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VOYAUsing plenty of illustrations as examples, Hartas offers a guide on creating and selling digital cartoons. Suggestions cover which hardware and software programs should be considered along with recommended specifications. Initial ideas, character design, composition, color, and 3D are just some of the steps discussed. Quick tips are scattered throughout. Although some seem obvious-"Save and backup"-they are still worthwhile. Others are not as obvious, such as "If sending work off on CD, format it as ISO 9660 standard with only 8 letters . . . to each file name," but are equally helpful. Distribution, marketing, and money concerns round out the advice. More than a beginner's knowledge of the computer is desirable, if not a must, for understanding the instructions in this book. Varied kinds of comic genres, such as one-frame gags, short-strip funnies, licensed character strips, superheroes, children's comics, and more are discussed to show the many possible forms in which one can work. Hartas, an author and creator of cartoon art, quite ably purveys much useful information. For those attempting to enter this field or those simply thinking about doing so, this book is an ideal starting point. VOYA CODES: 3Q 2P S A/YA (Readable without serious defects; For the YA with a special interest in the subject; Senior High, defined as grades 10 to 12; Adult-marketed book recommended for Young Adults). 2004, Barron's, 160p.; Glossary. Index. Illus. Further Reading., Trade pb. Ages 15 to Adult.
—Jane Van Wiemokly