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How to Cheat in Adobe Flash CC: The Art of Design and Animation
     

How to Cheat in Adobe Flash CC: The Art of Design and Animation

by Chris Georgenes
 

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ISBN-10: 0240525914

ISBN-13: 9780240525914

Pub. Date: 04/14/2014

Publisher: Taylor & Francis

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris

Overview

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.

Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Product Details

ISBN-13:
9780240525914
Publisher:
Taylor & Francis
Publication date:
04/14/2014
Pages:
392
Sales rank:
1,309,195
Product dimensions:
7.40(w) x 9.60(h) x 0.90(d)

Table of Contents

Chapter 1: What's new in CC

Chapter 2: Design Styles

Chapter 3: Transformation and Distortion

Chapter 4: Masking

Chapter 5: Motion Techniques

Chapter 6: Character Animation

Chapter 7: Animation Examples

Chapter 8: Working with Sound

Chapter 9: Flash to Video

Chapter 10: Interactivity

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