HTML5 Canvas

Overview

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.

Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to...

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HTML5 Canvas

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Overview

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.

Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.

  • Create and modify 2D drawings, text, and bitmap images
  • Use algorithms for math-based movement and physics interactions
  • Incorporate and manipulate video, and add audio
  • Build a basic framework for creating a variety of games
  • Use bitmaps and tile sheets to develop animated game graphics
  • Go mobile: build web apps and then modify them for iOS devices
  • Explore ways to use Canvas for 3D and multiplayer game applications
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Product Details

  • ISBN-13: 9781449334987
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 5/2/2013
  • Edition description: Second Edition
  • Edition number: 2
  • Pages: 726
  • Sales rank: 625,472
  • Product dimensions: 7.20 (w) x 8.90 (h) x 2.50 (d)

Meet the Author

Steve Fulton is an author, speaker, and game development professional. He works at Mattel Toys as Sr. Manager Of Software Development for the Digital Play division.

Jeff is an R.I.A. web and mobile game/application developer who has been cultivating an audience for news, stories, blogs, and tutorials about Flash, Corona, and now the HTML5 Canvas at his own website (http://www.8bitrocket.com) for the past five and a half years. Jeff is currently the Chief Technology Officer at Producto Studios (Productostudios.com) and can easily be found on Twitter daily using the handle @8bitrocket.

Jeff previously worked as a web development manager at Mattel Toys for 14 years, helping to create Mattel’s extensive online presence.

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Table of Contents

Dedication

Preface

Chapter 1: Introduction to HTML5 Canvas

Chapter 2: Drawing on the Canvas

Chapter 3: The HTML5 Canvas Text API

Chapter 4: Images on the Canvas

Chapter 5: Math, Physics, and Animation

Chapter 6: Mixing HTML5 Video and Canvas

Chapter 7: Working with Audio

Chapter 8: Canvas Games: Part I

Chapter 9: Canvas Games: Part II

Chapter 10: Going Mobile!

Chapter 11: Further Explorations

Full Code Listings

Colophon

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