies, however, video game art is interactive and intertwined with complex and changing technology. A movie audience sees only what is in front of a camera, whereas a video game player is free to walk around the set. Video game artists have to build an entire world for the player’s character to live in, not just a set that looks realistic from one angle.
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted June 18, 2013

    Read please

    This is my future job tell me later say yes or no

    0 out of 1 people found this review helpful.

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