How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation [NOOK Book]

Overview

First Published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.
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How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation

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Overview

First Published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.
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Product Details

Meet the Author

Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 30 years, and currently teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology. White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3-time Oscar winner and author of The Animator's Survival Kit). In addition to being the Dean of Fine Art and Animation at DigiPen, White founded and presides over The Animaticus Foundation, which he formed to preserve, teach and evolve the art form of traditional 2D animation.

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Table of Contents

Tony White's Animation Master Class

Introduction.

1) Why this book?

For 2D Animators
For 3D Animators
For ALL Animators


2) First Principles

Equipment & techniques overview
Dope Sheets & Production Folders
Top Pegs versus Bottom Pegs
Flipping Techniques

(This section will include video footage on DVD)

3) Inbetweening

Timing & Charting
Arcs & Paths of Action
Superimposition
Even Inbetweens
Slowing-In
Slowing-Out
Straight Ahead Animation
Assignment 01

(This section will include video footage on DVD)

4) Bouncing Ball

Keys
Inbetweens
Weight & Timing
Assignment 02

(This section will include video footage on DVD)

5) Generic Walk

Principles
Cycle Action versus Moving Forward
Keys (legs only)
Passing Position
Inbetween positions
Keys (upper body & arms)
Inbetweens
Head action
Timing
Assignment 03

(This section will include video footage on DVD)

6) Personality Walks

Principles
Alternative Passing Positions
Eccentric Inbetweens
Timing
Assignment 04

(This section will include video footage on DVD)

7) Runs

Principles
Positions (lower body)
Positions (upper body)
Variations in action
Timing
Assignment 05

(This section will include video footage on DVD)

8) Quadrupeds

Principles
Breaking down the action
Back legs
Front legs
Body
Tail
Head & Neck
Variations
Assignment 06

(This section will include video footage on DVD)

9) Weight

Principles
Weight in action
Weight moving
Carrying weight
Throwing weight
Assignment 07

(This section will include video footage on DVD)

10) Anticipation

Principles
Starting an action
Throwing
Jumping
Assignment 08

(This section will include video footage on DVD)

11) Dialogue

Principles
Body language
Emotion
Lip Sync
Assignment 09

(This section will include video footage on DVD)

12) Putting it all together

Overview
Working with audio
Storyboard
Animatic
Assignment
Dope sheet timing
Key pose test
Inbetweening
Pencil Test
Lip Sync
Final movie
Assignment 10

(This section will include video footage on DVD)


13) The future of animation

The still untapped potential for animation.
2D or not 2D?
The Animaticus Foundation
Readers critique (information)

14) Tony White's Animation Master Class ~ DVD Outline:


Introduction.

Author at his drawing desk offering an overview of animation. Presenting the tools of the trade, the principles of movement and key concepts. Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition.

Assignment 01: Inbetweening test. (Key poses provided in book.)


Bouncing Ball

Presentation of the principles of weight, flexibility, timing and movement on arcs. Author at desk animating a bouncing ball. Examples of animated movie clips to demonstrate the final work.

Assignment 02: Bouncing Ball.


Generic Walk

Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride positions, passing positions, inbetweening options. The author breaking down the action of a walk first the lower legs, then the body and arms, then the head action options. Discussion on timing.

Assignment 03: Generic Walk.


Personality Walks

Demonstration on how the generic walk can be evolved to something with more eccentricity or personality. Author animating various styles of walk from identical keys. Side-by-side demonstration of each walk, in comparison to the generic walk.

Assignment 04: Personality walk.


Runs

Author defines what a walk is and discusses the various forms from minimum to maximum number of frames. Demonstrates walk animation, first showing lower body, then upper body, then variations in action. Animated examples of runs.

Assignment 05: Animated Run.


Quadrupeds

Author discuses the principles of generic quadruped action and their anatomical make-up, then presents variations of movement from critter to critter. Desktop demonstration of how the action is broken down for a cartoon quadruped walk first the back legs, then the front legs, then head, body and tail. Example of eccentric quadruped walk.

Assignment 06: Eccentric quadruped walk.


Weight

Author discusses the principles of weight and its importance in animated action. Demonstrates how to put weight into a moving, bouncing, jumping flour sack. Example of sack animation.

Assignment 07: Flour Sack animation.


Anticipation

Author discusses the principles of anticipation and discusses the various moments where the implementation of anticipation is necessary. Demonstrates the creating of anticipation in a running action. Examples of anticipation animation.

Assignment 08: Anticipation with throw.


Perspective

Author discusses the principles of animation and the process of placement in action moving to and from the camera's point of view. Demonstration of walk in perspective. Examples of perspective animation.

Assignment 09: Perspective walk through 360 degrees.


Dialogue

Author discusses the principles and requirements of dialogue animation. The principles of body language, facial expression and lip syncing are presented. Demonstration of talking character animation, approached and illustrated (with pencil test clips) stage-by-stage.

Assignment 10: Dialogue sequence (from free audio tracks downloadable from author's website).

Multi-character action

Author discusses the principles of action and dialogue between two or more characters on the screen at the same time. The principles of principle and secondary action are explained, plus the importance of the role of the passive character in a dialogue sequence. Author demonstrates action between two characters. Examples of animation shown.

Assignment 11: Two-character dialogue sequence (from free audio tracks downloadable from author's website).


Production secrets

Author discusses the stages of animation production, emphasizing the importance of animated storytelling and filmic technique for animators. The stages of production are presented breaking down audio tracks, storyboards, animatics, dope sheets & timing, key pose test, inbetweening secrets, pencil test, coloring, compositing and post production.

Assignment 12: Short film project.

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