How to Draw and Sell Digital Cartoons

Overview

In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered ...

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Barrons Educational Series, 2004. Trade Paperback First US Edition,First Printing. Fine/No Jacket as Issued. Brand new book, crisp and clean. Gift quality. NO REMAINDER MARK!!

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Overview

In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.

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Editorial Reviews

VOYA
Using plenty of illustrations as examples, Hartas offers a guide on creating and selling digital cartoons. Suggestions cover which hardware and software programs should be considered along with recommended specifications. Initial ideas, character design, composition, color, and 3D are just some of the steps discussed. Quick tips are scattered throughout. Although some seem obvious-"Save and backup"-they are still worthwhile. Others are not as obvious, such as "If sending work off on CD, format it as ISO 9660 standard with only 8 letters . . . to each file name," but are equally helpful. Distribution, marketing, and money concerns round out the advice. More than a beginner's knowledge of the computer is desirable, if not a must, for understanding the instructions in this book. Varied kinds of comic genres, such as one-frame gags, short-strip funnies, licensed character strips, superheroes, children's comics, and more are discussed to show the many possible forms in which one can work. Hartas, an author and creator of cartoon art, quite ably purveys much useful information. For those attempting to enter this field or those simply thinking about doing so, this book is an ideal starting point. VOYA CODES: 3Q 2P S A/YA (Readable without serious defects; For the YA with a special interest in the subject; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults). 2004, Barron's, 160p.; Glossary. Index. Illus. Further Reading., Trade pb. Ages 15 to Adult.
—Jane Van Wiemokly
Library Journal
Hartas is a writer and illustrator of bestselling children's books and a contributor of cartoons to the New York Times and the BBC. Here he offers a detailed and colorful manual on the use of digital methods for every aspect of comic production, analyzing cartooning from inspiration to layout, drawing, and coloring. The computer can be used either in conjunction with traditional means or solo for a complete, professional comic. Hartas, equally adept at delineating a good gag and teaching the uses of pixels, bitmaps, and vectors, finishes with a chapter on the realities of digital distribution, getting one's work known, and earning a living from the web. This is a bit more expansive than Steven Withrow's Toon Art. Recommended. Copyright 2004 Reed Business Information.
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Product Details

  • ISBN-13: 9780764126628
  • Publisher: Barron's Educational Series, Incorporated
  • Publication date: 6/15/2004
  • Pages: 160
  • Product dimensions: 7.44 (w) x 10.34 (h) x 0.51 (d)

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